Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Im_Perfect_EL
Hera
Level 160
God Stats
22W - 13L
1,642 SR
Queue Stats
596W - 466L
1,660 Elo+
Party 2
Vamana
Vamana
l-SorrowNut-l
Vamana
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 177L
1,674 Elo+
Party 2
Team Averages
Level 123
1,547 SR
1,612 Elo+

VS

Team Averages
Level 128
1,448 SR
1,510 Elo+
Sol
Sol
DrescoDroTura
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,461 Elo+
Party 1
Medusa
Medusa
Legendslayer1988
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,591 Elo+
Solo
Cerberus
Cerberus
TheOddworld
Cerberus
Level 160
God Stats
1W - 1L
1,344 SR
Queue Stats
41W - 42L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 3 / 5
7,414
741
8,838
9,809
3,697
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 0 / 5
8,456
846
10,327
5,510
2,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 11
7,687
769
5,567
10,756
7,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,600
660
7,696
7,462
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 5 / 1
6,580
658
5,671
8,648
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
TheOddworld
Cerberus
10
0 / 4 / 2
6,696
670
4,200
11,823
10,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
3
5
2.17
L
2
3
0
0.67
W
7
0
5
9.5
L
1
5
1
0.3
L
Cerberus
TheOddworld
Cerberus
0
4
2
0.25
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,732
Damage
17,567
26,075
Taken
27,933
13,928
Mitigated
16,958
7,507
Healing
5,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
8,838
2,533
0
1,134
9,809
3,697
661
4,150
5,461
0
22,108
L
7,696
1,977
0
2,419
7,462
2,823
0
3,172
4,290
21,556
0
W
10,327
2,560
0
1,583
5,510
2,427
806
2,950
2,338
37,948
0
L
5,671
2,871
0
500
8,648
3,329
0
3,719
4,929
0
25,331
L
Cerberus
TheOddworld
Cerberus
4,200
349
0
2,131
11,823
10,806
0
3,599
8,224
9,341
0
W
5,567
1,463
354
4,436
10,756
7,804
530
4,500
5,982
0
17,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,557
Gold Earned
19,876
112
Minions Killed
91
7
Camps Cleared
2
595,148
Distance Traveled
536,562
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,414
741
19
2
2
198,646
3
L
Sol
6,600
660
32
3
1
187,546
2
W
Hera
8,456
846
68
7
2
191,890
4
L
Medusa
6,580
658
50
5
1
165,081
1
L
Cerberus
6,696
670
9
1
0
183,935
2
W
Vamana
7,687
769
25
3
3
204,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role