Player Matchup

Yemoja
Yemoja
Silver II
 
Yemoja
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
CutLip
Morgan Le Fay
Gold II
Level 149
God Stats
13W - 13L
1,614 SR
Queue Stats
137W - 119L
1,526 MMR
Party 1
Poseidon
Poseidon
Gold III
GucciLatex
Poseidon
Gold III
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 35L
1,551 MMR
Solo
Bastet
Bastet
Gold II
LowKey
Bastet
Gold II
Level 143
God Stats
9W - 1L
1,709 SR
Queue Stats
64W - 58L
1,586 MMR
Party 2
Rama
Rama
Gold II
UrWifesNewbf96
Rama
Gold II
Level 126
God Stats
4W - 6L
1,553 SR
Queue Stats
181W - 171L
1,572 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,575 SR
1,547 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,559 SR
1,547 MMR
Sun Wukong
Sun Wukong
Gold II
BLADEABYSS05
Sun Wukong
Gold II
Level 147
God Stats
5W - 6L
1,430 SR
Queue Stats
499W - 508L
1,517 MMR
Solo
Ares
Ares
Gold III
JOLUDELLA96
Ares
Gold III
Level 97
God Stats
26W - 34L
1,468 SR
Queue Stats
509W - 511L
1,537 MMR
Solo
Ra
Ra
Gold III
JUGGERNAUT
Ra
Gold III
Level 160
God Stats
1W - 1L
1,712 SR
Queue Stats
396W - 396L
1,586 MMR
Solo
Awilix
Awilix
Gold II
Junkyman
Awilix
Gold II
Level 123
God Stats
7W - 10L
1,522 SR
Queue Stats
221W - 226L
1,559 MMR
Solo
Jing Wei
Jing Wei
Gold V
Raminnoodle91
Jing Wei
Gold V
Level 157
God Stats
1W - 1L
1,660 SR
Queue Stats
53W - 59L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
0 / 0 / 15
12,389
516
5,123
16,999
16,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
CutLip
Morgan Le Fay
18
1 / 1 / 8
12,375
516
20,188
17,096
9,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
GucciLatex
Poseidon
20
5 / 1 / 3
14,985
624
21,857
12,894
5,489
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
LowKey
Bastet
19
3 / 2 / 6
12,450
519
11,051
23,429
11,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
11 / 2 / 3
14,659
611
23,920
25,095
12,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AtlasKaliBakasura

VS

Bans
King ArthurMercuryPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLADEABYSS05
Sun Wukong
17
1 / 1 / 1
10,997
458
14,756
27,385
26,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 1
8,837
368
6,520
16,534
18,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 4 / 1
10,804
450
13,260
20,519
13,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Junkyman
Awilix
18
3 / 7 / 2
12,058
502
8,733
23,824
10,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Raminnoodle91
Jing Wei
18
0 / 6 / 1
11,418
476
9,849
19,695
8,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
20
Kills
6
6
Deaths
21
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
15
7.5
L
Sun Wukong
BLADEABYSS05
Sun Wukong
1
1
1
1.5
W
Morgan Le Fay
CutLip
Morgan Le Fay
1
1
8
5
W
Poseidon
GucciLatex
Poseidon
5
1
3
6.5
L
1
3
1
0.5
L
1
4
1
0.38
L
Awilix
Junkyman
Awilix
3
7
2
0.57
W
Bastet
LowKey
Bastet
3
2
6
3
L
Jing Wei
Raminnoodle91
Jing Wei
0
6
1
0.08
W
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,139
Damage
53,118
95,513
Taken
107,957
55,526
Mitigated
77,519
52,666
Healing
26,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,123
1,546
13,026
7,595
16,999
16,530
657
7,221
7,860
34,436
0
L
Sun Wukong
BLADEABYSS05
Sun Wukong
14,756
1,353
0
10,954
27,385
26,392
143
18,264
9,121
0
87,162
W
Morgan Le Fay
CutLip
Morgan Le Fay
20,188
2,090
0
4,049
17,096
9,894
450
7,247
9,849
136,095
0
W
Poseidon
GucciLatex
Poseidon
21,857
5,275
0
5,415
12,894
5,489
2,949
1,800
11,094
153,986
0
L
6,520
0
0
1,948
16,534
18,445
0
6,460
10,074
22,925
0
L
13,260
1,986
2,346
6,112
20,519
13,805
0
13,605
6,914
100,542
0
L
Awilix
Junkyman
Awilix
8,733
2,800
0
1,009
23,824
10,677
0
7,040
16,784
0
100,858
W
Bastet
LowKey
Bastet
11,051
3,187
0
11,531
23,429
11,085
0
4,906
18,523
0
102,573
L
Jing Wei
Raminnoodle91
Jing Wei
9,849
7,952
0
4,139
19,695
8,200
1,188
2,725
16,970
0
106,983
W
23,920
18,949
0
11,050
25,095
12,528
3,652
4,720
20,375
0
156,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,858
Gold Earned
54,114
752
Minions Killed
669
0
Camps Cleared
0
2,454,818
Distance Traveled
2,312,455
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,389
516
49
2
0
474,549
6
L
Sun Wukong
10,997
458
151
6
0
463,601
3
W
Morgan Le Fay
12,375
516
162
7
0
470,686
5
W
Poseidon
14,985
624
214
9
0
520,484
6
L
Ares
8,837
368
22
1
0
461,774
5
L
Ra
10,804
450
163
7
0
457,179
9
L
Awilix
12,058
502
148
6
0
486,096
5
W
Bastet
12,450
519
125
5
0
549,555
5
L
Jing Wei
11,418
476
185
8
0
443,805
5
W
Rama
14,659
611
202
8
0
439,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role