Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
JESuS_CArT3r-_
Tyr
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 78L
1,424 Elo+
Solo
Artemis
Artemis
TLGD Cilderf
Artemis
Level 46
God Stats
28W - 40L
1,285 SR
Queue Stats
276W - 328L
1,314 Elo+
Party 1
Chang'e
Chang'e
Tagmentation
Chang'e
Level 62
God Stats
4W - 1L
1,325 SR
Queue Stats
33W - 34L
1,366 Elo+
Solo
Hun Batz
Hun Batz
Young-Saucekage
Hun Batz
Level 75
God Stats
11W - 16L
1,523 SR
Queue Stats
359W - 339L
1,338 Elo+
Solo
Team Averages
Level 61
1,426 SR
1,388 Elo+

VS

Team Averages
Level 52
1,615 SR
1,305 Elo+
Izanami
Izanami
DirtyDan473
Izanami
Level 49
God Stats
3W - 3L
1,755 SR
Queue Stats
291W - 318L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
Juicepouwch
Gilgamesh
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 94L
1,324 Elo+
Party 2
Janus
Janus
N0_L1F3_Xlll
Janus
Level 59
God Stats
14W - 16L
1,660 SR
Queue Stats
32W - 50L
1,270 Elo+
Party 2
Nemesis
Nemesis
RyloneTG
Nemesis
Level 29
God Stats
7W - 12L
1,443 SR
Queue Stats
11W - 22L
1,238 Elo+
Party 2
Khepri
Khepri
TerraKINGpin766
Khepri
Level 67
God Stats
1W - 1L
1,716 SR
Queue Stats
281W - 291L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
1 / 0 / 4
5,726
521
3,028
7,283
3,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
3 / 0 / 0
6,364
579
7,087
6,428
4,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
TLGD Cilderf
Artemis
8
4 / 0 / 2
5,638
513
7,393
6,392
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Tagmentation
Chang'e
11
1 / 0 / 0
6,139
558
2,618
7,083
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
9
2 / 0 / 1
5,656
514
4,100
7,403
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DirtyDan473
Izanami
7
0 / 2 / 0
4,648
423
5,459
6,396
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Juicepouwch
Gilgamesh
8
0 / 4 / 0
4,953
450
3,819
10,338
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 0
5,685
517
2,528
3,177
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RyloneTG
Nemesis
10
0 / 0 / 0
5,383
489
2,386
7,331
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 4 / 0
4,935
449
2,087
9,950
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
11
Kills
0
0
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
4
3
L
Izanami
DirtyDan473
Izanami
0
2
0
0
W
3
0
0
3
L
Gilgamesh
Juicepouwch
Gilgamesh
0
4
0
0
L
0
1
0
0
L
Nemesis
RyloneTG
Nemesis
0
0
0
0
W
Artemis
TLGD Cilderf
Artemis
4
0
2
5
W
Chang'e
Tagmentation
Chang'e
1
0
0
1
L
0
4
0
0
W
Hun Batz
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,226
Damage
16,279
34,589
Taken
37,192
15,242
Mitigated
15,057
14,748
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,028
1,031
1,865
2,403
7,283
3,542
150
984
6,299
17,742
0
L
Izanami
DirtyDan473
Izanami
5,459
4,111
0
1,159
6,396
1,817
0
881
5,515
0
33,421
W
7,087
1,824
0
2,751
6,428
4,560
0
0
6,428
0
34,971
L
Gilgamesh
Juicepouwch
Gilgamesh
3,819
1,774
0
2,438
10,338
4,231
0
0
10,338
0
23,683
L
2,528
54
0
210
3,177
1,365
0
2,285
892
37,741
0
L
Nemesis
RyloneTG
Nemesis
2,386
1,374
0
3,554
7,331
2,316
0
421
6,910
0
32,090
W
Artemis
TLGD Cilderf
Artemis
7,393
3,817
0
1,780
6,392
1,820
1,026
1,033
5,359
0
27,623
W
Chang'e
Tagmentation
Chang'e
2,618
241
30
3,811
7,083
2,676
0
1,960
5,123
42,215
0
L
2,087
44
186
1,527
9,950
5,328
0
2,059
7,891
13,474
0
W
Hun Batz
4,100
1,979
0
2,108
7,403
2,644
0
638
6,765
0
28,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
25,604
255
Minions Killed
258
0
Camps Cleared
0
1,031,947
Distance Traveled
1,065,550
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,726
521
20
2
0
203,732
3
L
Izanami
4,648
423
56
5
0
171,232
1
W
Tyr
6,364
579
62
6
0
205,525
5
L
Gilgamesh
4,953
450
46
4
0
194,881
1
L
Janus
5,685
517
76
7
0
224,069
1
L
Nemesis
5,383
489
61
6
0
290,735
0
W
Artemis
5,638
513
38
3
0
188,075
0
W
Chang'e
6,139
558
76
7
0
195,248
5
L
Khepri
4,935
449
19
2
0
184,633
1
W
Hun Batz
5,656
514
59
5
0
239,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role