Player Matchup

Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DemonBaneSoul
Bakasura
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,279 Elo+
Party 1
King Arthur
King Arthur
ynawn
King Arthur
Level 25
God Stats
2W - 0L
1,495 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Team Averages
Level 43
1,498 SR
1,426 Elo+

VS

Team Averages
Level 35
1,558 SR
1,424 Elo+
Ares
Ares
 
Ares
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Cocomojoe
Kukulkan
Level 44
God Stats
36W - 35L
1,515 SR
Queue Stats
137W - 151L
1,374 Elo+
Solo
King Arthur
King Arthur
Gibby0825
King Arthur
Level 27
God Stats
0W - 1L
1,660 SR
Queue Stats
16W - 22L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 1 / 8
10,231
731
15,253
8,784
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
DemonBaneSoul
Bakasura
15
8 / 3 / 2
10,548
753
9,470
16,468
12,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
ynawn
King Arthur
13
1 / 3 / 9
9,563
683
13,007
16,719
12,499
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 4 / 4
10,155
725
11,252
19,449
21,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
Cocomojoe
Kukulkan
15
4 / 3 / 3
10,814
772
16,416
8,660
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Gibby0825
King Arthur
13
0 / 4 / 6
8,472
605
7,320
18,137
18,530
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
7
7
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
8
6
L
Ares
 
Ares
3
4
4
1.25
L
Kukulkan
Cocomojoe
Kukulkan
4
3
3
1.83
W
Bakasura
DemonBaneSoul
Bakasura
8
3
2
3
L
King Arthur
Gibby0825
King Arthur
0
4
6
0.75
W
King Arthur
ynawn
King Arthur
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,730
Damage
34,988
41,971
Taken
46,246
30,295
Mitigated
45,393
12,108
Healing
3,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,253
1,062
3,692
3,629
8,784
4,874
754
5,690
3,094
58,048
0
L
Ares
 
Ares
11,252
939
0
1,193
19,449
21,808
0
7,212
10,322
26,571
0
L
Kukulkan
Cocomojoe
Kukulkan
16,416
2,023
578
1,444
8,660
5,055
0
1,750
6,645
50,886
0
W
Bakasura
DemonBaneSoul
Bakasura
9,470
5,391
638
3,175
16,468
12,922
1,150
10,415
6,053
0
17,819
L
King Arthur
Gibby0825
King Arthur
7,320
1,097
0
250
18,137
18,530
0
7,619
9,464
0
27,719
W
King Arthur
ynawn
King Arthur
13,007
1,719
0
974
16,719
12,499
252
11,927
4,792
0
28,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,342
Gold Earned
29,441
152
Minions Killed
145
7
Camps Cleared
6
842,009
Distance Traveled
722,062
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,231
731
91
7
2
273,182
5
L
Ares
10,155
725
19
1
3
242,568
3
L
Kukulkan
10,814
772
88
6
0
220,891
5
W
Bakasura
10,548
753
29
2
5
297,851
1
L
King Arthur
8,472
605
38
3
3
258,603
1
W
King Arthur
9,563
683
32
2
0
270,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role