Player Matchup

Danzaburou
Danzaburou
Grandmaster
Iaffey
Danzaburou
Grandmaster
Level 160
God Stats
1W - 0L
1,755 SR
Queue Stats
207W - 48L
2,961 MMR
Party 1
Achilles
Achilles
Grandmaster
Saváge
Achilles
Grandmaster
Level 156
God Stats
1W - 0L
1,572 SR
Queue Stats
415W - 71L
3,052 MMR
Party 1
Ymir
Ymir
Grandmaster
Vonger-
Ymir
Grandmaster
Level 158
God Stats
172W - 8L
2,138 SR
Queue Stats
339W - 38L
2,890 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 158
1,822 SR
2,968 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,500 SR
1,484 MMR
Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond I
 
Osiris
Diamond I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
BodvarGroSpleef
Agni
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,452 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iaffey
Danzaburou
13
6 / 0 / 6
8,619
862
13,362
5,422
2,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Saváge
Achilles
11
3 / 1 / 7
7,180
718
7,084
8,368
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
Vonger-
Ymir
11
3 / 0 / 9
7,581
758
5,048
6,933
4,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabFenrirBaron SamediAtlasBaba Yaga

VS

Bans
AresSolScyllaMedusaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 3 / 1
5,968
597
3,755
10,923
10,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
 
Osiris
10
0 / 3 / 1
5,846
585
4,156
9,007
7,147
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 0
6,355
636
2,903
8,773
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
L
Osiris
 
Osiris
0
3
1
0.17
L
1
6
0
0.17
W
Danzaburou
Iaffey
Danzaburou
6
0
6
9
W
Achilles
Saváge
Achilles
3
1
7
6.5
W
Ymir
Vonger-
Ymir
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,494
Damage
10,814
20,723
Taken
28,703
13,649
Mitigated
20,594
6,416
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,755
92
135
2,095
10,923
10,693
0
2,442
8,312
14,473
0
L
Osiris
 
Osiris
4,156
520
112
1,963
9,007
7,147
0
1,833
6,988
1,259
11,633
L
2,903
409
0
356
8,773
2,754
0
1,046
7,508
17,867
0
W
Danzaburou
Iaffey
Danzaburou
13,362
7,816
0
1,723
5,422
2,617
102
1,898
3,524
0
45,074
W
Achilles
Saváge
Achilles
7,084
841
0
1,538
8,368
6,079
380
3,383
4,985
0
16,760
W
Ymir
Vonger-
Ymir
5,048
1,689
1,485
1,670
6,933
4,953
0
2,187
4,746
10,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,380
Gold Earned
18,169
116
Minions Killed
81
7
Camps Cleared
2
576,480
Distance Traveled
536,011
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,968
597
21
2
0
191,516
5
L
Osiris
5,846
585
15
2
0
173,857
0
L
Agni
6,355
636
45
5
2
170,638
1
W
Danzaburou
8,619
862
78
8
3
192,076
1
W
Achilles
7,180
718
27
3
3
206,894
2
W
Ymir
7,581
758
11
1
1
177,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role