Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Hat2896
Rama
Level 158
God Stats
3W - 1L
1,695 SR
Queue Stats
105W - 73L
1,658 Elo+
Party 1
Sylvanus
Sylvanus
jonnycp
Sylvanus
Level 160
God Stats
7W - 5L
1,526 SR
Queue Stats
291W - 162L
1,703 Elo+
Party 1
Team Averages
Level 159
1,574 SR
1,620 Elo+

VS

Team Averages
Level 130
1,572 SR
1,527 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Jaestro
Baron Samedi
Level 108
God Stats
1W - 3L
1,446 SR
Queue Stats
16W - 26L
1,460 Elo+
Solo
Medusa
Medusa
joepescigaming
Medusa
Level 128
God Stats
2W - 3L
1,770 SR
Queue Stats
47W - 47L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 1 / 4
10,356
863
12,476
9,902
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Hat2896
Rama
14
3 / 2 / 7
9,328
777
12,462
9,362
4,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
jonnycp
Sylvanus
13
1 / 4 / 10
9,375
781
10,354
18,024
20,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 3 / 3
8,582
715
11,712
17,717
11,146
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Jaestro
Baron Samedi
11
1 / 4 / 5
7,621
635
7,355
10,795
4,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 3
7,896
658
8,704
13,058
4,666
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
7
7
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
1
4
10
L
Tyr
 
Tyr
4
3
3
1.83
W
Rama
Hat2896
Rama
3
2
7
3.25
L
Baron Samedi
Jaestro
Baron Samedi
1
4
5
0.88
L
2
5
3
0.7
W
Sylvanus
jonnycp
Sylvanus
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,292
Damage
27,771
37,288
Taken
41,570
29,768
Mitigated
20,368
9,106
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,476
856
254
1,994
9,902
4,359
232
1,124
8,778
55,920
0
L
Tyr
 
Tyr
11,712
1,329
0
3,612
17,717
11,146
0
6,832
10,885
0
23,374
W
Rama
Hat2896
Rama
12,462
10,049
0
730
9,362
4,437
2,106
1,275
8,087
0
30,824
L
Baron Samedi
Jaestro
Baron Samedi
7,355
258
2,284
2,749
10,795
4,556
0
7,941
2,854
19,388
0
L
8,704
4,135
0
1,542
13,058
4,666
88
8,249
4,809
0
37,233
W
Sylvanus
jonnycp
Sylvanus
10,354
2,641
2,068
4,060
18,024
20,972
114
5,174
12,850
15,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
24,099
161
Minions Killed
123
7
Camps Cleared
3
699,454
Distance Traveled
678,195
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,356
863
100
8
3
263,064
1
L
Tyr
8,582
715
31
3
1
270,035
5
W
Rama
9,328
777
43
4
2
213,933
1
L
Baron Samedi
7,621
635
35
3
1
202,305
3
L
Medusa
7,896
658
57
5
1
205,855
1
W
Sylvanus
9,375
781
18
2
2
222,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role