Player Matchup

Neith
Neith
Lovely91Lo
Neith
Level 98
God Stats
11W - 10L
1,381 SR
Queue Stats
19W - 18L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
Mmdkcowt
Sun Wukong
Level 75
God Stats
4W - 5L
1,384 SR
Queue Stats
147W - 142L
1,381 Elo+
Solo
Discordia
Discordia
Panch0013
Discordia
Level 109
God Stats
6W - 11L
1,203 SR
Queue Stats
387W - 413L
1,341 Elo+
Solo
Atlas
Atlas
Roe_BragzAlot95
Atlas
Level 31
God Stats
3W - 4L
1,322 SR
Queue Stats
122W - 154L
1,219 Elo+
Party 1
Loki
Loki
majestic-money86
Loki
Level 17
God Stats
3W - 3L
1,327 SR
Queue Stats
4W - 16L
1,013 Elo+
Party 1
Team Averages
Level 66
1,323 SR
1,269 Elo+

VS

Team Averages
Level 104
1,627 SR
1,405 Elo+
Heimdallr
Heimdallr
IIII-RIP-KD-IIxD
Heimdallr
Level 77
God Stats
1W - 2L
1,466 SR
Queue Stats
49W - 50L
1,391 Elo+
Solo
Izanami
Izanami
MfLucidSwauv420
Izanami
Level 129
God Stats
22W - 27L
1,687 SR
Queue Stats
661W - 660L
1,357 Elo+
Solo
Eset
Eset
MotherRucker2
Eset
Level 70
God Stats
0W - 1L
1,770 SR
Queue Stats
42W - 33L
1,407 Elo+
Solo
Tiamat
Tiamat
MyVenomouRomance
Tiamat
Level 156
God Stats
2W - 1L
1,476 SR
Queue Stats
46W - 37L
1,445 Elo+
Solo
Atlas
Atlas
NEONAXE127
Atlas
Level 89
God Stats
0W - 2L
1,738 SR
Queue Stats
72W - 74L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
4 / 0 / 2
7,091
473
5,697
5,861
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Mmdkcowt
Sun Wukong
14
5 / 1 / 0
8,439
563
8,678
11,725
8,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Panch0013
Discordia
12
0 / 3 / 2
7,311
487
5,130
10,271
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 6
6,310
421
4,881
9,973
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 3
7,028
469
2,655
6,525
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
12
3 / 4 / 0
7,312
487
10,977
11,336
6,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 2 / 0
5,487
366
2,820
7,182
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 0
6,319
421
2,776
9,296
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 2 / 3
7,211
481
4,505
8,548
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
11
0 / 1 / 1
7,010
467
5,144
9,477
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
4
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
3
4
0
0.75
W
Neith
4
0
2
5
L
0
2
0
0
W
Sun Wukong
Mmdkcowt
Sun Wukong
5
1
0
5
L
1
3
0
0.33
L
0
2
3
0.75
L
Atlas
0
1
1
0.5
W
Discordia
Panch0013
Discordia
0
3
2
0.33
W
0
0
6
3
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
26,222
44,355
Taken
45,839
22,643
Mitigated
24,085
12,717
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
10,977
3,762
0
2,458
11,336
6,244
382
1,527
9,717
0
55,952
W
Neith
5,697
2,239
148
2,553
5,861
2,591
216
1,086
4,775
0
34,143
L
2,820
2,313
0
1,085
7,182
1,876
758
1,374
5,542
0
26,297
W
Sun Wukong
Mmdkcowt
Sun Wukong
8,678
1,730
0
3,559
11,725
8,267
0
2,579
9,146
0
63,700
L
2,776
289
0
1,191
9,296
3,536
0
110
9,186
30,608
0
L
4,505
680
0
2,481
8,548
4,716
0
4,297
4,132
55,837
0
L
Atlas
5,144
1,946
0
1,258
9,477
7,713
0
2,046
7,251
36,647
0
W
Discordia
Panch0013
Discordia
5,130
260
0
3,465
10,271
3,962
0
4,540
5,731
55,040
0
W
4,881
1,288
0
530
9,973
4,244
159
2,713
7,260
29,771
0
W
2,655
701
0
2,462
6,525
3,579
0
1,507
5,018
0
26,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
33,339
348
Minions Killed
341
0
Camps Cleared
0
1,467,200
Distance Traveled
1,313,001
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,312
487
88
6
0
242,473
2
W
Neith
7,091
473
44
3
0
308,900
2
L
Izanami
5,487
366
49
3
0
268,576
2
W
Sun Wukong
8,439
563
107
7
0
303,692
0
L
Eset
6,319
421
47
3
0
273,782
3
L
Tiamat
7,211
481
99
7
0
255,554
5
L
Atlas
7,010
467
58
4
0
272,616
3
W
Discordia
7,311
487
91
6
0
298,012
4
W
Atlas
6,310
421
59
4
0
259,771
1
W
Loki
7,028
469
47
3
0
296,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role