Player Matchup

Mercury
Mercury
 
Mercury
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BrokenPT
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,539 Elo+
Party 3
Amaterasu
Amaterasu
MettaYepp
Amaterasu
Level 137
God Stats
4W - 0L
1,110 SR
Queue Stats
26W - 29L
1,526 Elo+
Solo
Hou Yi
Hou Yi
SanAnanás
Hou Yi
Level 39
God Stats
1W - 2L
1,324 SR
Queue Stats
48W - 45L
1,490 Elo+
Party 3
Merlin
Merlin
vBndr
Merlin
Level 109
God Stats
19W - 22L
1,370 SR
Queue Stats
658W - 646L
1,503 Elo+
Party 1
Team Averages
Level 85
1,361 SR
1,512 Elo+

VS

Team Averages
Level 90
1,501 SR
1,486 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LilBaque
Rama
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,422 Elo+
Party 2
Mercury
Mercury
Sloop2020
Mercury
Level 126
God Stats
31W - 22L
1,715 SR
Queue Stats
402W - 368L
1,518 Elo+
Solo
Ares
Ares
SuperBarrex
Ares
Level 122
God Stats
14W - 15L
1,292 SR
Queue Stats
249W - 255L
1,523 Elo+
Solo
Serqet
Serqet
jonathanhoinard
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
3 / 2 / 0
5,762
576
2,794
7,013
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
9
2 / 1 / 2
5,689
569
2,264
6,666
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
MettaYepp
Amaterasu
10
0 / 2 / 3
5,852
585
5,048
9,016
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
SanAnanás
Hou Yi
9
2 / 1 / 1
5,479
548
4,725
5,593
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
vBndr
Merlin
11
3 / 0 / 1
6,304
630
4,691
5,076
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 4 / 1
5,412
541
3,349
5,862
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
8
1 / 3 / 1
4,816
482
3,220
8,785
2,533
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Sloop2020
Mercury
10
2 / 2 / 1
6,223
622
6,922
8,193
2,856
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

2
0 / 0 / 0
3,732
373
1,078
1,441
559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 1 / 1
5,496
550
2,828
7,114
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
6
6
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
0
1.5
L
He Bo
 
He Bo
1
4
1
0.38
W
Ymir
2
1
2
3
L
Rama
1
3
1
0.5
W
Amaterasu
MettaYepp
Amaterasu
0
2
3
0.75
W
Hou Yi
SanAnanás
Hou Yi
2
1
1
2.5
L
Mercury
Sloop2020
Mercury
2
2
1
1.25
L
0
0
0
0
L
2
1
1
2.5
W
Merlin
vBndr
Merlin
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,522
Damage
17,397
33,364
Taken
31,395
14,840
Mitigated
10,472
8,221
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,794
799
0
330
7,013
2,392
64
476
6,508
0
27,600
L
He Bo
 
He Bo
3,349
307
0
660
5,862
1,827
0
2,229
3,402
35,030
0
W
Ymir
2,264
555
0
663
6,666
4,414
196
566
6,100
17,895
0
L
Rama
3,220
2,794
0
1,991
8,785
2,533
0
2,249
6,500
0
18,140
W
Amaterasu
MettaYepp
Amaterasu
5,048
1,529
0
3,418
9,016
4,183
0
0
8,562
0
35,846
W
Hou Yi
SanAnanás
Hou Yi
4,725
2,847
0
2,366
5,593
1,884
782
999
4,594
0
32,684
L
Mercury
Sloop2020
Mercury
6,922
3,504
0
2,727
8,193
2,856
0
932
7,213
0
43,519
L
1,078
132
133
744
1,441
559
0
403
1,038
6,085
0
L
2,828
332
0
2,550
7,114
2,697
0
695
6,287
0
26,203
W
Merlin
vBndr
Merlin
4,691
197
0
1,444
5,076
1,967
0
2,386
2,690
36,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,086
Gold Earned
25,679
288
Minions Killed
231
0
Camps Cleared
0
1,013,777
Distance Traveled
820,463
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,762
576
63
6
0
224,423
2
L
He Bo
5,412
541
47
5
0
171,116
1
W
Ymir
5,689
569
30
3
0
185,545
2
L
Rama
4,816
482
38
4
0
168,600
0
W
Amaterasu
5,852
585
66
7
0
239,118
1
W
Hou Yi
5,479
548
56
6
0
172,865
1
L
Mercury
6,223
622
76
8
0
221,917
2
L
Ares
3,732
373
9
1
0
48,575
1
L
Serqet
5,496
550
61
6
0
210,255
1
W
Merlin
6,304
630
73
7
0
191,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role