Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
OMGITSBLINKS
Ra
Level 106
God Stats
11W - 8L
1,591 SR
Queue Stats
144W - 102L
1,598 Elo+
Party 2
Ne Zha
Ne Zha
iLxwis
Ne Zha
Level 106
God Stats
14W - 1L
1,726 SR
Queue Stats
87W - 72L
1,642 Elo+
Party 2
Team Averages
Level 119
1,606 SR
1,580 Elo+

VS

Team Averages
Level 68
1,530 SR
1,628 Elo+
Danzaburou
Danzaburou
DarkGaiaa
Danzaburou
Level 42
God Stats
12W - 4L
1,889 SR
Queue Stats
59W - 38L
1,695 Elo+
Party 1
Baron Samedi
Baron Samedi
MADTIMBO
Baron Samedi
Level 33
God Stats
5W - 4L
1,254 SR
Queue Stats
48W - 28L
1,695 Elo+
Party 1
Hercules
Hercules
Siochi
Hercules
Level 130
God Stats
21W - 22L
1,449 SR
Queue Stats
344W - 359L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
3 / 1 / 17
14,161
674
27,516
32,329
40,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 4 / 9
14,331
682
24,881
15,004
7,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
iLxwis
Ne Zha
20
11 / 5 / 7
15,782
752
24,723
26,825
16,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkGaiaa
Danzaburou
18
3 / 7 / 7
14,372
684
17,775
33,284
13,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
MADTIMBO
Baron Samedi
18
4 / 7 / 5
13,701
652
18,934
23,187
22,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Siochi
Hercules
16
2 / 6 / 5
13,229
630
13,190
32,831
31,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
20
Kills
9
10
Deaths
20
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
17
11.5
L
Danzaburou
DarkGaiaa
Danzaburou
3
7
7
0.93
L
Baron Samedi
MADTIMBO
Baron Samedi
4
7
5
0.93
W
6
4
9
2.63
L
Hercules
Siochi
Hercules
2
6
5
0.75
W
Ne Zha
iLxwis
Ne Zha
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,120
Damage
49,899
74,158
Taken
89,302
64,722
Mitigated
67,272
23,604
Healing
27,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
27,516
2,326
0
8,099
32,329
40,388
473
8,444
23,885
0
49,152
L
Danzaburou
DarkGaiaa
Danzaburou
17,775
7,807
0
7,130
33,284
13,755
772
7,661
24,752
0
64,637
L
Baron Samedi
MADTIMBO
Baron Samedi
18,934
1,519
3,768
4,573
23,187
22,080
129
7,565
15,162
54,871
0
W
24,881
1,255
3,980
3,476
15,004
7,827
722
4,654
10,350
69,700
0
L
Hercules
Siochi
Hercules
13,190
3,746
509
11,806
32,831
31,437
19
9,844
22,202
0
38,238
W
Ne Zha
iLxwis
Ne Zha
24,723
7,337
0
8,049
26,825
16,507
1,035
6,495
20,330
0
87,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
41,302
257
Minions Killed
194
15
Camps Cleared
1
1,167,118
Distance Traveled
969,971
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,161
674
49
2
2
390,645
3
L
Danzaburou
14,372
684
97
5
1
336,392
0
L
Baron Samedi
13,701
652
55
3
0
297,116
6
W
Ra
14,331
682
105
5
5
388,803
4
L
Hercules
13,229
630
42
2
0
336,463
6
W
Ne Zha
15,782
752
103
5
8
387,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role