Player Matchup

Ares
Ares
EZ Razerr
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Party 1
Thoth
Thoth
JtAgZ19
Thoth
Level 126
God Stats
1W - 0L
1,352 SR
Queue Stats
3W - 1L
1,732 Elo+
Party 1
King Arthur
King Arthur
Kidtaco90
King Arthur
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,769 Elo+
Party 1
Serqet
Serqet
MoonPhilospohy
Serqet
Level 68
God Stats
4W - 4L
1,401 SR
Queue Stats
25W - 23L
1,488 Elo+
Party 1
Apollo
Apollo
Sungy
Apollo
Level 124
God Stats
1W - 0L
1,641 SR
Queue Stats
7W - 7L
1,527 Elo+
Party 1
Team Averages
Level 104
1,479 SR
1,632 Elo+

VS

Team Averages
Level 118
1,603 SR
1,499 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MeX xRiiCH BoYx
Artemis
Level 106
God Stats
16W - 10L
1,575 SR
Queue Stats
339W - 340L
1,504 Elo+
Solo
Arachne
Arachne
TheFirstReaper1
Arachne
Level 127
God Stats
13W - 2L
1,939 SR
Queue Stats
363W - 329L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
ventisthighs
Ao Kuang
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 175L
1,435 Elo+
Solo
Athena
Athena
zombomatic0
Athena
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 220L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 2 / 4
6,836
456
3,572
12,071
8,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
JtAgZ19
Thoth
12
2 / 2 / 3
7,535
502
2,518
6,005
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Kidtaco90
King Arthur
15
6 / 0 / 2
9,658
644
10,141
9,137
9,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 1 / 2
7,813
521
3,975
10,932
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
Sungy
Apollo
13
1 / 0 / 2
8,231
549
5,489
7,571
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
1 / 3 / 2
7,122
475
5,399
8,726
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 2 / 1
7,914
528
5,278
7,305
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 1
7,005
467
4,243
12,001
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ventisthighs
Ao Kuang
11
0 / 3 / 0
6,325
422
2,152
10,574
4,315
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
10
0 / 1 / 1
6,715
448
3,523
9,938
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
5
5
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
3
2
0.67
W
Ares
0
2
4
1
W
Thoth
JtAgZ19
Thoth
2
2
3
1.75
W
King Arthur
Kidtaco90
King Arthur
6
0
2
7
L
2
2
1
1.25
W
3
1
2
4
W
Apollo
Sungy
Apollo
1
0
2
2
L
2
3
1
0.83
L
Ao Kuang
ventisthighs
Ao Kuang
0
3
0
0
L
Athena
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,695
Damage
20,595
45,716
Taken
48,544
26,860
Mitigated
23,043
11,921
Healing
14,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,399
1,020
0
3,065
8,726
3,335
0
1,319
7,169
0
56,817
W
Ares
3,572
181
0
1,353
12,071
8,650
88
2,434
9,637
20,392
0
W
Thoth
JtAgZ19
Thoth
2,518
186
0
2,009
6,005
1,789
406
753
5,252
54,358
0
W
King Arthur
Kidtaco90
King Arthur
10,141
1,404
0
766
9,137
9,515
232
2,613
6,524
0
71,887
L
5,278
2,846
0
3,333
7,305
3,092
1,248
592
6,713
0
65,934
W
3,975
1,048
0
4,314
10,932
4,283
406
493
10,439
0
47,566
W
Apollo
Sungy
Apollo
5,489
4,274
0
3,479
7,571
2,623
453
553
7,018
0
66,885
L
4,243
3,039
0
2,849
12,001
5,336
0
1,978
10,023
0
52,610
L
Ao Kuang
ventisthighs
Ao Kuang
2,152
667
0
3,524
10,574
4,315
0
0
10,574
38,365
0
L
Athena
3,523
1,136
0
1,811
9,938
6,965
0
2,201
7,473
25,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,073
Gold Earned
35,081
459
Minions Killed
380
0
Camps Cleared
0
1,511,484
Distance Traveled
1,366,131
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,122
475
94
6
0
257,601
7
W
Ares
6,836
456
24
2
0
304,726
1
W
Thoth
7,535
502
91
6
0
277,354
1
W
King Arthur
9,658
644
145
10
0
284,574
3
L
Artemis
7,914
528
105
7
0
240,087
4
W
Serqet
7,813
521
84
6
0
367,959
1
W
Apollo
8,231
549
115
8
0
276,871
1
L
Arachne
7,005
467
76
5
0
315,779
0
L
Ao Kuang
6,325
422
57
4
0
242,561
4
L
Athena
6,715
448
48
3
0
310,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role