Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Sam111111111
Ra
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,139 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lilkekeMG
Tsukuyomi
Level 58
God Stats
51W - 30L
1,622 SR
Queue Stats
549W - 554L
1,474 Elo+
Solo
Bacchus
Bacchus
shaebabecx
Bacchus
Level 85
God Stats
98W - 74L
1,618 SR
Queue Stats
565W - 593L
1,412 Elo+
Solo
Rama
Rama
tabaK 23
Rama
Level 156
God Stats
1W - 0L
1,388 SR
Queue Stats
17W - 20L
1,407 Elo+
Party 2
Team Averages
Level 102
1,526 SR
1,386 Elo+

VS

Team Averages
Level 117
1,457 SR
1,474 Elo+
Izanami
Izanami
ManicViking
Izanami
Level 65
God Stats
1W - 4L
1,263 SR
Queue Stats
3W - 13L
1,130 Elo+
Solo
Ullr
Ullr
SOCRAM7
Ullr
Level 158
God Stats
13W - 8L
1,508 SR
Queue Stats
215W - 247L
1,493 Elo+
Solo
Olorun
Olorun
SekiroTactical1
Olorun
Level 105
God Stats
0W - 1L
1,734 SR
Queue Stats
27W - 14L
1,602 Elo+
Party 1
Thanatos
Thanatos
l Pharael l
Thanatos
Level 146
God Stats
0W - 2L
1,282 SR
Queue Stats
143W - 128L
1,448 Elo+
Solo
Loki
Loki
onemanarmy54321
Loki
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
8 / 0 / 15
14,179
1,182
38,127
9,314
4,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 4 / 16
13,134
1,095
13,944
13,046
7,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
lilkekeMG
Tsukuyomi
19
10 / 2 / 10
13,253
1,104
18,897
12,998
7,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
shaebabecx
Bacchus
19
0 / 2 / 20
12,858
1,072
10,263
19,449
33,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
20
8 / 1 / 10
14,387
1,199
26,032
14,355
7,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ManicViking
Izanami
17
2 / 12 / 3
12,373
1,031
15,316
32,409
13,646
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ullr
SOCRAM7
Ullr
16
0 / 1 / 2
10,616
885
3,557
4,159
1,715
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 5 / 6
12,570
1,048
24,609
39,314
18,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
l Pharael l
Thanatos
17
3 / 3 / 2
12,169
1,014
6,764
10,919
5,169
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 9 / 5
11,981
998
11,181
26,209
11,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
27
30
Kills
9
9
Deaths
30
71
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
0
15
15.5
L
Izanami
ManicViking
Izanami
2
12
3
0.29
L
Ullr
SOCRAM7
Ullr
0
1
2
1
W
4
4
16
3
L
2
5
6
1
L
Thanatos
l Pharael l
Thanatos
3
3
2
1.33
W
Tsukuyomi
lilkekeMG
Tsukuyomi
10
2
10
7.5
L
2
9
5
0.5
W
Bacchus
shaebabecx
Bacchus
0
2
20
5
W
Rama
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,263
Damage
61,427
69,162
Taken
113,010
61,018
Mitigated
49,547
19,075
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
38,127
1,494
764
2,003
9,314
4,806
0
2,979
6,335
54,224
0
L
Izanami
ManicViking
Izanami
15,316
12,798
0
0
32,409
13,646
0
17,606
14,803
0
39,596
L
Ullr
SOCRAM7
Ullr
3,557
1,129
0
318
4,159
1,715
0
1,835
2,324
0
13,995
W
13,944
2,905
3,080
3,801
13,046
7,321
0
4,203
8,843
41,106
0
L
24,609
14,777
925
7,551
39,314
18,004
0
26,116
13,198
42,782
0
L
Thanatos
l Pharael l
Thanatos
6,764
1,023
0
4,464
10,919
5,169
0
4,665
6,254
0
23,074
W
Tsukuyomi
lilkekeMG
Tsukuyomi
18,897
6,686
0
1,680
12,998
7,117
0
5,006
7,992
0
29,752
L
11,181
3,301
0
1,557
26,209
11,013
0
12,112
14,097
0
28,651
W
Bacchus
shaebabecx
Bacchus
10,263
1,298
271
1,791
19,449
33,849
0
8,169
11,280
17,825
0
W
Rama
26,032
23,066
0
5,685
14,355
7,925
0
4,252
10,103
0
64,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,811
Gold Earned
59,709
251
Minions Killed
220
6
Camps Cleared
11
1,243,189
Distance Traveled
944,399
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,179
1,182
36
3
2
260,781
2
L
Izanami
12,373
1,031
60
5
5
186,661
0
L
Ullr
10,616
885
25
2
1
92,128
0
W
Ra
13,134
1,095
92
8
0
224,042
0
L
Olorun
12,570
1,048
65
5
0
195,624
0
L
Thanatos
12,169
1,014
36
3
3
220,395
2
W
Tsukuyomi
13,253
1,104
15
1
0
260,962
2
L
Loki
11,981
998
34
3
2
249,591
2
W
Bacchus
12,858
1,072
7
1
1
270,381
0
W
Rama
14,387
1,199
101
8
3
227,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role