Player Matchup

Ra
Ra
JackieAprile_
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,656 Elo+
Solo
Loki
Loki
Jlarios1226
Loki
Level 21
God Stats
3W - 1L
1,953 SR
Queue Stats
10W - 6L
1,690 Elo+
Party 2
Fafnir
Fafnir
McJoeJoeJoe
Fafnir
Level 149
God Stats
1W - 2L
1,725 SR
Queue Stats
119W - 79L
1,604 Elo+
Party 1
Hercules
Hercules
RimuruTempest259
Hercules
Level 123
God Stats
0W - 2L
1,695 SR
Queue Stats
23W - 16L
1,619 Elo+
Party 2
Jing Wei
Jing Wei
Runaah
Jing Wei
Level 27
God Stats
4W - 2L
1,926 SR
Queue Stats
53W - 35L
1,601 Elo+
Party 1
Team Averages
Level 74
1,760 SR
1,634 Elo+

VS

Team Averages
Level 76
1,611 SR
1,527 Elo+
Bastet
Bastet
Bibby2002
Bastet
Level 48
God Stats
13W - 12L
1,563 SR
Queue Stats
224W - 234L
1,523 Elo+
Solo
Horus
Horus
EL FIRE 6969
Horus
Level 15
God Stats
5W - 3L
1,630 SR
Queue Stats
9W - 9L
1,509 Elo+
Party 3
Artemis
Artemis
GRT_JuanJoJM
Artemis
Level 37
God Stats
4W - 1L
1,682 SR
Queue Stats
24W - 30L
1,447 Elo+
Solo
Sol
Sol
PoacherTy97
Sol
Level 121
God Stats
96W - 81L
1,601 SR
Queue Stats
460W - 433L
1,548 Elo+
Solo
Cu Chulainn
Cu Chulainn
jpk0919
Cu Chulainn
Level 158
God Stats
23W - 20L
1,579 SR
Queue Stats
326W - 288L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 3
9,072
504
9,836
14,624
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 3 / 0
8,519
473
6,582
15,359
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
10
0 / 3 / 3
7,180
399
4,377
12,335
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 1 / 1
8,906
495
7,508
16,943
16,725
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Runaah
Jing Wei
16
3 / 2 / 1
9,347
519
9,255
12,621
4,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bibby2002
Bastet
14
5 / 0 / 5
8,412
467
10,964
11,919
7,469
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 2 / 5
8,742
486
10,137
14,198
8,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
GRT_JuanJoJM
Artemis
15
1 / 3 / 3
8,750
486
9,445
13,636
6,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 4
9,458
525
9,564
10,281
4,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
jpk0919
Cu Chulainn
18
4 / 0 / 1
10,919
607
13,518
12,347
13,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
13
13
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
Bibby2002
Bastet
5
0
5
7.5
W
1
2
5
1.75
W
Artemis
GRT_JuanJoJM
Artemis
1
3
3
0.83
L
0
4
3
0.38
L
4
3
0
1.33
L
Fafnir
0
3
3
0.5
W
2
3
4
1.33
L
1
1
1
1.5
L
Jing Wei
Runaah
Jing Wei
3
2
1
1.75
W
Cu Chulainn
jpk0919
Cu Chulainn
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,558
Damage
53,628
71,882
Taken
62,381
48,100
Mitigated
40,221
18,287
Healing
20,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Bibby2002
Bastet
10,964
1,531
0
2,592
11,919
7,469
0
4,848
7,071
0
38,652
W
10,137
4,377
0
3,331
14,198
8,821
0
2,945
11,253
0
75,361
W
Artemis
GRT_JuanJoJM
Artemis
9,445
5,715
0
6,701
13,636
6,003
0
1,007
12,629
0
58,959
L
9,836
636
487
3,716
14,624
7,194
0
3,470
11,154
101,072
0
L
6,582
1,693
0
280
15,359
5,822
0
1,979
13,380
0
67,674
L
Fafnir
4,377
1,049
0
4,384
12,335
13,522
0
2,572
9,763
15,452
0
W
9,564
3,079
0
3,934
10,281
4,842
1,122
3,733
6,548
79,486
9,313
L
7,508
3,105
0
5,640
16,943
16,725
0
1,048
15,895
0
68,742
L
Jing Wei
Runaah
Jing Wei
9,255
7,261
0
3,780
12,621
4,837
1,457
0
12,621
0
78,284
W
Cu Chulainn
jpk0919
Cu Chulainn
13,518
3,256
0
3,603
12,347
13,086
42
1,792
10,555
0
103,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,024
Gold Earned
46,281
555
Minions Killed
586
0
Camps Cleared
0
1,673,903
Distance Traveled
1,770,634
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,412
467
39
2
0
383,001
3
W
Horus
8,742
486
109
6
0
399,431
4
W
Artemis
8,750
486
99
6
0
292,812
2
L
Ra
9,072
504
178
10
0
327,261
4
L
Loki
8,519
473
94
5
0
358,963
4
L
Fafnir
7,180
399
19
1
0
326,124
4
W
Sol
9,458
525
143
8
0
324,181
2
L
Hercules
8,906
495
132
7
0
327,837
7
L
Jing Wei
9,347
519
132
7
0
333,718
6
W
Cu Chulainn
10,919
607
196
11
0
371,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role