Player Matchup

Horus
Horus
Brianx321
Horus
Level 102
God Stats
56W - 54L
1,617 SR
Queue Stats
242W - 214L
1,681 Elo+
Party 2
Tiamat
Tiamat
HartmannAoE
Tiamat
Level 129
God Stats
113W - 95L
1,641 SR
Queue Stats
399W - 345L
1,578 Elo+
Party 2
Freya
Freya
Maōu
Freya
Level 123
God Stats
19W - 21L
1,730 SR
Queue Stats
148W - 158L
1,560 Elo+
Party 2
Bakasura
Bakasura
SlightlySmiting
Bakasura
Level 29
God Stats
6W - 4L
1,335 SR
Queue Stats
35W - 32L
1,559 Elo+
Party 2
Izanami
Izanami
TheZigbot9000
Izanami
Level 123
God Stats
40W - 27L
1,604 SR
Queue Stats
1,207W - 1,254L
1,529 Elo+
Party 2
Team Averages
Level 101
1,585 SR
1,582 Elo+

VS

Team Averages
Level 57
1,526 SR
1,506 Elo+
Ra
Ra
Blapit
Ra
Level 83
God Stats
1W - 8L
1,222 SR
Queue Stats
271W - 251L
1,585 Elo+
Party 1
Skadi
Skadi
DeafGuy908
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,343 Elo+
Party 3
Gilgamesh
Gilgamesh
Egrok686
Gilgamesh
Level 31
God Stats
1W - 2L
1,723 SR
Queue Stats
5W - 14L
1,462 Elo+
Solo
Ymir
Ymir
Hairyjohnson91
Ymir
Level 41
God Stats
40W - 26L
1,664 SR
Queue Stats
182W - 164L
1,589 Elo+
Party 1
Mercury
Mercury
KelpyGod
Mercury
Level 114
God Stats
7W - 10L
1,522 SR
Queue Stats
172W - 170L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brianx321
Horus
5
1 / 0 / 0
3,578
716
1,612
2,708
870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
6
0 / 0 / 1
3,476
695
869
1,290
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Freya
Maōu
Freya
6
1 / 0 / 0
3,926
785
2,056
3,338
1,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
5
0 / 0 / 1
3,271
654
745
3,453
1,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
5
0 / 0 / 0
3,393
679
2,253
1,399
402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
6
0 / 1 / 0
3,343
669
822
2,224
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
4
0 / 0 / 0
2,839
568
1,475
2,403
328
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Egrok686
Gilgamesh
1
0 / 1 / 0
2,587
517
320
1,396
546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,319
664
448
4,286
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
KelpyGod
Mercury
5
0 / 0 / 0
3,118
624
1,670
3,073
1,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
0
1
0
0
W
Horus
Brianx321
Horus
1
0
0
1
L
Skadi
0
0
0
0
L
Gilgamesh
Egrok686
Gilgamesh
0
1
0
0
L
0
0
0
0
W
Tiamat
0
0
1
0.5
L
Mercury
KelpyGod
Mercury
0
0
0
0
W
Freya
Maōu
Freya
1
0
0
1
W
Bakasura
0
0
1
0.5
W
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,535
Damage
4,735
12,188
Taken
13,382
4,490
Mitigated
4,538
6,069
Healing
3,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
822
213
126
785
2,224
680
0
606
1,588
18,843
0
W
Horus
Brianx321
Horus
1,612
877
592
1,361
2,708
870
0
127
2,581
0
5,893
L
Skadi
1,475
786
0
430
2,403
328
0
0
2,403
0
8,890
L
Gilgamesh
Egrok686
Gilgamesh
320
166
0
431
1,396
546
0
710
686
0
2,984
L
448
57
0
1,500
4,286
1,907
0
0
4,286
13,003
0
W
Tiamat
869
74
0
532
1,290
572
0
305
985
20,115
0
L
Mercury
KelpyGod
Mercury
1,670
1,166
0
454
3,073
1,077
0
1,609
1,464
0
11,880
W
Freya
Maōu
Freya
2,056
758
0
2,273
3,338
1,434
0
0
3,338
17,698
0
W
Bakasura
745
715
0
1,083
3,453
1,212
0
517
2,936
0
10,868
W
Izanami
2,253
1,866
0
228
1,399
402
0
321
1,078
0
23,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,644
Gold Earned
15,206
151
Minions Killed
104
0
Camps Cleared
0
473,908
Distance Traveled
419,831
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,343
669
35
7
0
102,796
1
W
Horus
3,578
716
7
1
0
104,981
1
L
Skadi
2,839
568
11
2
0
91,215
1
L
Gilgamesh
2,587
517
6
1
0
27,366
0
L
Ymir
3,319
664
25
5
0
82,624
2
W
Tiamat
3,476
695
37
7
0
93,587
0
L
Mercury
3,118
624
27
5
0
115,830
0
W
Freya
3,926
785
29
6
0
83,485
2
W
Bakasura
3,271
654
33
7
0
109,775
0
W
Izanami
3,393
679
45
9
0
82,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role