Player Matchup

Gilgamesh
Gilgamesh
Almost2Eazy
Gilgamesh
Level 68
God Stats
1W - 2L
1,443 SR
Queue Stats
1W - 4L
1,444 Elo+
Solo
Poseidon
Poseidon
CuddlyLight3
Poseidon
Level 92
God Stats
24W - 30L
1,497 SR
Queue Stats
293W - 290L
1,495 Elo+
Solo
Medusa
Medusa
Ezexx420
Medusa
Level 56
God Stats
1W - 5L
1,435 SR
Queue Stats
9W - 18L
1,332 Elo+
Solo
King Arthur
King Arthur
Jaret45
King Arthur
Level 87
God Stats
7W - 10L
1,748 SR
Queue Stats
300W - 320L
1,502 Elo+
Solo
Sylvanus
Sylvanus
SnapShrk
Sylvanus
Level 103
God Stats
0W - 3L
1,317 SR
Queue Stats
230W - 188L
1,553 Elo+
Solo
Team Averages
Level 81
1,488 SR
1,465 Elo+

VS

Team Averages
Level 103
1,540 SR
1,482 Elo+
Athena
Athena
ForeverLive11
Athena
Level 119
God Stats
8W - 7L
1,561 SR
Queue Stats
262W - 264L
1,505 Elo+
Solo
Neith
Neith
ShadeNightwood
Neith
Level 82
God Stats
15W - 16L
1,540 SR
Queue Stats
165W - 158L
1,448 Elo+
Party 1
Scylla
Scylla
T304destroyer
Scylla
Level 69
God Stats
3W - 0L
1,735 SR
Queue Stats
142W - 133L
1,455 Elo+
Party 1
Sun Wukong
Sun Wukong
Thesinrose
Sun Wukong
Level 138
God Stats
4W - 2L
1,261 SR
Queue Stats
203W - 199L
1,469 Elo+
Party 1
Fenrir
Fenrir
viniciuslx2
Fenrir
Level 108
God Stats
5W - 3L
1,602 SR
Queue Stats
207W - 213L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Almost2Eazy
Gilgamesh
20
3 / 5 / 1
12,910
461
15,663
30,903
24,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
CuddlyLight3
Poseidon
16
1 / 3 / 2
11,380
406
21,633
15,468
7,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
Ezexx420
Medusa
18
1 / 6 / 2
11,698
418
12,718
27,367
12,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Jaret45
King Arthur
17
0 / 4 / 3
11,573
413
28,396
36,216
48,623
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
SnapShrk
Sylvanus
15
1 / 4 / 2
10,903
389
13,979
34,361
44,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 14
13,056
466
12,547
28,842
42,304
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 2 / 7
13,691
489
19,589
22,517
13,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 2 / 8
13,160
470
20,601
16,864
8,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Thesinrose
Sun Wukong
20
5 / 0 / 7
14,458
516
27,416
34,824
41,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
20
6 / 2 / 11
15,047
537
23,600
35,033
22,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
6
Kills
21
22
Deaths
6
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Almost2Eazy
Gilgamesh
3
5
1
0.7
L
Poseidon
CuddlyLight3
Poseidon
1
3
2
0.67
L
Medusa
Ezexx420
Medusa
1
6
2
0.33
W
1
0
14
8
L
King Arthur
Jaret45
King Arthur
0
4
3
0.38
W
4
2
7
3.75
L
Sylvanus
SnapShrk
Sylvanus
1
4
2
0.5
W
5
2
8
4.5
W
Sun Wukong
Thesinrose
Sun Wukong
5
0
7
8.5
W
Fenrir
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,389
Damage
103,753
144,315
Taken
138,080
137,575
Mitigated
128,456
38,692
Healing
53,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Almost2Eazy
Gilgamesh
15,663
5,332
0
5,770
30,903
24,749
774
5,073
25,690
0
145,330
L
Poseidon
CuddlyLight3
Poseidon
21,633
1,870
374
1,805
15,468
7,168
0
5,021
10,251
99,643
0
L
Medusa
Ezexx420
Medusa
12,718
6,864
0
7,670
27,367
12,627
1,232
7,267
20,024
0
112,167
W
12,547
3,484
1,115
5,314
28,842
42,304
253
11,371
17,471
42,442
0
L
King Arthur
Jaret45
King Arthur
28,396
3,449
0
4,190
36,216
48,623
0
6,249
29,773
0
101,159
W
19,589
6,548
0
11,854
22,517
13,384
6,639
2,641
19,876
0
127,618
L
Sylvanus
SnapShrk
Sylvanus
13,979
3,919
8,695
10,188
34,361
44,408
75
11,915
21,955
46,244
0
W
20,601
1,487
0
3,957
16,864
8,903
1,386
6,416
10,448
92,278
0
W
Sun Wukong
Thesinrose
Sun Wukong
27,416
5,811
104
15,631
34,824
41,786
1,338
11,226
23,598
0
115,824
W
Fenrir
23,600
6,144
0
15,960
35,033
22,079
1,252
8,253
26,780
0
162,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,464
Gold Earned
69,412
655
Minions Killed
715
0
Camps Cleared
0
2,339,680
Distance Traveled
2,682,484
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,910
461
177
6
0
512,391
6
L
Poseidon
11,380
406
136
5
0
444,561
5
L
Medusa
11,698
418
169
6
0
457,397
2
W
Athena
13,056
466
42
2
0
547,056
6
L
King Arthur
11,573
413
129
5
0
495,363
2
W
Neith
13,691
489
193
7
0
483,470
4
L
Sylvanus
10,903
389
44
2
0
429,968
0
W
Scylla
13,160
470
146
5
0
509,636
5
W
Sun Wukong
14,458
516
162
6
0
560,341
0
W
Fenrir
15,047
537
172
6
0
581,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role