Player Matchup

Sol
Sol
FOG Aria3788
Sol
Level 60
God Stats
1W - 1L
1,276 SR
Queue Stats
24W - 31L
1,430 Elo+
Party 1
Athena
Athena
KINGslaughter93
Athena
Level 120
God Stats
3W - 2L
1,463 SR
Queue Stats
185W - 211L
1,443 Elo+
Party 1
Odin
Odin
Reds Savir
Odin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,234 Elo+
Party 1
Heimdallr
Heimdallr
Thy Savir
Heimdallr
Level 120
God Stats
1W - 0L
1,461 SR
Queue Stats
46W - 27L
1,793 Elo+
Party 1
Arachne
Arachne
ZoraAzuma
Arachne
Level 106
God Stats
4W - 7L
1,574 SR
Queue Stats
243W - 252L
1,448 Elo+
Party 1
Team Averages
Level 99
1,455 SR
1,470 Elo+

VS

Team Averages
Level 112
1,471 SR
1,332 Elo+
Tiamat
Tiamat
Mormonmagicpants
Tiamat
Level 87
God Stats
6W - 12L
1,185 SR
Queue Stats
701W - 720L
1,399 Elo+
Solo
Neith
Neith
ThePhantom2389
Neith
Level 156
God Stats
3W - 2L
1,671 SR
Queue Stats
61W - 66L
1,385 Elo+
Solo
Thanatos
Thanatos
Trickster_Azazel
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,301 Elo+
Party 2
Fenrir
Fenrir
YSNScope2
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,208 Elo+
Party 2
Hun Batz
Hun Batz
roseforhall
Hun Batz
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
305W - 329L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 13
10,601
883
8,077
15,073
6,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 3 / 17
10,585
882
9,675
19,948
23,457
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 5 / 16
9,159
763
5,698
12,436
14,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Thy Savir
Heimdallr
19
7 / 2 / 16
10,830
903
18,228
13,293
6,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
ZoraAzuma
Arachne
18
9 / 4 / 9
10,531
878
11,840
14,365
7,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 9
8,896
741
15,646
9,785
5,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 3 / 6
10,175
848
17,365
11,018
5,348
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 7 / 4
9,659
805
9,642
14,768
6,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
YSNScope2
Fenrir
15
1 / 5 / 10
8,475
706
5,038
11,918
13,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
roseforhall
Hun Batz
14
2 / 7 / 8
8,380
698
12,938
12,689
6,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
55
26
Kills
18
18
Deaths
26
71
Assists
37
Player
Kills
Deaths
Assists
KDA
W
5
4
13
2.88
W
3
3
17
3.83
L
3
4
9
1.88
W
2
5
16
2
L
5
3
6
2.67
W
Heimdallr
Thy Savir
Heimdallr
7
2
16
7.5
L
7
7
4
1.29
L
Fenrir
YSNScope2
Fenrir
1
5
10
1.2
W
Arachne
ZoraAzuma
Arachne
9
4
9
3.38
L
Hun Batz
roseforhall
Hun Batz
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,518
Damage
60,629
75,115
Taken
60,178
58,910
Mitigated
37,602
28,939
Healing
18,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,077
1,601
2,681
6,931
15,073
6,619
1,354
2,274
12,692
24,824
1,868
W
9,675
1,534
2,907
6,594
19,948
23,457
426
4,751
15,064
19,861
0
L
15,646
929
0
1,820
9,785
5,799
246
2,766
6,951
32,111
0
W
5,698
1,351
1,293
1,146
12,436
14,535
1,013
3,047
9,356
0
13,423
L
17,365
3,583
854
4,359
11,018
5,348
522
2,766
8,082
0
43,120
W
Heimdallr
Thy Savir
Heimdallr
18,228
3,079
441
1,609
13,293
6,525
3,099
2,746
10,439
0
36,773
L
9,642
1,267
1,008
7,805
14,768
6,560
533
3,463
11,205
0
15,347
L
Fenrir
YSNScope2
Fenrir
5,038
424
911
1,027
11,918
13,780
240
4,123
7,623
0
6,769
W
Arachne
ZoraAzuma
Arachne
11,840
8,626
1,428
3,909
14,365
7,774
1,798
2,828
11,474
234
21,520
L
Hun Batz
roseforhall
Hun Batz
12,938
1,108
842
270
12,689
6,115
295
4,193
8,350
0
23,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,706
Gold Earned
45,585
126
Minions Killed
152
0
Camps Cleared
0
1,203,471
Distance Traveled
1,201,157
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,601
883
49
4
0
213,206
0
W
Athena
10,585
882
19
2
0
267,722
0
L
Tiamat
8,896
741
38
3
0
225,891
0
W
Odin
9,159
763
18
2
0
224,348
0
L
Neith
10,175
848
62
5
0
219,734
2
W
Heimdallr
10,830
903
29
2
0
236,832
1
L
Thanatos
9,659
805
22
2
0
217,406
0
L
Fenrir
8,475
706
3
0
0
245,542
0
W
Arachne
10,531
878
11
1
0
261,363
1
L
Hun Batz
8,380
698
27
2
0
292,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role