Player Matchup

Fenrir
Fenrir
Gold II
BigFran96
Fenrir
Gold II
Level 160
God Stats
7W - 4L
1,619 SR
Queue Stats
148W - 142L
1,611 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
DYMP
Sylvanus
Gold IV
Level 105
God Stats
4W - 0L
1,760 SR
Queue Stats
390W - 381L
1,483 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
DukePanther
Baron Samedi
Gold III
Level 79
God Stats
2W - 2L
1,646 SR
Queue Stats
95W - 100L
1,481 MMR
Solo
Nu Wa
Nu Wa
Gold V
brais2222
Nu Wa
Gold V
Level 135
God Stats
4W - 0L
1,888 SR
Queue Stats
27W - 26L
1,450 MMR
Party 1
Rama
Rama
Platinum V
kαmi
Rama
Platinum V
Level 116
God Stats
2W - 2L
1,593 SR
Queue Stats
82W - 73L
1,723 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,701 SR
1,550 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,528 SR
1,550 MMR
Susano
Susano
Silver I
AHappyTeddyBearr
Susano
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,508 MMR
Solo
Chaac
Chaac
Gold V
DRyV
Chaac
Gold V
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,502 MMR
Solo
Atlas
Atlas
Platinum IV
SenShi2
Atlas
Platinum IV
Level 154
God Stats
15W - 14L
1,623 SR
Queue Stats
107W - 103L
1,769 MMR
Solo
Scylla
Scylla
Silver I
caulets
Scylla
Silver I
Level 105
God Stats
0W - 1L
1,427 SR
Queue Stats
9W - 11L
1,508 MMR
Solo
Neith
Neith
Gold II
josembr838
Neith
Gold II
Level 87
God Stats
42W - 25L
1,589 SR
Queue Stats
100W - 96L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigFran96
Fenrir
20
11 / 1 / 10
15,053
579
21,815
29,235
18,473
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
DYMP
Sylvanus
17
2 / 6 / 10
11,466
441
15,574
31,789
40,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
DukePanther
Baron Samedi
20
8 / 2 / 9
14,785
569
25,497
24,202
26,788
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
brais2222
Nu Wa
20
5 / 7 / 12
13,511
520
26,493
21,185
8,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
kαmi
Rama
20
4 / 4 / 8
15,780
607
16,985
22,335
9,456
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BastetKing ArthurAh Muzen CabBakasuraJing Wei

VS

Bans
IzanamiPoseidonKaliArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 7 / 4
14,477
557
29,918
34,613
15,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
DRyV
Chaac
16
0 / 6 / 4
10,943
421
12,862
32,049
23,869
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
SenShi2
Atlas
17
2 / 4 / 9
11,922
459
11,271
26,111
31,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
caulets
Scylla
17
3 / 7 / 11
11,218
431
12,343
18,788
8,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
18
3 / 6 / 6
12,164
468
22,023
24,827
12,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
54
30
Kills
20
20
Deaths
30
49
Assists
34
Player
Kills
Deaths
Assists
KDA
L
12
7
4
2
W
Fenrir
BigFran96
Fenrir
11
1
10
16
L
Chaac
DRyV
Chaac
0
6
4
0.33
W
Sylvanus
DYMP
Sylvanus
2
6
10
1.17
W
Baron Samedi
DukePanther
Baron Samedi
8
2
9
6.25
L
Atlas
SenShi2
Atlas
2
4
9
1.63
W
Nu Wa
brais2222
Nu Wa
5
7
12
1.57
L
Scylla
caulets
Scylla
3
7
11
1.21
L
Neith
3
6
6
1
W
Rama
kαmi
Rama
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,364
Damage
88,417
128,746
Taken
136,388
104,206
Mitigated
91,158
51,987
Healing
34,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,918
4,970
0
7,569
34,613
15,515
0
14,361
20,252
0
129,772
W
Fenrir
BigFran96
Fenrir
21,815
10,842
0
11,331
29,235
18,473
970
4,059
24,974
0
149,679
L
Chaac
DRyV
Chaac
12,862
1,765
0
5,351
32,049
23,869
0
20,415
11,545
0
81,892
W
Sylvanus
DYMP
Sylvanus
15,574
4,571
3,265
8,165
31,789
40,883
326
9,640
21,653
46,780
14,104
W
Baron Samedi
DukePanther
Baron Samedi
25,497
2,076
4,213
10,907
24,202
26,788
776
4,004
20,133
118,657
0
L
Atlas
SenShi2
Atlas
11,271
3,762
4,652
4,896
26,111
31,207
0
13,768
12,309
38,112
0
W
Nu Wa
brais2222
Nu Wa
26,493
5,243
288
4,183
21,185
8,606
3,321
3,586
17,377
140,068
0
L
Scylla
caulets
Scylla
12,343
1,640
247
2,887
18,788
8,072
0
8,277
10,511
71,026
0
L
Neith
22,023
9,333
0
8,813
24,827
12,495
1,259
9,054
15,766
0
143,940
W
Rama
kαmi
Rama
16,985
12,986
0
9,635
22,335
9,456
10,551
1,811
20,524
0
174,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,595
Gold Earned
60,724
828
Minions Killed
652
0
Camps Cleared
0
2,486,326
Distance Traveled
2,470,108
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
14,477
557
155
6
0
553,710
2
W
Fenrir
15,053
579
165
6
0
618,019
7
L
Chaac
10,943
421
134
5
0
488,243
7
W
Sylvanus
11,466
441
67
3
0
451,579
10
W
Baron Samedi
14,785
569
166
6
0
490,533
3
L
Atlas
11,922
459
49
2
0
517,919
10
W
Nu Wa
13,511
520
187
7
0
467,811
3
L
Scylla
11,218
431
105
4
0
466,563
10
L
Neith
12,164
468
209
8
0
443,673
1
W
Rama
15,780
607
243
9
0
458,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role