Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Darske77
Gilgamesh
Level 113
God Stats
1W - 0L
1,319 SR
Queue Stats
48W - 40L
1,465 Elo+
Party 1
Nox
Nox
Oxilex69
Nox
Level 72
God Stats
11W - 10L
1,532 SR
Queue Stats
79W - 54L
1,453 Elo+
Party 1
Ratatoskr
Ratatoskr
Saper312
Ratatoskr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 30L
1,649 Elo+
Solo
Hou Yi
Hou Yi
ariseaburre
Hou Yi
Level 69
God Stats
13W - 6L
1,622 SR
Queue Stats
89W - 74L
1,459 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,505 Elo+

VS

Team Averages
Level 66
1,512 SR
1,460 Elo+
Ullr
Ullr
 
Ullr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Asp3ctDTR
Hachiman
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,717 Elo+
Solo
Nu Wa
Nu Wa
HOSSEIN1998
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,126 Elo+
Solo
Kali
Kali
MathildeTan
Kali
Level 108
God Stats
32W - 30L
1,559 SR
Queue Stats
217W - 234L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 1 / 9
8,315
489
9,207
18,374
13,617
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Darske77
Gilgamesh
14
1 / 0 / 1
8,034
473
7,100
16,719
12,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 2
9,009
530
7,422
7,281
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ratatoskr
Saper312
Ratatoskr
12
2 / 2 / 3
7,713
454
5,253
14,240
5,366
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
14
7 / 0 / 6
9,228
543
11,250
10,387
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
0 / 2 / 1
8,804
518
8,780
10,791
4,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
 
Fafnir
8
0 / 8 / 0
6,254
368
1,779
14,817
16,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Asp3ctDTR
Hachiman
11
1 / 5 / 1
7,248
426
6,718
13,766
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 1
7,322
431
9,375
8,937
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 1
8,216
483
8,161
13,746
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
20
Kills
3
4
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
9
10.5
L
Ullr
 
Ullr
0
2
1
0.25
L
Fafnir
 
Fafnir
0
8
0
0
L
Hachiman
Asp3ctDTR
Hachiman
1
5
1
0.3
W
Gilgamesh
Darske77
Gilgamesh
1
0
1
1.5
L
0
3
1
0.17
L
2
2
1
1.25
W
4
1
2
5
W
Ratatoskr
Saper312
Ratatoskr
2
2
3
1.75
W
Hou Yi
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,232
Damage
34,813
67,001
Taken
62,057
39,237
Mitigated
36,058
13,973
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,207
2,243
0
2,794
18,374
13,617
102
2,282
16,092
0
33,746
L
Ullr
 
Ullr
8,780
3,001
0
2,000
10,791
4,944
0
1,746
9,045
0
71,605
L
Fafnir
 
Fafnir
1,779
883
0
1,017
14,817
16,965
23
2,042
12,775
17,765
0
L
Hachiman
Asp3ctDTR
Hachiman
6,718
3,989
0
4,274
13,766
4,069
0
0
13,766
0
38,722
W
Gilgamesh
Darske77
Gilgamesh
7,100
2,325
0
2,835
16,719
12,606
0
2,229
14,490
0
53,134
L
9,375
1,162
107
1,863
8,937
3,551
280
2,259
6,678
59,948
0
L
8,161
3,314
0
2,585
13,746
6,529
0
1,375
12,371
0
64,679
W
7,422
472
0
535
7,281
3,562
1,575
3,191
4,090
74,550
0
W
Ratatoskr
Saper312
Ratatoskr
5,253
1,838
0
3,308
14,240
5,366
0
2,363
11,877
0
52,976
W
Hou Yi
11,250
7,782
0
4,501
10,387
4,086
1,219
2,191
8,196
0
61,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,299
Gold Earned
37,844
402
Minions Killed
382
0
Camps Cleared
0
1,605,392
Distance Traveled
1,408,603
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,315
489
19
1
0
341,191
5
L
Ullr
8,804
518
116
7
0
311,149
2
L
Fafnir
6,254
368
24
1
0
223,330
0
L
Hachiman
7,248
426
56
3
0
267,209
1
W
Gilgamesh
8,034
473
86
5
0
319,683
1
L
Nu Wa
7,322
431
87
5
0
243,448
2
L
Kali
8,216
483
99
6
0
363,467
2
W
Nox
9,009
530
118
7
0
288,120
0
W
Ratatoskr
7,713
454
80
5
0
347,980
2
W
Hou Yi
9,228
543
99
6
0
308,418
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role