Player Matchup

Medusa
Medusa
ClevThaMan
Medusa
Level 36
God Stats
5W - 5L
1,441 SR
Queue Stats
89W - 96L
1,441 Elo+
Party 1
Bakasura
Bakasura
Galaxy Supra
Bakasura
Level 98
God Stats
10W - 10L
1,697 SR
Queue Stats
101W - 92L
1,535 Elo+
Party 1
Sol
Sol
MidWestGamerKid
Sol
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 110L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
OverratedASF
Baron Samedi
Level 72
God Stats
22W - 19L
1,618 SR
Queue Stats
117W - 107L
1,476 Elo+
Party 1
Xing Tian
Xing Tian
Righteous251178
Xing Tian
Level 42
God Stats
3W - 3L
1,500 SR
Queue Stats
561W - 617L
1,432 Elo+
Solo
Team Averages
Level 74
1,551 SR
1,486 Elo+

VS

Team Averages
Level 49
1,519 SR
1,548 Elo+
Da Ji
Da Ji
Alouatta6074
Da Ji
Level 63
God Stats
7W - 4L
1,927 SR
Queue Stats
139W - 126L
1,478 Elo+
Party 2
Vamana
Vamana
Catis2467
Vamana
Level 17
God Stats
2W - 2L
1,088 SR
Queue Stats
21W - 20L
1,440 Elo+
Party 2
Skadi
Skadi
DaRk-GeRaRd1026
Skadi
Level 88
God Stats
20W - 9L
1,790 SR
Queue Stats
536W - 512L
1,560 Elo+
Party 3
Tiamat
Tiamat
DaRk-dgutz35
Tiamat
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 139L
1,501 Elo+
Party 3
Ymir
Ymir
Itz Agentt
Ymir
Level 45
God Stats
1W - 1L
1,292 SR
Queue Stats
4W - 4L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ClevThaMan
Medusa
12
0 / 1 / 2
6,643
511
1,949
7,524
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Galaxy Supra
Bakasura
17
10 / 0 / 3
9,672
744
9,503
9,939
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 0 / 2
7,860
605
11,162
12,163
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
OverratedASF
Baron Samedi
12
3 / 3 / 6
7,365
567
7,983
9,768
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Righteous251178
Xing Tian
11
3 / 1 / 6
7,252
558
5,075
10,232
8,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 5 / 1
6,466
497
9,924
12,399
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Catis2467
Vamana
10
0 / 3 / 0
5,956
458
4,534
11,940
6,958
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 2 / 0
7,961
612
6,440
7,630
2,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
0 / 5 / 4
6,143
473
4,734
8,793
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 2
6,536
503
5,286
13,032
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
5
5
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Vamana
Catis2467
Vamana
0
3
0
0
W
Medusa
ClevThaMan
Medusa
0
1
2
1
L
1
2
0
0.5
L
Tiamat
0
5
4
0.4
W
Bakasura
Galaxy Supra
Bakasura
10
0
3
11.5
L
1
3
2
0.67
W
2
0
2
3
W
Baron Samedi
OverratedASF
Baron Samedi
3
3
6
2
W
Xing Tian
Righteous251178
Xing Tian
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,672
Damage
30,918
49,626
Taken
53,794
24,641
Mitigated
26,151
23,236
Healing
7,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,924
3,011
0
1,849
12,399
4,838
0
5,558
6,497
0
31,717
L
Vamana
Catis2467
Vamana
4,534
2,105
0
2,558
11,940
6,958
0
7,703
4,027
0
33,710
W
Medusa
ClevThaMan
Medusa
1,949
308
0
2,703
7,524
2,491
0
321
7,203
0
41,679
L
6,440
2,176
0
500
7,630
2,857
744
484
6,866
0
78,440
L
Tiamat
4,734
359
0
1,056
8,793
4,694
0
3,549
4,684
31,691
0
W
Bakasura
Galaxy Supra
Bakasura
9,503
5,734
0
2,722
9,939
4,742
0
880
9,059
0
81,369
L
5,286
546
60
1,619
13,032
6,804
0
6,926
5,371
28,960
0
W
11,162
4,930
0
8,917
12,163
3,999
3,707
452
11,711
63,906
0
W
Baron Samedi
OverratedASF
Baron Samedi
7,983
516
893
4,198
9,768
4,478
155
3,961
5,807
46,902
0
W
Xing Tian
Righteous251178
Xing Tian
5,075
367
1,463
2,340
10,232
8,931
0
4,406
5,826
19,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,792
Gold Earned
33,062
431
Minions Killed
344
0
Camps Cleared
0
1,305,967
Distance Traveled
1,259,879
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,466
497
52
4
0
265,194
2
L
Vamana
5,956
458
60
5
0
263,207
0
W
Medusa
6,643
511
59
5
0
269,558
2
L
Skadi
7,961
612
141
11
0
251,156
5
L
Tiamat
6,143
473
57
4
0
240,755
0
W
Bakasura
9,672
744
166
13
0
340,503
5
L
Ymir
6,536
503
34
3
0
239,567
0
W
Sol
7,860
605
99
8
0
225,580
0
W
Baron Samedi
7,365
567
75
6
0
226,639
0
W
Xing Tian
7,252
558
32
2
0
243,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role