Player Matchup

Bacchus
Bacchus
BigMike00
Bacchus
Level 74
God Stats
6W - 2L
1,500 SR
Queue Stats
57W - 50L
1,484 Elo+
Solo
Zeus
Zeus
Iansoulfly
Zeus
Level 63
God Stats
5W - 3L
1,587 SR
Queue Stats
30W - 30L
1,480 Elo+
Party 1
Fenrir
Fenrir
ShadowItachi1
Fenrir
Level 121
God Stats
1W - 2L
1,513 SR
Queue Stats
15W - 9L
1,476 Elo+
Party 1
Ullr
Ullr
benearjls
Ullr
Level 98
God Stats
0W - 5L
1,281 SR
Queue Stats
253W - 287L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
thesangamer
Sun Wukong
Level 87
God Stats
1W - 1L
1,544 SR
Queue Stats
20W - 12L
1,487 Elo+
Solo
Team Averages
Level 89
1,485 SR
1,456 Elo+

VS

Team Averages
Level 91
1,485 SR
1,485 Elo+
Nemesis
Nemesis
DigitalSiren
Nemesis
Level 99
God Stats
10W - 10L
1,478 SR
Queue Stats
225W - 254L
1,427 Elo+
Party 2
Nu Wa
Nu Wa
MIŒOR
Nu Wa
Level 104
God Stats
1W - 1L
1,361 SR
Queue Stats
74W - 77L
1,439 Elo+
Solo
Shiva
Shiva
QuiiruX
Shiva
Level 99
God Stats
1W - 0L
1,182 SR
Queue Stats
13W - 5L
1,721 Elo+
Solo
Olorun
Olorun
TheCosmicOne
Olorun
Level 48
God Stats
10W - 6L
1,624 SR
Queue Stats
47W - 46L
1,412 Elo+
Party 2
Hercules
Hercules
TigerisRegalis
Hercules
Level 105
God Stats
2W - 3L
1,780 SR
Queue Stats
255W - 292L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigMike00
Bacchus
18
2 / 2 / 4
11,756
392
9,689
29,856
32,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 1 / 1
9,142
305
1,362
5,307
1,613
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 6 / 2
13,945
465
10,593
29,092
28,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ullr
20
3 / 4 / 1
13,609
454
11,662
20,383
8,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
thesangamer
Sun Wukong
20
4 / 1 / 4
14,595
487
19,452
38,303
37,126
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DigitalSiren
Nemesis
20
3 / 3 / 3
15,483
516
16,431
21,964
16,098
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MIŒOR
Nu Wa
20
7 / 4 / 5
14,034
468
30,531
17,849
9,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
QuiiruX
Shiva
2
0 / 0 / 0
7,465
249
0
0
0
Olorun
20
2 / 4 / 3
13,403
447
13,353
24,770
13,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
18
1 / 1 / 5
12,218
407
13,210
19,197
26,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
12
Kills
13
14
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigMike00
Bacchus
2
2
4
2
W
Nemesis
DigitalSiren
Nemesis
3
3
3
1.5
L
0
1
1
0.5
W
Nu Wa
MIŒOR
Nu Wa
7
4
5
2.38
W
Shiva
QuiiruX
Shiva
0
0
0
0
L
3
6
2
0.67
W
Olorun
2
4
3
0.88
W
Hercules
1
1
5
3.5
L
Ullr
3
4
1
0.88
L
Sun Wukong
thesangamer
Sun Wukong
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,758
Damage
73,525
122,941
Taken
83,780
108,782
Mitigated
65,228
42,255
Healing
25,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigMike00
Bacchus
9,689
1,382
725
12,746
29,856
32,846
399
10,925
18,650
48,820
0
W
Nemesis
DigitalSiren
Nemesis
16,431
7,308
0
5,668
21,964
16,098
3,873
1,186
20,778
0
165,233
L
1,362
87
0
1,241
5,307
1,613
133
2,964
2,177
29,797
0
W
Nu Wa
MIŒOR
Nu Wa
30,531
7,991
83
3,659
17,849
9,211
1,209
2,094
15,755
125,823
0
W
Shiva
QuiiruX
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
10,593
3,510
0
7,400
29,092
28,484
1,913
8,069
20,725
161
121,187
W
Olorun
13,353
7,241
194
10,947
24,770
13,350
660
4,950
19,820
122,746
0
W
Hercules
13,210
2,525
0
5,068
19,197
26,569
0
3,054
16,143
825
49,075
L
Ullr
11,662
4,506
244
3,814
20,383
8,713
2,604
9,804
10,440
0
129,918
L
Sun Wukong
thesangamer
Sun Wukong
19,452
2,539
0
16,085
38,303
37,126
835
11,286
26,526
95
110,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,047
Gold Earned
62,603
655
Minions Killed
663
0
Camps Cleared
0
2,266,298
Distance Traveled
2,244,055
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,756
392
56
2
0
486,312
12
W
Nemesis
15,483
516
236
8
0
654,690
7
L
Zeus
9,142
305
67
2
0
118,484
4
W
Nu Wa
14,034
468
167
6
0
531,242
0
W
Shiva
7,465
249
0
0
0
0
0
L
Fenrir
13,945
465
169
6
0
546,999
0
W
Olorun
13,403
447
190
6
0
466,448
3
W
Hercules
12,218
407
70
2
0
591,675
3
L
Ullr
13,609
454
190
6
0
550,143
2
L
Sun Wukong
14,595
487
173
6
0
564,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role