Player Matchup

Sun Wukong
Sun Wukong
BigMoistMan
Sun Wukong
Level 87
God Stats
3W - 0L
1,702 SR
Queue Stats
75W - 51L
1,632 Elo+
Party 2
Geb
Geb
BoomiesOnline
Geb
Level 87
God Stats
2W - 0L
1,343 SR
Queue Stats
48W - 34L
1,629 Elo+
Party 2
Ah Puch
Ah Puch
N3v3rbackdown78
Ah Puch
Level 103
God Stats
2W - 1L
1,687 SR
Queue Stats
52W - 34L
1,620 Elo+
Party 2
Team Averages
Level 92
1,577 SR
1,627 Elo+

VS

Team Averages
Level 118
1,483 SR
1,526 Elo+
Horus
Horus
Cruut
Horus
Level 121
God Stats
0W - 2L
1,398 SR
Queue Stats
65W - 83L
1,459 Elo+
Party 1
Baron Samedi
Baron Samedi
MoroniJess
Baron Samedi
Level 146
God Stats
7W - 4L
1,615 SR
Queue Stats
212W - 195L
1,622 Elo+
Solo
Osiris
Osiris
Nyezar
Osiris
Level 86
God Stats
0W - 1L
1,435 SR
Queue Stats
66W - 63L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigMoistMan
Sun Wukong
18
10 / 3 / 6
13,206
777
22,313
19,136
16,423
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 3 / 12
12,260
721
13,448
19,960
25,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 3 / 10
12,092
711
29,133
14,682
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cruut
Horus
14
1 / 8 / 6
10,006
589
12,127
29,251
16,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MoroniJess
Baron Samedi
14
3 / 8 / 6
10,974
646
14,046
21,208
19,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Nyezar
Osiris
16
5 / 1 / 3
11,903
700
9,600
24,440
13,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
17
Kills
9
9
Deaths
17
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigMoistMan
Sun Wukong
10
3
6
4.33
W
2
3
12
2.67
L
Horus
Cruut
Horus
1
8
6
0.5
L
Baron Samedi
MoroniJess
Baron Samedi
3
8
6
0.75
W
5
3
10
3.33
L
Osiris
Nyezar
Osiris
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,894
Damage
35,773
53,778
Taken
74,899
48,977
Mitigated
49,334
13,193
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigMoistMan
Sun Wukong
22,313
5,196
523
2,872
19,136
16,423
944
5,367
13,769
0
51,935
W
13,448
1,718
646
3,654
19,960
25,731
84
5,736
14,224
35,329
0
L
Horus
Cruut
Horus
12,127
6,421
532
2,744
29,251
16,688
0
16,963
12,288
0
30,384
L
Baron Samedi
MoroniJess
Baron Samedi
14,046
577
3,008
6,451
21,208
19,083
0
12,002
9,206
40,436
0
W
29,133
1,720
0
5,498
14,682
6,823
591
3,661
11,021
68,581
0
L
Osiris
Nyezar
Osiris
9,600
4,566
0
2,025
24,440
13,563
0
14,005
10,435
0
41,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,558
Gold Earned
32,883
182
Minions Killed
148
9
Camps Cleared
6
944,622
Distance Traveled
876,663
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,206
777
66
4
3
318,443
4
W
Geb
12,260
721
34
2
3
315,896
5
L
Horus
10,006
589
28
2
1
266,630
0
L
Baron Samedi
10,974
646
55
3
2
256,547
7
W
Ah Puch
12,092
711
82
5
3
310,283
2
L
Osiris
11,903
700
65
4
3
353,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role