Player Matchup

Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ExVigorous
Mulan
Level 62
God Stats
5W - 4L
1,618 SR
Queue Stats
102W - 95L
1,443 Elo+
Solo
Bakasura
Bakasura
finaIatonement
Bakasura
Level 68
God Stats
14W - 10L
1,514 SR
Queue Stats
82W - 99L
1,394 Elo+
Party 1
Jing Wei
Jing Wei
redx1022
Jing Wei
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 37L
1,449 Elo+
Party 1
Hel
Hel
x--JackMehoff--x
Hel
Level 86
God Stats
5W - 12L
1,308 SR
Queue Stats
64W - 64L
1,439 Elo+
Solo
Team Averages
Level 80
1,488 SR
1,445 Elo+

VS

Team Averages
Level 104
1,486 SR
1,486 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Diosssss
Anhur
Level 83
God Stats
3W - 5L
1,351 SR
Queue Stats
243W - 253L
1,396 Elo+
Solo
Mercury
Mercury
RamenCrusader
Mercury
Level 142
God Stats
18W - 17L
1,498 SR
Queue Stats
149W - 163L
1,461 Elo+
Party 2
Osiris
Osiris
RetzerBoyy
Osiris
Level 83
God Stats
13W - 7L
1,579 SR
Queue Stats
937W - 905L
1,453 Elo+
Solo
Yemoja
Yemoja
Topgunstriker
Yemoja
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
1
0 / 0 / 0
2,295
191
0
0
0
Mulan
9
0 / 4 / 2
5,785
482
6,192
9,950
5,288
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
12
8 / 2 / 0
7,736
645
10,376
11,010
4,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
redx1022
Jing Wei
9
1 / 2 / 5
5,897
491
6,502
9,018
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 2
5,672
473
5,539
8,673
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 1 / 2
7,545
629
8,623
8,943
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
Diosssss
Anhur
9
1 / 2 / 3
6,138
512
4,250
8,254
2,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
10
2 / 4 / 1
6,749
562
4,841
8,535
3,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
RetzerBoyy
Osiris
13
3 / 1 / 1
7,553
629
5,260
9,250
7,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 2 / 2
6,279
523
1,628
7,110
3,869
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
9
Kills
12
12
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
W
Sol
 
Sol
5
1
2
6
W
Anhur
Diosssss
Anhur
1
2
3
1.25
L
Mulan
0
4
2
0.25
W
Mercury
2
4
1
0.63
W
Osiris
RetzerBoyy
Osiris
3
1
1
3.5
W
1
2
2
1
L
Bakasura
8
2
0
4
L
Jing Wei
redx1022
Jing Wei
1
2
5
1.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,609
Damage
24,602
38,651
Taken
42,092
16,701
Mitigated
20,670
10,489
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
0
0
0
0
0
0
0
0
0
0
0
W
Sol
 
Sol
8,623
4,296
0
4,155
8,943
3,261
4,033
3,340
5,520
51,292
0
W
Anhur
Diosssss
Anhur
4,250
2,081
0
535
8,254
2,224
752
1,043
6,929
0
27,102
L
Mulan
6,192
2,120
0
372
9,950
5,288
0
875
9,075
0
31,395
W
Mercury
4,841
3,583
0
918
8,535
3,606
158
0
7,760
0
34,919
W
Osiris
RetzerBoyy
Osiris
5,260
2,810
0
4,075
9,250
7,710
552
0
9,175
0
41,564
W
1,628
585
3,909
1,523
7,110
3,869
427
1,156
5,954
11,476
0
L
Bakasura
10,376
8,202
0
2,650
11,010
4,962
0
1,107
9,903
0
55,502
L
Jing Wei
redx1022
Jing Wei
6,502
4,935
0
3,865
9,018
2,998
632
3,333
5,644
0
29,668
L
5,539
0
629
2,973
8,673
3,453
0
4,936
3,737
34,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
34,264
273
Minions Killed
297
0
Camps Cleared
0
993,754
Distance Traveled
1,203,448
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
2,295
191
0
0
0
0
0
W
Sol
7,545
629
84
7
0
231,304
3
W
Anhur
6,138
512
40
3
0
221,244
4
L
Mulan
5,785
482
61
5
0
229,921
0
W
Mercury
6,749
562
63
5
0
290,669
3
W
Osiris
7,553
629
92
8
0
247,215
6
W
Yemoja
6,279
523
18
2
0
213,016
2
L
Bakasura
7,736
645
105
9
0
282,630
0
L
Jing Wei
5,897
491
51
4
0
224,551
0
L
Hel
5,672
473
56
5
0
256,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role