Player Matchup

Jing Wei
Jing Wei
Antipacifist
Jing Wei
Level 56
God Stats
14W - 10L
1,607 SR
Queue Stats
43W - 35L
1,573 Elo+
Solo
Ares
Ares
Datniko
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 42L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
Fachuuu
Baron Samedi
Level 55
God Stats
5W - 5L
1,473 SR
Queue Stats
140W - 192L
1,359 Elo+
Solo
Bakasura
Bakasura
Vehyr
Bakasura
Level 142
God Stats
88W - 101L
1,466 SR
Queue Stats
397W - 423L
1,402 Elo+
Solo
Chaac
Chaac
WillPower89
Chaac
Level 122
God Stats
15W - 10L
1,630 SR
Queue Stats
248W - 279L
1,465 Elo+
Solo
Team Averages
Level 100
1,535 SR
1,444 Elo+

VS

Team Averages
Level 92
1,511 SR
1,542 Elo+
Kumbhakarna
Kumbhakarna
AverageCaiine
Kumbhakarna
Level 86
God Stats
3W - 2L
1,479 SR
Queue Stats
101W - 109L
1,462 Elo+
Solo
He Bo
He Bo
NightXiso
He Bo
Level 128
God Stats
4W - 5L
1,576 SR
Queue Stats
468W - 486L
1,507 Elo+
Solo
Serqet
Serqet
Venzan
Serqet
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,772 Elo+
Solo
King Arthur
King Arthur
rRyvin
King Arthur
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
125W - 136L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
raisenhell
Ah Muzen Cab
Level 61
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 58L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Antipacifist
Jing Wei
20
12 / 3 / 5
17,932
560
50,826
40,922
25,411
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
Datniko
Ares
20
2 / 4 / 16
14,573
455
15,553
36,260
56,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Fachuuu
Baron Samedi
20
4 / 7 / 11
14,943
467
22,977
27,631
18,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Vehyr
Bakasura
20
5 / 8 / 6
14,467
452
16,374
36,646
22,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 5 / 5
15,103
472
28,665
47,138
49,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AverageCaiine
Kumbhakarna
19
4 / 5 / 10
13,845
433
16,978
41,918
70,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
NightXiso
He Bo
20
5 / 9 / 5
14,101
441
31,562
33,975
17,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Venzan
Serqet
20
5 / 4 / 5
14,066
440
11,781
30,798
17,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
rRyvin
King Arthur
20
7 / 3 / 5
15,531
485
34,037
42,678
66,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
raisenhell
Ah Muzen Cab
20
5 / 9 / 5
15,554
486
42,064
36,455
20,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
56
30
Kills
26
27
Deaths
30
43
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Antipacifist
Jing Wei
12
3
5
4.83
L
Kumbhakarna
AverageCaiine
Kumbhakarna
4
5
10
1.8
W
Ares
Datniko
Ares
2
4
16
2.5
W
Baron Samedi
Fachuuu
Baron Samedi
4
7
11
1.36
L
He Bo
NightXiso
He Bo
5
9
5
0.83
W
Bakasura
Vehyr
Bakasura
5
8
6
1
L
Serqet
Venzan
Serqet
5
4
5
1.88
W
7
5
5
1.9
L
King Arthur
rRyvin
King Arthur
7
3
5
3.17
L
Ah Muzen Cab
raisenhell
Ah Muzen Cab
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,395
Damage
136,422
188,597
Taken
185,824
173,226
Mitigated
193,429
64,724
Healing
43,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Antipacifist
Jing Wei
50,826
42,782
0
18,354
40,922
25,411
3,369
6,393
33,552
0
197,869
L
Kumbhakarna
AverageCaiine
Kumbhakarna
16,978
2,025
2,018
9,974
41,918
70,580
63
9,816
31,417
58,833
0
W
Ares
Datniko
Ares
15,553
693
0
4,005
36,260
56,840
159
6,998
27,849
51,260
0
W
Baron Samedi
Fachuuu
Baron Samedi
22,977
1,626
4,699
7,993
27,631
18,967
1,602
15,829
10,866
101,907
0
L
He Bo
NightXiso
He Bo
31,562
546
421
7,587
33,975
17,235
596
11,877
21,188
121,794
0
W
Bakasura
Vehyr
Bakasura
16,374
9,480
0
10,854
36,646
22,224
3,908
7,692
28,376
0
85,291
L
Serqet
Venzan
Serqet
11,781
3,072
0
7,476
30,798
17,836
0
3,900
26,583
0
116,124
W
28,665
6,116
0
18,819
47,138
49,784
2,543
10,975
35,092
0
116,891
L
King Arthur
rRyvin
King Arthur
34,037
3,701
0
2,991
42,678
66,852
417
6,905
35,143
0
141,728
L
Ah Muzen Cab
raisenhell
Ah Muzen Cab
42,064
22,613
0
12,909
36,455
20,926
1,069
6,032
29,653
0
157,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,018
Gold Earned
73,097
749
Minions Killed
773
0
Camps Cleared
0
2,659,334
Distance Traveled
2,737,826
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
17,932
560
277
9
0
574,720
0
L
Kumbhakarna
13,845
433
53
2
0
561,310
11
W
Ares
14,573
455
57
2
0
572,821
6
W
Baron Samedi
14,943
467
136
4
0
544,048
2
L
He Bo
14,101
441
154
5
0
545,611
5
W
Bakasura
14,467
452
108
3
0
421,330
3
L
Serqet
14,066
440
158
5
0
619,244
0
W
Chaac
15,103
472
171
5
0
546,415
4
L
King Arthur
15,531
485
187
6
0
587,150
5
L
Ah Muzen Cab
15,554
486
221
7
0
424,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role