Player Matchup

Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AJShadmus
Anhur
Level 155
God Stats
20W - 14L
1,446 SR
Queue Stats
406W - 435L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
DARK-SIDER22
Ao Kuang
Level 107
God Stats
7W - 3L
1,812 SR
Queue Stats
186W - 185L
1,562 Elo+
Solo
King Arthur
King Arthur
FallenPlayz96
King Arthur
Level 158
God Stats
8W - 16L
1,324 SR
Queue Stats
546W - 537L
1,440 Elo+
Solo
Baba Yaga
Baba Yaga
Venus16
Baba Yaga
Level 122
God Stats
2W - 1L
1,706 SR
Queue Stats
97W - 99L
1,535 Elo+
Solo
Team Averages
Level 132
1,557 SR
1,514 Elo+

VS

Team Averages
Level 114
1,619 SR
1,558 Elo+
Baron Samedi
Baron Samedi
C51295
Baron Samedi
Level 102
God Stats
48W - 25L
1,553 SR
Queue Stats
549W - 507L
1,521 Elo+
Party 1
Ares
Ares
Crusader5775
Ares
Level 109
God Stats
1W - 1L
1,547 SR
Queue Stats
35W - 37L
1,627 Elo+
Solo
Neith
Neith
MrPike21
Neith
Level 99
God Stats
7W - 8L
1,499 SR
Queue Stats
76W - 62L
1,476 Elo+
Party 1
Zeus
Zeus
PhD PropheT
Zeus
Level 131
God Stats
3W - 2L
1,692 SR
Queue Stats
214W - 232L
1,606 Elo+
Solo
Nemesis
Nemesis
SteampunkDiablo
Nemesis
Level 129
God Stats
9W - 9L
1,805 SR
Queue Stats
302W - 281L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 1 / 3
10,426
579
12,423
10,394
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
AJShadmus
Anhur
14
2 / 3 / 1
8,946
497
5,910
14,047
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
DARK-SIDER22
Ao Kuang
19
10 / 1 / 1
11,461
637
13,872
20,249
9,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
FallenPlayz96
King Arthur
16
1 / 2 / 1
10,253
570
10,981
14,636
14,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
Venus16
Baba Yaga
15
0 / 1 / 7
9,843
547
15,010
11,353
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C51295
Baron Samedi
13
0 / 3 / 1
7,784
432
5,642
13,279
7,364
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 4 / 2
8,263
459
12,339
25,936
24,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
MrPike21
Neith
14
0 / 2 / 3
8,038
447
3,382
11,060
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 4 / 2
8,674
482
12,800
13,761
6,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 3 / 5
8,230
457
7,789
17,155
7,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
16
Kills
8
8
Deaths
16
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
W
Anhur
AJShadmus
Anhur
2
3
1
0.83
L
Baron Samedi
C51295
Baron Samedi
0
3
1
0.17
L
3
4
2
1
W
Ao Kuang
DARK-SIDER22
Ao Kuang
10
1
1
10.5
W
King Arthur
FallenPlayz96
King Arthur
1
2
1
0.75
L
Neith
MrPike21
Neith
0
2
3
0.75
L
5
4
2
1.5
L
0
3
5
0.83
W
Baba Yaga
Venus16
Baba Yaga
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,196
Damage
41,952
70,679
Taken
81,191
39,035
Mitigated
50,405
28,156
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,423
5,372
0
6,224
10,394
4,784
2,207
2,804
7,520
0
81,621
W
Anhur
AJShadmus
Anhur
5,910
3,071
0
4,585
14,047
4,931
2,514
5,435
8,477
0
58,849
L
Baron Samedi
C51295
Baron Samedi
5,642
1,012
832
5,113
13,279
7,364
0
4,102
9,177
57,351
0
L
12,339
1,041
284
9,183
25,936
24,245
0
8,491
17,445
39,201
0
W
Ao Kuang
DARK-SIDER22
Ao Kuang
13,872
3,480
0
13,033
20,249
9,520
552
7,715
12,358
95,051
0
W
King Arthur
FallenPlayz96
King Arthur
10,981
1,128
0
1,750
14,636
14,415
116
7,249
7,229
0
80,512
L
Neith
MrPike21
Neith
3,382
908
0
3,633
11,060
4,081
0
726
10,334
0
62,673
L
12,800
2,032
0
3,357
13,761
6,832
0
8,547
5,214
61,148
0
L
7,789
3,337
0
3,637
17,155
7,883
508
7,016
10,139
0
74,144
W
Baba Yaga
Venus16
Baba Yaga
15,010
51
0
2,564
11,353
5,385
301
6,755
4,314
78,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,929
Gold Earned
40,989
649
Minions Killed
459
0
Camps Cleared
0
1,778,366
Distance Traveled
1,645,454
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,426
579
137
8
0
348,074
2
W
Anhur
8,946
497
92
5
0
315,467
3
L
Baron Samedi
7,784
432
102
6
0
268,758
5
L
Ares
8,263
459
38
2
0
337,388
0
W
Ao Kuang
11,461
637
137
8
0
378,277
1
W
King Arthur
10,253
570
146
8
0
357,180
4
L
Neith
8,038
447
100
6
0
311,362
5
L
Zeus
8,674
482
108
6
0
333,610
2
L
Nemesis
8,230
457
111
6
0
394,336
1
W
Baba Yaga
9,843
547
137
8
0
379,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role