Player Matchup

Danzaburou
Danzaburou
Narumy
Danzaburou
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,559 Elo+
Party 2
Hel
Hel
dhlp123
Hel
Level 67
God Stats
5W - 7L
1,498 SR
Queue Stats
16W - 23L
1,334 Elo+
Solo
Hercules
Hercules
hellmet1942
Hercules
Level 128
God Stats
1W - 4L
1,463 SR
Queue Stats
28W - 35L
1,373 Elo+
Party 2
Team Averages
Level 113
1,487 SR
1,422 Elo+

VS

Team Averages
Level 59
1,408 SR
1,426 Elo+
Cthulhu
Cthulhu
DaniRDT
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,484 Elo+
Solo
Anubis
Anubis
Renovatio133
Anubis
Level 67
God Stats
4W - 6L
1,398 SR
Queue Stats
144W - 181L
1,398 Elo+
Party 1
Izanami
Izanami
SerenityMalize
Izanami
Level 40
God Stats
1W - 4L
1,327 SR
Queue Stats
83W - 104L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Narumy
Danzaburou
20
11 / 2 / 2
14,713
774
29,022
19,537
8,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
16
1 / 8 / 8
11,438
602
11,000
17,250
6,938
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
hellmet1942
Hercules
15
1 / 4 / 10
11,258
593
14,671
23,759
17,103
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaniRDT
Cthulhu
18
2 / 3 / 12
13,831
728
19,209
31,196
46,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
17
5 / 5 / 7
12,976
683
14,070
13,851
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 5 / 4
14,489
763
17,309
19,237
8,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
13
Kills
14
14
Deaths
13
20
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DaniRDT
Cthulhu
2
3
12
2.67
L
Danzaburou
Narumy
Danzaburou
11
2
2
6
W
Anubis
5
5
7
1.7
W
7
5
4
1.8
L
Hel
1
8
8
0.63
L
Hercules
hellmet1942
Hercules
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,693
Damage
50,588
60,546
Taken
64,284
32,969
Mitigated
61,136
19,548
Healing
15,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DaniRDT
Cthulhu
19,209
2,133
376
8,221
31,196
46,073
115
6,944
24,252
41,460
0
L
Danzaburou
Narumy
Danzaburou
29,022
14,100
0
4,040
19,537
8,928
1,745
12,128
7,409
0
82,037
W
Anubis
14,070
322
0
3,377
13,851
6,715
268
1,946
11,905
48,432
0
W
17,309
12,430
0
3,591
19,237
8,348
2,886
2,300
16,937
0
71,786
L
Hel
11,000
615
4,903
5,135
17,250
6,938
150
9,742
7,508
40,975
0
L
Hercules
hellmet1942
Hercules
14,671
3,479
0
5,470
23,759
17,103
129
11,850
11,909
0
31,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,409
Gold Earned
41,296
204
Minions Killed
233
7
Camps Cleared
8
1,011,655
Distance Traveled
953,651
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,831
728
32
2
0
335,851
5
L
Danzaburou
14,713
774
112
6
4
335,727
1
W
Anubis
12,976
683
71
4
3
314,494
6
W
Izanami
14,489
763
130
7
5
303,306
2
L
Hel
11,438
602
61
3
1
318,833
3
L
Hercules
11,258
593
31
2
2
357,095
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role