Player Matchup

Kumbhakarna
Kumbhakarna
Gold I
andy-du38
Kumbhakarna
Gold I
Level 106
God Stats
0W - 1L
1,289 SR
Queue Stats
137W - 153L
1,709 MMR
Party 1
Raijin
Raijin
Gold IV
chessedu91
Raijin
Gold IV
Level 140
God Stats
0W - 1L
1,277 SR
Queue Stats
148W - 158L
1,730 MMR
Party 1
Anhur
Anhur
Gold II
merguez3800
Anhur
Gold II
Level 109
God Stats
10W - 15L
1,459 SR
Queue Stats
195W - 228L
1,709 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,342 SR
1,716 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,547 SR
1,655 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold IV
IS_CHUPASNIPERR
Odin
Gold IV
Level 160
God Stats
12W - 5L
1,640 SR
Queue Stats
40W - 24L
1,702 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
SaitouYoshimura
Gilgamesh
Gold I
Level 97
God Stats
6W - 1L
1,500 SR
Queue Stats
27W - 15L
1,764 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
andy-du38
Kumbhakarna
14
0 / 3 / 6
9,956
664
3,631
21,608
26,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
chessedu91
Raijin
14
2 / 3 / 2
9,612
641
13,016
12,440
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 1
9,785
652
11,558
15,537
6,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AchillesThothAtlasShivaBastet

VS

Bans
AresZeusArtioPersephoneScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 3 / 6
11,466
764
21,652
13,587
4,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 0 / 6
10,513
701
10,822
13,236
11,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
SaitouYoshimura
Gilgamesh
14
2 / 3 / 8
10,641
709
12,425
17,263
11,976
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
11
11
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
6
2.33
W
5
0
6
8
W
Gilgamesh
SaitouYoshimura
Gilgamesh
2
3
8
2
L
Kumbhakarna
andy-du38
Kumbhakarna
0
3
6
1
L
Raijin
chessedu91
Raijin
2
3
2
1
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,205
Damage
44,899
49,585
Taken
44,086
38,683
Mitigated
28,062
8,557
Healing
13,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,652
10,173
0
7,919
13,587
4,599
2,238
4,838
8,749
72,308
0
W
10,822
2,566
0
3,349
13,236
11,487
0
6,059
7,177
1,156
25,956
W
Gilgamesh
SaitouYoshimura
Gilgamesh
12,425
2,941
429
2,015
17,263
11,976
0
6,110
11,153
0
32,933
L
Kumbhakarna
andy-du38
Kumbhakarna
3,631
625
0
4,118
21,608
26,704
0
10,377
10,589
15,881
0
L
Raijin
chessedu91
Raijin
13,016
822
0
1,049
12,440
5,133
0
4,792
7,405
53,608
0
L
11,558
6,509
0
3,390
15,537
6,846
0
7,066
8,353
0
21,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
32,620
152
Minions Killed
174
6
Camps Cleared
7
794,948
Distance Traveled
835,176
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,466
764
109
7
4
240,090
3
W
Odin
10,513
701
33
2
1
281,605
2
W
Gilgamesh
10,641
709
32
2
2
313,481
4
L
Kumbhakarna
9,956
664
23
2
1
290,020
3
L
Raijin
9,612
641
103
7
3
257,861
10
L
Anhur
9,785
652
26
2
2
247,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role