Player Matchup

Jormungandr
Jormungandr
Kudaaj
Jormungandr
Level 88
God Stats
86W - 88L
1,581 SR
Queue Stats
110W - 118L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
SidTheSloth1N
Gilgamesh
Level 81
God Stats
5W - 6L
1,337 SR
Queue Stats
68W - 63L
1,530 Elo+
Solo
Sol
Sol
SladeB3ar
Sol
Level 66
God Stats
34W - 34L
1,585 SR
Queue Stats
88W - 123L
1,482 Elo+
Party 2
Thanatos
Thanatos
doodle-bob9000
Thanatos
Level 27
God Stats
9W - 13L
1,423 SR
Queue Stats
99W - 114L
1,452 Elo+
Solo
Artemis
Artemis
imberis
Artemis
Level 147
God Stats
1W - 2L
1,236 SR
Queue Stats
154W - 131L
1,505 Elo+
Solo
Team Averages
Level 82
1,432 SR
1,501 Elo+

VS

Team Averages
Level 69
1,648 SR
1,456 Elo+
Ao Kuang
Ao Kuang
ElevenGolds
Ao Kuang
Level 27
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
callsmeGiorgio
Janus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,179 Elo+
Solo
Ullr
Ullr
ch33k34t3r
Ullr
Level 143
God Stats
9W - 9L
1,663 SR
Queue Stats
387W - 362L
1,563 Elo+
Party 1
Achilles
Achilles
ch33kb34t3r
Achilles
Level 142
God Stats
10W - 8L
1,631 SR
Queue Stats
273W - 271L
1,538 Elo+
Party 1
Kumbhakarna
Kumbhakarna
levytis
Kumbhakarna
Level 29
God Stats
2W - 2L
1,727 SR
Queue Stats
116W - 103L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kudaaj
Jormungandr
15
3 / 0 / 6
8,403
764
9,865
7,240
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SidTheSloth1N
Gilgamesh
15
1 / 0 / 7
7,995
727
5,867
6,734
5,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 1 / 5
7,962
724
4,813
4,622
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
15
4 / 2 / 2
8,003
728
6,667
5,682
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
imberis
Artemis
14
0 / 1 / 8
7,835
712
10,352
7,799
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ElevenGolds
Ao Kuang
16
4 / 2 / 0
8,515
774
7,496
11,150
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 0 / 1
6,706
610
3,613
1,719
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 1
7,517
683
3,417
7,077
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
ch33kb34t3r
Achilles
14
0 / 2 / 3
7,281
662
6,875
11,526
9,489
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
levytis
Kumbhakarna
13
0 / 6 / 2
7,073
643
3,534
17,474
11,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
11
Kills
4
4
Deaths
11
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ElevenGolds
Ao Kuang
4
2
0
2
W
Jormungandr
Kudaaj
Jormungandr
3
0
6
6
W
Gilgamesh
SidTheSloth1N
Gilgamesh
1
0
7
4.5
W
3
1
5
5.5
L
0
0
1
0.5
L
0
1
1
0.5
L
Achilles
ch33kb34t3r
Achilles
0
2
3
0.75
W
Thanatos
4
2
2
2.5
W
Artemis
imberis
Artemis
0
1
8
4
L
Kumbhakarna
levytis
Kumbhakarna
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,564
Damage
24,935
32,077
Taken
48,946
18,584
Mitigated
29,912
11,308
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ElevenGolds
Ao Kuang
7,496
1,236
0
4,472
11,150
5,543
0
2,645
8,408
30,594
2,806
W
Jormungandr
Kudaaj
Jormungandr
9,865
1,928
558
2,064
7,240
4,363
76
2,455
4,785
35,533
0
W
Gilgamesh
SidTheSloth1N
Gilgamesh
5,867
1,411
0
951
6,734
5,532
0
2,270
4,464
0
24,598
W
4,813
1,413
0
1,863
4,622
2,179
526
3,287
1,335
19,938
0
L
3,613
415
0
250
1,719
552
0
709
979
12,534
0
L
3,417
482
0
854
7,077
3,323
0
1,856
5,193
0
34,044
L
Achilles
ch33kb34t3r
Achilles
6,875
1,352
0
1,902
11,526
9,489
0
4,556
6,831
0
22,598
W
Thanatos
6,667
1,132
0
5,131
5,682
2,960
613
2,873
2,809
0
20,695
W
Artemis
imberis
Artemis
10,352
4,979
0
741
7,799
3,550
1,932
3,375
4,424
0
33,118
L
Kumbhakarna
levytis
Kumbhakarna
3,534
305
0
2,180
17,474
11,005
168
4,912
12,269
12,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,198
Gold Earned
37,092
211
Minions Killed
205
0
Camps Cleared
0
1,160,820
Distance Traveled
977,624
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,515
774
67
6
0
235,274
2
W
Jormungandr
8,403
764
55
5
0
239,672
0
W
Gilgamesh
7,995
727
46
4
0
233,467
1
W
Sol
7,962
724
30
3
0
215,097
2
L
Janus
6,706
610
20
2
0
93,714
2
L
Ullr
7,517
683
62
6
0
209,456
4
L
Achilles
7,281
662
36
3
0
235,822
1
W
Thanatos
8,003
728
21
2
0
258,301
1
W
Artemis
7,835
712
59
5
0
214,283
1
L
Kumbhakarna
7,073
643
20
2
0
203,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role