Player Matchup

He Bo
He Bo
 
He Bo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
GodlyPowah
Yu Huang
Level 125
God Stats
0W - 4L
1,219 SR
Queue Stats
10W - 14L
1,521 Elo+
Solo
Jing Wei
Jing Wei
Kabat2122
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 117L
1,388 Elo+
Party 1
Heimdallr
Heimdallr
Uchiha_Kolbika
Heimdallr
Level 104
God Stats
8W - 11L
1,373 SR
Queue Stats
95W - 117L
1,366 Elo+
Party 1
Ymir
Ymir
gannimeide
Ymir
Level 69
God Stats
85W - 78L
1,498 SR
Queue Stats
201W - 211L
1,464 Elo+
Solo
Team Averages
Level 101
1,418 SR
1,448 Elo+

VS

Team Averages
Level 93
1,585 SR
1,445 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Amon Ra2006
Thor
Level 86
God Stats
11W - 7L
1,550 SR
Queue Stats
259W - 271L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
AxelRoiter
Cthulhu
Level 68
God Stats
36W - 20L
1,534 SR
Queue Stats
380W - 401L
1,455 Elo+
Solo
Fenrir
Fenrir
EnuffDakka
Fenrir
Level 65
God Stats
2W - 1L
1,880 SR
Queue Stats
59W - 63L
1,407 Elo+
Solo
Chang'e
Chang'e
XxAndrickxX007
Chang'e
Level 106
God Stats
7W - 6L
1,462 SR
Queue Stats
346W - 377L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 3 / 2
7,369
526
7,046
9,045
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
GodlyPowah
Yu Huang
10
3 / 5 / 0
6,405
458
7,913
9,409
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Kabat2122
Jing Wei
10
0 / 2 / 2
5,793
414
3,250
6,880
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
Uchiha_Kolbika
Heimdallr
13
4 / 3 / 2
7,650
546
6,001
11,928
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 1
5,671
405
4,783
11,886
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 2 / 2
7,579
541
8,013
8,975
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 0 / 2
8,089
578
3,728
7,954
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
AxelRoiter
Cthulhu
10
0 / 1 / 5
6,776
484
4,015
10,072
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
EnuffDakka
Fenrir
14
3 / 3 / 2
8,381
599
8,007
12,205
5,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 2 / 4
7,895
564
6,449
7,924
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
14
14
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
2
0.67
W
Jing Wei
 
Jing Wei
2
2
2
1.5
W
5
0
2
6
W
Cthulhu
AxelRoiter
Cthulhu
0
1
5
2.5
W
Fenrir
EnuffDakka
Fenrir
3
3
2
1.33
L
Yu Huang
GodlyPowah
Yu Huang
3
5
0
0.6
L
Jing Wei
Kabat2122
Jing Wei
0
2
2
0.5
L
Heimdallr
Uchiha_Kolbika
Heimdallr
4
3
2
1.67
W
4
2
4
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,993
Damage
30,212
49,148
Taken
47,130
21,989
Mitigated
24,443
13,187
Healing
18,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,046
948
0
2,281
9,045
3,267
0
291
8,754
44,415
0
W
Jing Wei
 
Jing Wei
8,013
6,753
0
3,284
8,975
3,435
490
2,259
6,716
0
53,163
W
3,728
1,026
0
3,229
7,954
3,410
1,612
2,028
5,926
0
45,821
W
Cthulhu
AxelRoiter
Cthulhu
4,015
659
430
2,049
10,072
8,515
28
3,222
6,850
21,841
0
W
Fenrir
EnuffDakka
Fenrir
8,007
3,797
0
3,906
12,205
5,695
0
7,525
4,680
0
54,052
L
Yu Huang
GodlyPowah
Yu Huang
7,913
618
0
1,850
9,409
3,611
0
4,465
4,944
42,814
0
L
Jing Wei
Kabat2122
Jing Wei
3,250
2,800
0
2,303
6,880
2,204
385
880
6,000
0
25,169
L
Heimdallr
Uchiha_Kolbika
Heimdallr
6,001
2,993
0
3,417
11,928
4,907
702
2,006
9,922
0
59,737
W
6,449
513
1,523
3,991
7,924
3,388
750
4,708
3,216
51,142
0
L
4,783
685
90
3,246
11,886
8,000
250
2,822
9,064
21,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,888
Gold Earned
38,720
290
Minions Killed
425
0
Camps Cleared
0
1,207,788
Distance Traveled
1,436,537
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,369
526
83
6
0
236,264
5
W
Jing Wei
7,579
541
102
7
0
278,892
2
W
Thor
8,089
578
78
6
0
274,970
5
W
Cthulhu
6,776
484
41
3
0
303,126
2
W
Fenrir
8,381
599
108
8
0
320,726
0
L
Yu Huang
6,405
458
59
4
0
254,679
1
L
Jing Wei
5,793
414
40
3
0
222,831
1
L
Heimdallr
7,650
546
78
6
0
234,350
0
W
Chang'e
7,895
564
96
7
0
258,823
3
L
Ymir
5,671
405
30
2
0
259,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role