Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DOMINATORH24
Baron Samedi
Level 97
God Stats
0W - 4L
1,500 SR
Queue Stats
72W - 72L
1,484 Elo+
Party 1
Loki
Loki
KingGangster4-0
Loki
Level 85
God Stats
3W - 7L
1,210 SR
Queue Stats
93W - 88L
1,476 Elo+
Solo
Izanami
Izanami
Uncanny_Break30
Izanami
Level 57
God Stats
0W - 4L
1,217 SR
Queue Stats
24W - 48L
1,352 Elo+
Solo
Atlas
Atlas
VoidsKingdomYt
Atlas
Level 69
God Stats
16W - 17L
1,883 SR
Queue Stats
42W - 37L
1,489 Elo+
Party 1
Team Averages
Level 83
1,462 SR
1,460 Elo+

VS

Team Averages
Level 114
1,544 SR
1,414 Elo+
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CatboiDual
Ymir
Level 104
God Stats
170W - 137L
1,554 SR
Queue Stats
411W - 420L
1,435 Elo+
Solo
Atlas
Atlas
GiveMeYoStix
Atlas
Level 65
God Stats
4W - 2L
1,592 SR
Queue Stats
27W - 36L
1,398 Elo+
Solo
Neith
Neith
Mayrakiss
Neith
Level 121
God Stats
24W - 29L
1,616 SR
Queue Stats
145W - 181L
1,376 Elo+
Solo
Heimdallr
Heimdallr
Slaughterpop96
Heimdallr
Level 124
God Stats
76W - 71L
1,459 SR
Queue Stats
524W - 538L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 3 / 0
6,853
527
4,755
10,303
4,153
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
DOMINATORH24
Baron Samedi
12
3 / 2 / 1
6,413
493
8,015
7,824
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 2
5,602
431
3,218
7,597
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,921
455
4,575
7,323
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 2
5,788
445
5,541
9,345
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 2 / 1
7,246
557
4,043
11,161
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 1 / 0
8,092
622
8,326
10,304
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 6
6,935
533
4,874
12,698
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Mayrakiss
Neith
11
2 / 0 / 2
6,854
527
5,850
5,344
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Slaughterpop96
Heimdallr
14
3 / 0 / 1
8,359
643
6,911
7,427
3,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
14
14
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
W
Mercury
 
Mercury
4
2
1
2.25
W
5
1
0
5
L
Baron Samedi
DOMINATORH24
Baron Samedi
3
2
1
1.75
W
0
1
6
3
L
1
4
2
0.5
W
Neith
Mayrakiss
Neith
2
0
2
3
W
Heimdallr
Slaughterpop96
Heimdallr
3
0
1
3.5
L
0
2
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,104
Damage
30,004
42,392
Taken
46,934
18,148
Mitigated
26,060
11,695
Healing
14,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,755
1,741
0
2,859
10,303
4,153
88
684
9,573
0
56,827
W
Mercury
 
Mercury
4,043
1,908
0
1,210
11,161
4,282
0
3,113
7,666
0
45,348
W
8,326
1,824
324
4,698
10,304
6,703
0
6,356
3,948
58,610
0
L
Baron Samedi
DOMINATORH24
Baron Samedi
8,015
619
543
3,985
7,824
3,765
0
5,107
2,470
38,778
0
W
4,874
1,828
0
2,472
12,698
9,785
140
2,772
9,926
21,532
0
L
3,218
639
97
975
7,597
3,214
0
2,108
5,388
0
27,817
W
Neith
Mayrakiss
Neith
5,850
2,577
435
3,862
5,344
1,976
774
1,315
4,029
0
47,081
W
Heimdallr
Slaughterpop96
Heimdallr
6,911
1,364
0
1,594
7,427
3,314
1,284
0
7,427
0
64,008
L
4,575
3,742
0
1,207
7,323
2,336
576
2,127
5,196
0
41,918
L
5,541
1,741
404
1,625
9,345
4,680
0
2,714
6,559
27,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,577
Gold Earned
37,486
314
Minions Killed
436
0
Camps Cleared
0
1,206,856
Distance Traveled
1,272,773
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,853
527
115
9
0
347,148
1
W
Mercury
7,246
557
82
6
0
331,514
2
W
Ymir
8,092
622
109
8
0
248,724
0
L
Baron Samedi
6,413
493
51
4
0
208,373
1
W
Atlas
6,935
533
27
2
0
244,916
3
L
Loki
5,602
431
42
3
0
196,011
1
W
Neith
6,854
527
82
6
0
225,088
5
W
Heimdallr
8,359
643
136
10
0
222,531
0
L
Izanami
5,921
455
81
6
0
225,408
0
L
Atlas
5,788
445
25
2
0
229,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role