Player Matchup

Osiris
Osiris
Crixusbane
Osiris
Level 148
God Stats
2W - 1L
1,352 SR
Queue Stats
155W - 75L
1,763 Elo+
Party 1
Fenrir
Fenrir
TheFenFear
Fenrir
Level 157
God Stats
19W - 3L
1,666 SR
Queue Stats
194W - 97L
1,757 Elo+
Party 1
Ao Kuang
Ao Kuang
Thisissparta7131
Ao Kuang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 45L
1,787 Elo+
Party 1
Ymir
Ymir
aStreb
Ymir
Level 156
God Stats
4W - 3L
1,615 SR
Queue Stats
188W - 99L
1,754 Elo+
Party 1
Arachne
Arachne
cosmicwolfwp504
Arachne
Level 40
God Stats
3W - 1L
1,749 SR
Queue Stats
74W - 29L
1,769 Elo+
Party 1
Team Averages
Level 121
1,576 SR
1,766 Elo+

VS

Team Averages
Level 107
1,428 SR
1,580 Elo+
Awilix
Awilix
Agent_Murda
Awilix
Level 159
God Stats
2W - 4L
1,285 SR
Queue Stats
102W - 126L
1,433 Elo+
Party 3
Atlas
Atlas
ChaosVenom24
Atlas
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Commander TP
Ah Muzen Cab
Level 74
God Stats
9W - 3L
1,541 SR
Queue Stats
66W - 86L
1,427 Elo+
Solo
Achilles
Achilles
King Noku
Achilles
Level 31
God Stats
0W - 1L
1,312 SR
Queue Stats
11W - 4L
1,772 Elo+
Party 2
Thoth
Thoth
fressh7
Thoth
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Crixusbane
Osiris
20
8 / 10 / 14
20,618
764
37,951
53,369
39,095
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
TheFenFear
Fenrir
20
11 / 10 / 13
20,823
771
46,888
45,623
26,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
7 / 12 / 10
19,976
740
24,740
41,515
24,031
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
aStreb
Ymir
20
5 / 5 / 17
20,233
749
20,969
55,415
82,778
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
19 / 8 / 9
23,226
860
48,712
35,399
20,423
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
9 / 15 / 16
19,834
735
33,792
40,797
28,742
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 4 / 21
18,960
702
16,055
50,023
86,412
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Muzen Cab
Commander TP
Ah Muzen Cab
20
7 / 9 / 9
18,802
696
29,188
33,166
19,889
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
King Noku
Achilles
20
14 / 8 / 17
20,233
749
45,210
54,394
82,114
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thoth
fressh7
Thoth
20
9 / 14 / 17
20,283
751
45,132
32,027
17,279
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
124
50
Kills
44
45
Deaths
50
63
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Awilix
9
15
16
1.13
L
5
4
21
3.88
L
Ah Muzen Cab
Commander TP
Ah Muzen Cab
7
9
9
1.28
W
Osiris
Crixusbane
Osiris
8
10
14
1.5
L
Achilles
King Noku
Achilles
14
8
17
2.81
W
Fenrir
TheFenFear
Fenrir
11
10
13
1.75
W
7
12
10
1
W
Ymir
aStreb
Ymir
5
5
17
2.7
W
19
8
9
2.94
L
Thoth
fressh7
Thoth
9
14
17
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

179,260
Damage
169,377
231,321
Taken
210,407
192,924
Mitigated
234,436
73,555
Healing
33,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
33,792
16,542
860
2,238
40,797
28,742
3,102
9,655
30,889
0
90,527
L
16,055
6,510
508
17,018
50,023
86,412
179
8,466
40,543
53,418
0
L
Ah Muzen Cab
Commander TP
Ah Muzen Cab
29,188
12,075
0
4,003
33,166
19,889
0
4,811
28,068
167
112,456
W
Osiris
Crixusbane
Osiris
37,951
16,744
204
16,488
53,369
39,095
3,764
10,266
43,103
0
103,589
L
Achilles
King Noku
Achilles
45,210
15,348
0
4,443
54,394
82,114
59
13,203
40,409
898
74,222
W
Fenrir
TheFenFear
Fenrir
46,888
14,639
0
11,977
45,623
26,597
2,507
12,773
32,850
0
127,371
W
24,740
7,564
521
12,498
41,515
24,031
4,443
14,572
26,943
76,075
6,466
W
Ymir
aStreb
Ymir
20,969
5,447
605
19,200
55,415
82,778
771
14,668
36,652
62,895
0
W
48,712
28,711
0
12,062
35,399
20,423
3,179
9,973
25,078
0
104,211
L
Thoth
fressh7
Thoth
45,132
1,495
0
4,073
32,027
17,279
678
6,198
25,463
120,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

104,876
Gold Earned
98,112
536
Minions Killed
525
0
Camps Cleared
0
2,486,882
Distance Traveled
2,354,037
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
19,834
735
103
4
0
458,975
4
L
Atlas
18,960
702
57
2
0
450,348
0
L
Ah Muzen Cab
18,802
696
139
5
0
487,764
3
W
Osiris
20,618
764
126
5
0
464,304
1
L
Achilles
20,233
749
53
2
0
489,405
0
W
Fenrir
20,823
771
115
4
0
543,461
2
W
Ao Kuang
19,976
740
104
4
0
446,896
4
W
Ymir
20,233
749
99
4
0
464,457
2
W
Arachne
23,226
860
92
3
0
567,764
1
L
Thoth
20,283
751
173
6
0
467,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role