Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chubak93
Hel
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 106L
1,494 Elo+
Party 1
Geb
Geb
HevyHunter
Geb
Level 73
God Stats
38W - 22L
1,659 SR
Queue Stats
194W - 176L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
Quistori
Sun Wukong
Level 42
God Stats
0W - 1L
1,782 SR
Queue Stats
24W - 29L
1,464 Elo+
Solo
Awilix
Awilix
Spanana
Awilix
Level 66
God Stats
4W - 6L
1,880 SR
Queue Stats
171W - 169L
1,495 Elo+
Solo
Team Averages
Level 54
1,664 SR
1,490 Elo+

VS

Team Averages
Level 78
1,588 SR
1,587 Elo+
Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bismalah
Zeus
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 6L
1,686 Elo+
Solo
Bellona
Bellona
CoffeeAndCorgis
Bellona
Level 48
God Stats
44W - 33L
1,569 SR
Queue Stats
162W - 141L
1,530 Elo+
Party 2
Atlas
Atlas
Fieldsing
Atlas
Level 71
God Stats
106W - 68L
1,588 SR
Queue Stats
179W - 138L
1,572 Elo+
Party 2
Da Ji
Da Ji
MrAristotle
Da Ji
Level 66
God Stats
21W - 7L
1,786 SR
Queue Stats
114W - 69L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 5 / 2
7,678
960
5,988
11,271
4,922
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 0 / 2
7,279
910
932
2,464
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 4
8,294
1,037
6,520
12,842
14,155
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Quistori
Sun Wukong
13
4 / 3 / 2
9,274
1,159
11,388
15,129
11,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Spanana
Awilix
13
0 / 5 / 6
7,952
994
9,668
14,055
6,794
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

250

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 1 / 10
8,755
1,094
12,901
5,334
2,658
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
14
2 / 2 / 10
8,411
1,051
9,138
5,432
2,223
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 1 / 13
8,125
1,016
8,401
11,428
12,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
Fieldsing
Atlas
14
4 / 0 / 12
9,898
1,237
9,544
10,266
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
7 / 2 / 6
9,141
1,143
12,237
6,491
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
6
Kills
16
16
Deaths
6
16
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
2
0.2
W
Rama
 
Rama
3
1
10
8
W
Zeus
2
2
10
3.5
L
0
0
2
1
W
0
1
13
6.5
W
Atlas
Fieldsing
Atlas
4
0
12
10
L
2
3
4
1.33
W
7
2
6
5
L
Sun Wukong
Quistori
Sun Wukong
4
3
2
1.67
L
Awilix
Spanana
Awilix
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,496
Damage
52,221
55,761
Taken
38,951
38,865
Mitigated
33,468
5,403
Healing
6,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,988
1,174
0
496
11,271
4,922
0
2,477
8,659
0
16,229
W
Rama
 
Rama
12,901
12,051
0
1,313
5,334
2,658
0
1,111
4,223
0
27,956
W
Zeus
9,138
2,568
279
541
5,432
2,223
0
904
4,528
21,962
0
L
932
42
1,091
614
2,464
1,021
0
1,297
1,167
7,367
0
W
8,401
1,351
854
1,333
11,428
12,916
0
1,783
9,645
0
18,440
W
Atlas
Fieldsing
Atlas
9,544
3,389
421
1,472
10,266
11,695
0
2,544
7,722
24,087
0
L
6,520
226
0
0
12,842
14,155
0
6,719
5,979
11,051
0
W
12,237
3,438
0
436
6,491
3,976
0
1,110
5,381
0
15,709
L
Sun Wukong
Quistori
Sun Wukong
11,388
1,969
0
3,202
15,129
11,973
0
5,008
9,847
0
35,690
L
Awilix
Spanana
Awilix
9,668
3,640
0
0
14,055
6,794
0
3,181
10,665
0
19,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,477
Gold Earned
44,330
124
Minions Killed
118
6
Camps Cleared
6
675,920
Distance Traveled
746,571
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,678
960
15
2
1
118,179
1
W
Rama
8,755
1,094
37
5
3
135,302
0
W
Zeus
8,411
1,051
32
4
0
111,905
0
L
Hel
7,279
910
17
2
1
66,778
1
W
Bellona
8,125
1,016
22
3
0
167,550
1
W
Atlas
9,898
1,237
18
2
1
171,702
1
L
Geb
8,294
1,037
14
2
0
161,601
0
W
Da Ji
9,141
1,143
9
1
2
160,112
1
L
Sun Wukong
9,274
1,159
64
8
2
171,650
1
L
Awilix
7,952
994
14
2
2
157,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role