Player Matchup

Nu Wa
Nu Wa
CannierVlado
Nu Wa
Level 106
God Stats
2W - 0L
1,378 SR
Queue Stats
11W - 18L
1,332 Elo+
Solo
Danzaburou
Danzaburou
Heldata92
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 84L
1,447 Elo+
Party 1
Sobek
Sobek
Naschkram
Sobek
Level 66
God Stats
1W - 1L
1,235 SR
Queue Stats
124W - 159L
1,408 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Trazory
Morgan Le Fay
Level 28
God Stats
7W - 5L
1,370 SR
Queue Stats
106W - 146L
1,375 Elo+
Party 1
Horus
Horus
Warisfun
Horus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 289L
1,368 Elo+
Party 1
Team Averages
Level 71
1,397 SR
1,386 Elo+

VS

Team Averages
Level 50
1,500 SR
1,333 Elo+
Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Aeriall
Hou Yi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 2
Susano
Susano
Skaaaja
Susano
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 2
Ganesha
Ganesha
TheLastSlimeto
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,368 Elo+
Party 3
Khepri
Khepri
Zli_Banananos
Khepri
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 65L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 16
11,644
832
22,933
15,029
7,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Heldata92
Danzaburou
19
13 / 3 / 9
12,828
916
23,542
14,374
8,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Naschkram
Sobek
15
0 / 4 / 16
9,585
685
8,304
18,310
24,826
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Trazory
Morgan Le Fay
17
4 / 1 / 16
10,538
753
16,654
16,287
9,565
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Warisfun
Horus
14
1 / 5 / 10
9,404
672
4,221
18,864
18,942
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 5 / 11
10,553
754
12,682
13,667
6,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Aeriall
Hou Yi
16
6 / 4 / 4
10,001
714
20,283
13,366
5,930
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Skaaaja
Susano
13
1 / 6 / 6
8,275
591
9,780
14,721
5,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 4 / 14
10,449
746
13,625
23,265
32,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
4 / 4 / 9
10,407
743
6,687
23,254
28,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
59
23
Kills
15
16
Deaths
23
67
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
5
11
1.7
L
Hou Yi
Aeriall
Hou Yi
6
4
4
2
W
5
3
16
4.33
W
Danzaburou
Heldata92
Danzaburou
13
3
9
5.83
W
Sobek
Naschkram
Sobek
0
4
16
2
L
Susano
Skaaaja
Susano
1
6
6
0.67
L
1
4
14
2
W
Morgan Le Fay
Trazory
Morgan Le Fay
4
1
16
12
W
Horus
Warisfun
Horus
1
5
10
1.2
L
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,654
Damage
63,057
82,864
Taken
88,273
69,595
Mitigated
79,118
37,120
Healing
23,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,682
1,233
9,228
3,969
13,667
6,923
349
6,334
7,165
39,345
0
L
Hou Yi
Aeriall
Hou Yi
20,283
8,408
903
675
13,366
5,930
793
8,812
4,188
0
42,311
W
22,933
6,134
1,448
5,219
15,029
7,762
3,160
6,228
8,801
41,796
0
W
Danzaburou
Heldata92
Danzaburou
23,542
13,712
1,008
2,125
14,374
8,500
3,088
7,677
6,697
0
47,410
W
Sobek
Naschkram
Sobek
8,304
1,259
2,502
4,912
18,310
24,826
196
5,592
12,718
16,069
0
L
Susano
Skaaaja
Susano
9,780
2,291
0
488
14,721
5,975
552
9,146
5,364
0
17,896
L
13,625
1,226
1,783
3,110
23,265
32,019
204
10,929
11,932
26,740
0
W
Morgan Le Fay
Trazory
Morgan Le Fay
16,654
2,814
1,720
6,274
16,287
9,565
1,553
8,613
7,674
35,036
0
W
Horus
Warisfun
Horus
4,221
2,062
7,266
4,646
18,864
18,942
524
4,884
13,980
436
8,166
L
6,687
914
1,068
2,400
23,254
28,271
202
11,512
11,297
13,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,999
Gold Earned
49,685
142
Minions Killed
114
0
Camps Cleared
0
1,155,151
Distance Traveled
1,178,918
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,553
754
34
2
0
239,645
0
L
Hou Yi
10,001
714
45
3
0
186,512
2
W
Nu Wa
11,644
832
42
3
0
228,671
1
W
Danzaburou
12,828
916
51
4
0
202,760
0
W
Sobek
9,585
685
15
1
0
241,860
0
L
Susano
8,275
591
18
1
0
246,134
2
L
Ganesha
10,449
746
0
0
0
246,490
1
W
Morgan Le Fay
10,538
753
27
2
0
247,666
1
W
Horus
9,404
672
7
1
0
234,194
0
L
Khepri
10,407
743
17
1
0
260,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role