Player Matchup

Yu Huang
Yu Huang
Aqua_Boy01
Yu Huang
Level 99
God Stats
3W - 3L
1,508 SR
Queue Stats
176W - 115L
1,549 Elo+
Party 1
Jormungandr
Jormungandr
Janangel1012
Jormungandr
Level 65
God Stats
16W - 15L
1,442 SR
Queue Stats
228W - 273L
1,454 Elo+
Party 1
Chaac
Chaac
PulsePsycho87
Chaac
Level 124
God Stats
16W - 9L
1,580 SR
Queue Stats
506W - 364L
1,500 Elo+
Party 1
Team Averages
Level 96
1,510 SR
1,501 Elo+

VS

Team Averages
Level 88
1,513 SR
1,465 Elo+
Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
CantHiTME666737
Cerberus
Level 8
God Stats
3W - 3L
1,540 SR
Queue Stats
6W - 9L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Aqua_Boy01
Yu Huang
12
3 / 3 / 8
8,268
752
10,134
8,571
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Janangel1012
Jormungandr
13
3 / 2 / 9
8,863
806
7,752
6,902
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
9 / 0 / 6
9,706
882
12,454
9,623
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 5 / 2
7,606
691
7,393
12,760
11,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
 
Da Ji
12
3 / 5 / 1
7,082
644
7,782
9,014
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
10
0 / 5 / 4
6,864
624
4,050
14,293
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
15
Kills
5
5
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
5
2
0.6
L
Da Ji
 
Da Ji
3
5
1
0.7
W
Yu Huang
Aqua_Boy01
Yu Huang
3
3
8
2.33
L
Cerberus
0
5
4
0.4
W
Jormungandr
Janangel1012
Jormungandr
3
2
9
3.75
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
19,225
25,096
Taken
36,067
16,020
Mitigated
26,738
5,929
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,393
3,506
199
3,438
12,760
11,041
0
6,121
6,639
0
21,368
L
Da Ji
 
Da Ji
7,782
2,096
0
726
9,014
4,614
0
4,301
4,713
0
19,307
W
Yu Huang
Aqua_Boy01
Yu Huang
10,134
487
457
592
8,571
3,303
0
645
7,926
22,158
0
L
Cerberus
4,050
533
0
1,657
14,293
11,083
0
7,940
6,353
11,887
0
W
Jormungandr
Janangel1012
Jormungandr
7,752
1,680
0
689
6,902
7,416
52
1,292
5,610
19,107
0
W
12,454
3,520
0
4,191
9,623
5,301
135
2,350
7,273
0
35,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,837
Gold Earned
21,552
109
Minions Killed
86
5
Camps Cleared
4
629,318
Distance Traveled
555,073
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,606
691
32
3
1
202,962
2
L
Da Ji
7,082
644
22
2
3
185,922
2
W
Yu Huang
8,268
752
29
3
2
194,858
2
L
Cerberus
6,864
624
32
3
0
166,189
0
W
Jormungandr
8,863
806
18
2
0
208,295
1
W
Chaac
9,706
882
62
6
3
226,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role