Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Akantha
Anubis
Level 160
God Stats
1W - 7L
1,172 SR
Queue Stats
112W - 119L
1,586 Elo+
Solo
Baron Samedi
Baron Samedi
OoGREER oO
Baron Samedi
Level 158
God Stats
7W - 5L
1,538 SR
Queue Stats
408W - 360L
1,562 Elo+
Party 1
Mulan
Mulan
xl EDDY lx
Mulan
Level 158
God Stats
11W - 5L
1,874 SR
Queue Stats
369W - 304L
1,560 Elo+
Party 1
Team Averages
Level 159
1,517 SR
1,542 Elo+

VS

Team Averages
Level 135
1,504 SR
1,518 Elo+
Amaterasu
Amaterasu
AnFiBiuS
Amaterasu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,462 Elo+
Party 2
Baron Samedi
Baron Samedi
HysteriΛ
Baron Samedi
Level 131
God Stats
4W - 2L
1,454 SR
Queue Stats
171W - 149L
1,522 Elo+
Party 2
Nike
Nike
RedWillynx
Nike
Level 157
God Stats
11W - 10L
1,349 SR
Queue Stats
663W - 684L
1,541 Elo+
Solo
Fenrir
Fenrir
RhaeTarG
Fenrir
Level 159
God Stats
6W - 8L
1,510 SR
Queue Stats
323W - 356L
1,500 Elo+
Solo
Merlin
Merlin
damianosus
Merlin
Level 141
God Stats
6W - 2L
1,708 SR
Queue Stats
291W - 311L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
11 / 7 / 9
13,803
812
28,603
23,218
14,700
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
 
He Bo
12
1 / 8 / 9
9,267
545
11,657
12,403
5,698
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Akantha
Anubis
20
4 / 5 / 13
12,062
710
24,314
20,090
14,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
OoGREER oO
Baron Samedi
18
1 / 6 / 14
10,708
630
12,921
24,936
33,642
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
20
6 / 6 / 15
12,184
717
20,064
30,260
41,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AnFiBiuS
Amaterasu
20
2 / 4 / 26
12,896
759
12,142
35,079
40,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
HysteriΛ
Baron Samedi
20
7 / 4 / 17
12,101
712
28,801
22,456
12,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
5 / 6 / 21
12,403
730
14,080
25,756
29,172
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
RhaeTarG
Fenrir
20
13 / 5 / 13
13,602
800
13,645
23,284
19,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
damianosus
Merlin
19
5 / 6 / 13
12,602
741
23,043
15,854
7,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
122
23
Kills
32
32
Deaths
25
60
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
11
7
9
2.21
L
He Bo
 
He Bo
1
8
9
0.69
L
Anubis
Akantha
Anubis
4
5
13
2.1
W
Amaterasu
AnFiBiuS
Amaterasu
2
4
26
3.75
W
Baron Samedi
HysteriΛ
Baron Samedi
7
4
17
3.88
L
Baron Samedi
OoGREER oO
Baron Samedi
1
6
14
1.33
W
5
6
21
2.58
W
Fenrir
RhaeTarG
Fenrir
13
5
13
3.9
W
Merlin
damianosus
Merlin
5
6
13
1.92
L
Mulan
6
6
15
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,559
Damage
91,711
110,907
Taken
122,429
109,936
Mitigated
109,914
30,472
Healing
56,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
28,603
8,474
865
3,356
23,218
14,700
3,312
9,241
13,977
0
47,936
L
He Bo
 
He Bo
11,657
584
108
510
12,403
5,698
53
4,595
7,808
18,257
0
L
Anubis
Akantha
Anubis
24,314
779
414
4,875
20,090
14,709
382
9,069
11,021
45,630
0
W
Amaterasu
AnFiBiuS
Amaterasu
12,142
4,746
5,886
11,863
35,079
40,887
1,826
11,577
23,502
0
19,502
W
Baron Samedi
HysteriΛ
Baron Samedi
28,801
1,711
13,908
10,206
22,456
12,815
892
12,011
10,445
50,884
0
L
Baron Samedi
OoGREER oO
Baron Samedi
12,921
758
7,205
6,606
24,936
33,642
323
14,915
10,021
22,992
0
W
14,080
1,047
1,567
2,009
25,756
29,172
882
8,258
17,498
0
21,678
W
Fenrir
RhaeTarG
Fenrir
13,645
2,357
1,422
3,445
23,284
19,868
3,032
10,815
12,469
0
23,840
W
Merlin
damianosus
Merlin
23,043
493
2,301
3,584
15,854
7,172
1,152
6,231
9,623
62,867
0
L
Mulan
20,064
3,131
1,802
4,731
30,260
41,187
892
14,024
16,236
0
32,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,024
Gold Earned
63,604
155
Minions Killed
175
0
Camps Cleared
0
1,241,853
Distance Traveled
1,494,676
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,803
812
49
3
0
267,338
0
L
He Bo
9,267
545
9
1
0
199,347
4
L
Anubis
12,062
710
56
3
0
241,075
0
W
Amaterasu
12,896
759
20
1
0
316,478
1
W
Baron Samedi
12,101
712
55
3
0
293,446
0
L
Baron Samedi
10,708
630
19
1
0
268,878
1
W
Nike
12,403
730
16
1
0
274,373
2
W
Fenrir
13,602
800
22
1
0
312,473
3
W
Merlin
12,602
741
62
4
0
297,906
5
L
Mulan
12,184
717
22
1
0
265,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role