Player Matchup

Merlin
Merlin
CAPMEME
Merlin
Level 52
God Stats
4W - 5L
1,447 SR
Queue Stats
136W - 137L
1,521 Elo+
Solo
Janus
Janus
Hydro_131
Janus
Level 126
God Stats
5W - 7L
1,378 SR
Queue Stats
134W - 123L
1,524 Elo+
Solo
Anhur
Anhur
IOtherIAnotherI
Anhur
Level 104
God Stats
1W - 1L
1,907 SR
Queue Stats
17W - 6L
1,905 Elo+
Solo
Jormungandr
Jormungandr
arturet
Jormungandr
Level 94
God Stats
2W - 1L
1,383 SR
Queue Stats
11W - 5L
1,682 Elo+
Solo
Thor
Thor
slayphill420
Thor
Level 102
God Stats
40W - 47L
1,558 SR
Queue Stats
265W - 273L
1,496 Elo+
Solo
Team Averages
Level 96
1,535 SR
1,626 Elo+

VS

Team Averages
Level 123
1,613 SR
1,467 Elo+
Thanatos
Thanatos
Aforesaid
Thanatos
Level 139
God Stats
5W - 1L
1,703 SR
Queue Stats
59W - 60L
1,513 Elo+
Solo
Olorun
Olorun
EX_Formy
Olorun
Level 105
God Stats
6W - 10L
1,726 SR
Queue Stats
255W - 436L
1,370 Elo+
Party 1
Khepri
Khepri
LordMoakim
Khepri
Level 158
God Stats
2W - 2L
1,763 SR
Queue Stats
408W - 453L
1,541 Elo+
Solo
Shiva
Shiva
Raena
Shiva
Level 155
God Stats
4W - 5L
1,399 SR
Queue Stats
126W - 137L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Siren_Lularyn
Nu Wa
Level 59
God Stats
19W - 33L
1,472 SR
Queue Stats
242W - 418L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CAPMEME
Merlin
16
4 / 2 / 9
9,043
754
13,156
10,654
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Hydro_131
Janus
16
2 / 2 / 10
8,829
736
6,107
9,528
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 1 / 6
9,517
793
20,078
15,625
7,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
arturet
Jormungandr
15
1 / 2 / 9
8,526
711
6,306
12,434
12,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 9
8,715
726
8,530
10,313
5,086
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aforesaid
Thanatos
14
3 / 8 / 3
8,014
668
12,815
15,404
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
EX_Formy
Olorun
14
0 / 3 / 2
7,832
653
3,532
11,215
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
LordMoakim
Khepri
15
1 / 2 / 3
8,688
724
6,919
15,919
15,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shiva
Raena
Shiva
16
2 / 1 / 3
9,145
762
19,100
13,587
12,641
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 5 / 4
7,741
645
4,507
9,132
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
19
Kills
7
7
Deaths
19
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aforesaid
Thanatos
3
8
3
0.56
W
Merlin
CAPMEME
Merlin
4
2
9
4.25
L
Olorun
EX_Formy
Olorun
0
3
2
0.33
W
Janus
Hydro_131
Janus
2
2
10
3.5
W
8
1
6
11
L
Khepri
LordMoakim
Khepri
1
2
3
1.25
L
Shiva
Raena
Shiva
2
1
3
3.5
L
1
5
4
0.6
W
Jormungandr
arturet
Jormungandr
1
2
9
2.75
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,177
Damage
46,873
58,554
Taken
65,257
33,209
Mitigated
44,740
13,927
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aforesaid
Thanatos
12,815
2,351
0
5,314
15,404
7,063
58
3,635
11,769
0
19,571
W
Merlin
CAPMEME
Merlin
13,156
820
0
1,882
10,654
4,868
14
2,523
8,131
43,672
0
L
Olorun
EX_Formy
Olorun
3,532
1,986
602
1,412
11,215
4,910
0
5,004
6,211
31,425
0
W
Janus
Hydro_131
Janus
6,107
418
92
970
9,528
3,651
26
1,806
7,722
32,098
0
W
20,078
13,056
0
7,883
15,625
7,014
842
4,478
11,147
0
40,360
L
Khepri
LordMoakim
Khepri
6,919
493
0
4,114
15,919
15,873
0
5,451
10,468
27,098
0
L
Shiva
Raena
Shiva
19,100
2,864
37
561
13,587
12,641
0
5,329
8,258
0
48,014
L
4,507
518
0
143
9,132
4,253
102
6,150
2,982
15,174
0
W
Jormungandr
arturet
Jormungandr
6,306
1,662
0
2,057
12,434
12,590
383
3,820
8,614
27,825
0
W
8,530
887
0
1,043
10,313
5,086
0
2,331
7,982
0
22,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,630
Gold Earned
41,420
237
Minions Killed
217
0
Camps Cleared
0
1,264,725
Distance Traveled
1,102,378
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,014
668
22
2
0
213,299
1
W
Merlin
9,043
754
63
5
0
261,133
3
L
Olorun
7,832
653
57
5
0
192,779
0
W
Janus
8,829
736
76
6
0
255,769
1
W
Anhur
9,517
793
40
3
0
243,049
2
L
Khepri
8,688
724
43
4
0
246,267
2
L
Shiva
9,145
762
70
6
0
267,271
3
L
Nu Wa
7,741
645
25
2
0
182,762
0
W
Jormungandr
8,526
711
30
3
0
230,913
0
W
Thor
8,715
726
28
2
0
273,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role