Player Matchup

Achilles
Achilles
Clock_Work95
Achilles
Level 108
God Stats
0W - 4L
1,285 SR
Queue Stats
92W - 146L
1,337 Elo+
Solo
Nemesis
Nemesis
JR00005
Nemesis
Level 59
God Stats
3W - 2L
1,315 SR
Queue Stats
287W - 335L
1,386 Elo+
Solo
Ullr
Ullr
LDR_COBRA
Ullr
Level 127
God Stats
1W - 5L
1,531 SR
Queue Stats
73W - 89L
1,486 Elo+
Party 1
Athena
Athena
LiLlY_Is_A_KiTtY
Athena
Level 109
God Stats
2W - 4L
1,255 SR
Queue Stats
72W - 89L
1,489 Elo+
Party 1
Sol
Sol
siescc
Sol
Level 122
God Stats
1W - 5L
1,622 SR
Queue Stats
58W - 78L
1,468 Elo+
Party 1
Team Averages
Level 105
1,401 SR
1,433 Elo+

VS

Team Averages
Level 120
1,624 SR
1,471 Elo+
Ares
Ares
Acc4alt
Ares
Level 101
God Stats
7W - 10L
1,466 SR
Queue Stats
73W - 85L
1,467 Elo+
Solo
Apollo
Apollo
Anggeel097
Apollo
Level 89
God Stats
2W - 1L
1,779 SR
Queue Stats
141W - 134L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
Drkwngduk559
Ao Kuang
Level 160
God Stats
2W - 3L
1,391 SR
Queue Stats
223W - 218L
1,455 Elo+
Solo
Ra
Ra
FENRIRS BLOOD
Ra
Level 122
God Stats
2W - 3L
1,729 SR
Queue Stats
433W - 473L
1,509 Elo+
Solo
Nemesis
Nemesis
Sanchez_YurDaddy
Nemesis
Level 128
God Stats
5W - 1L
1,753 SR
Queue Stats
162W - 153L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Clock_Work95
Achilles
14
2 / 3 / 1
8,999
500
11,335
16,726
13,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
JR00005
Nemesis
15
3 / 5 / 3
9,419
523
9,301
17,745
8,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
14
4 / 4 / 6
8,709
484
11,326
12,676
5,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 3 / 4
9,219
512
7,166
18,149
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
siescc
Sol
15
5 / 5 / 4
9,665
537
15,607
15,055
5,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Acc4alt
Ares
13
3 / 5 / 9
8,454
470
11,383
20,312
19,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Anggeel097
Apollo
15
4 / 4 / 4
9,492
527
8,586
12,647
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Drkwngduk559
Ao Kuang
16
3 / 3 / 4
10,029
557
11,719
19,120
15,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 6 / 6
9,350
519
10,842
15,315
7,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 5
10,642
591
10,673
16,474
9,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
20
Kills
20
20
Deaths
20
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ares
Acc4alt
Ares
3
5
9
1.5
W
Apollo
Anggeel097
Apollo
4
4
4
1.5
L
Achilles
Clock_Work95
Achilles
2
3
1
0.83
W
Ao Kuang
Drkwngduk559
Ao Kuang
3
3
4
1.67
W
3
6
6
1
L
Nemesis
JR00005
Nemesis
3
5
3
0.9
L
Ullr
4
4
6
1.75
L
6
3
4
2.67
W
7
2
5
4.75
L
Sol
siescc
Sol
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,735
Damage
53,203
80,351
Taken
83,868
45,046
Mitigated
57,640
23,790
Healing
30,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Acc4alt
Ares
11,383
644
267
2,403
20,312
19,408
0
7,498
11,615
38,869
0
W
Apollo
Anggeel097
Apollo
8,586
5,798
0
2,275
12,647
5,330
3,152
3,235
9,412
0
66,872
L
Achilles
Clock_Work95
Achilles
11,335
4,572
0
4,181
16,726
13,560
984
6,964
9,762
0
64,592
W
Ao Kuang
Drkwngduk559
Ao Kuang
11,719
3,209
0
11,960
19,120
15,503
186
0
19,120
57,091
8,702
W
10,842
1,302
1,467
3,822
15,315
7,509
0
9,592
5,723
72,952
0
L
Nemesis
JR00005
Nemesis
9,301
3,748
0
5,032
17,745
8,297
0
5,453
12,292
0
65,109
L
Ullr
11,326
5,323
0
923
12,676
5,120
1,961
5,596
7,080
0
56,177
L
7,166
2,409
550
6,830
18,149
12,237
349
8,620
9,529
22,940
0
W
10,673
5,713
0
8,364
16,474
9,890
0
2,448
14,026
0
81,941
L
Sol
siescc
Sol
15,607
7,136
0
6,274
15,055
5,832
3,074
5,978
9,077
86,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,011
Gold Earned
47,967
416
Minions Killed
495
0
Camps Cleared
0
1,605,245
Distance Traveled
1,734,326
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,454
470
41
2
0
347,881
2
W
Apollo
9,492
527
111
6
0
330,880
0
L
Achilles
8,999
500
96
5
0
301,657
3
W
Ao Kuang
10,029
557
92
5
0
324,713
7
W
Ra
9,350
519
117
7
0
312,111
5
L
Nemesis
9,419
523
99
6
0
402,433
3
L
Ullr
8,709
484
66
4
0
287,612
4
L
Athena
9,219
512
35
2
0
325,426
3
W
Nemesis
10,642
591
134
7
0
418,741
1
L
Sol
9,665
537
120
7
0
288,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role