Player Matchup

Agni
Agni
DRScenario1v1
Agni
Level 129
God Stats
4W - 1L
1,629 SR
Queue Stats
231W - 178L
1,707 Elo+
Party 1
Hercules
Hercules
Goodz215
Hercules
Level 117
God Stats
3W - 6L
1,426 SR
Queue Stats
721W - 700L
1,513 Elo+
Party 1
Set
Set
Jungle-Buffs
Set
Level 15
God Stats
2W - 0L
1,591 SR
Queue Stats
24W - 3L
1,815 Elo+
Party 1
Team Averages
Level 87
1,549 SR
1,678 Elo+

VS

Team Averages
Level 85
1,518 SR
1,427 Elo+
Kukulkan
Kukulkan
APower0730
Kukulkan
Level 17
God Stats
9W - 9L
1,541 SR
Queue Stats
16W - 16L
1,476 Elo+
Party 2
Charybdis
Charybdis
DrBery
Charybdis
Level 132
God Stats
19W - 15L
1,747 SR
Queue Stats
185W - 144L
1,524 Elo+
Party 2
Loki
Loki
MONSTER372
Loki
Level 105
God Stats
10W - 13L
1,264 SR
Queue Stats
49W - 74L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
9,972
767
13,929
9,432
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Goodz215
Hercules
15
1 / 2 / 9
10,110
778
5,980
16,057
19,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
9 / 3 / 3
10,447
804
11,315
19,991
15,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
APower0730
Kukulkan
11
1 / 3 / 5
8,059
620
6,250
8,819
3,974
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DrBery
Charybdis
13
3 / 4 / 2
8,706
670
6,291
13,381
5,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 6 / 4
9,035
695
7,001
11,836
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
APower0730
Kukulkan
1
3
5
1.17
W
3
2
8
3.5
L
Charybdis
DrBery
Charybdis
3
4
2
1
W
Hercules
Goodz215
Hercules
1
2
9
2.75
W
9
3
3
3.5
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,224
Damage
19,542
45,480
Taken
34,036
38,277
Mitigated
15,744
18,156
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
APower0730
Kukulkan
6,250
1,242
0
1,330
8,819
3,974
0
3,520
5,044
14,493
0
W
13,929
355
0
3,119
9,432
4,196
440
2,645
6,787
62,955
0
L
Charybdis
DrBery
Charybdis
6,291
2,926
0
840
13,381
5,890
0
4,173
8,942
0
22,633
W
Hercules
Goodz215
Hercules
5,980
963
516
7,215
16,057
19,049
334
1,937
14,120
0
19,387
W
11,315
5,011
0
7,306
19,991
15,032
563
2,257
16,810
0
35,925
L
7,001
828
301
817
11,836
5,880
0
6,254
5,320
0
19,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
25,800
171
Minions Killed
98
11
Camps Cleared
0
751,587
Distance Traveled
623,069
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,059
620
26
2
0
163,607
0
W
Agni
9,972
767
98
8
4
251,895
3
L
Charybdis
8,706
670
46
4
0
206,429
1
W
Hercules
10,110
778
34
3
2
251,436
2
W
Set
10,447
804
39
3
5
248,256
3
L
Loki
9,035
695
26
2
0
253,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role