Player Matchup

Ymir
Ymir
Gold II
Snzor
Ymir
Gold II
Level 160
God Stats
2W - 1L
1,329 SR
Queue Stats
35W - 33L
1,823 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Sultan Kash
Baron Samedi
Gold V
Level 105
God Stats
10W - 6L
1,632 SR
Queue Stats
26W - 12L
1,721 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
TsukuyomiHub
Tsukuyomi
Gold V
Level 128
God Stats
9W - 10L
1,775 SR
Queue Stats
56W - 52L
1,721 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,578 SR
1,755 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,500 SR
1,575 MMR
Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold I
Slick88Clyde
Vulcan
Gold I
Level 160
God Stats
30W - 30L
1,501 SR
Queue Stats
445W - 492L
1,681 MMR
Solo
Odin
Odin
Gold IV
mokaba97
Odin
Gold IV
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 80L
1,545 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Snzor
Ymir
17
5 / 2 / 9
12,696
747
8,531
21,494
27,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Sultan Kash
Baron Samedi
18
9 / 2 / 7
12,902
759
20,130
18,744
9,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
TsukuyomiHub
Tsukuyomi
15
2 / 2 / 10
10,802
635
23,115
17,544
8,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BastetAchillesShivaPersephoneCthulhu

VS

Bans
ThothCabrakanArtioGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
3 / 6 / 2
10,983
646
10,635
18,926
15,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
15
2 / 5 / 4
10,792
635
24,556
13,351
5,770
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
15
1 / 5 / 5
10,241
602
5,035
25,990
31,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
6
6
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
6
2
0.67
L
Vulcan
2
5
4
0.8
W
Ymir
Snzor
Ymir
5
2
9
4.75
W
Baron Samedi
Sultan Kash
Baron Samedi
9
2
7
6.25
W
Tsukuyomi
TsukuyomiHub
Tsukuyomi
2
2
10
3.5
L
Odin
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,776
Damage
40,226
57,782
Taken
58,267
46,042
Mitigated
52,892
23,317
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,635
1,164
0
1,658
18,926
15,991
0
9,437
9,489
0
27,264
L
Vulcan
24,556
9,634
0
896
13,351
5,770
0
7,558
5,793
61,990
0
W
Ymir
Snzor
Ymir
8,531
1,634
0
4,527
21,494
27,759
311
9,772
11,722
24,634
0
W
Baron Samedi
Sultan Kash
Baron Samedi
20,130
2,046
4,581
11,029
18,744
9,957
1,337
10,539
8,205
72,936
0
W
Tsukuyomi
TsukuyomiHub
Tsukuyomi
23,115
6,489
0
3,180
17,544
8,326
880
5,139
12,405
0
64,493
L
Odin
5,035
376
105
985
25,990
31,131
0
11,953
14,037
309
15,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,400
Gold Earned
32,016
197
Minions Killed
137
11
Camps Cleared
2
962,616
Distance Traveled
835,668
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,983
646
41
2
2
273,093
3
L
Vulcan
10,792
635
76
4
0
281,434
4
W
Ymir
12,696
747
32
2
3
310,058
3
W
Baron Samedi
12,902
759
98
6
4
312,613
2
W
Tsukuyomi
10,802
635
67
4
4
339,945
1
L
Odin
10,241
602
20
1
0
281,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role