Player Matchup

Fenrir
Fenrir
Anuel aa8788
Fenrir
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
209W - 205L
1,242 Elo+
Solo
Janus
Janus
GoingBuzzard457
Janus
Level 68
God Stats
3W - 11L
1,277 SR
Queue Stats
193W - 230L
1,273 Elo+
Party 1
Skadi
Skadi
Houston_Ninja-_-
Skadi
Level 49
God Stats
2W - 2L
1,273 SR
Queue Stats
13W - 23L
1,298 Elo+
Solo
Cthulhu
Cthulhu
NoisyFeather956
Cthulhu
Level 66
God Stats
3W - 3L
1,335 SR
Queue Stats
171W - 192L
1,334 Elo+
Solo
King Arthur
King Arthur
Twitch Yaaab
King Arthur
Level 120
God Stats
2W - 3L
1,496 SR
Queue Stats
62W - 54L
1,450 Elo+
Party 1
Team Averages
Level 74
1,376 SR
1,319 Elo+

VS

Team Averages
Level 67
1,428 SR
1,343 Elo+
Cernunnos
Cernunnos
Barto Senpai
Cernunnos
Level 68
God Stats
15W - 18L
1,437 SR
Queue Stats
451W - 518L
1,263 Elo+
Party 2
Bellona
Bellona
Pure Hunterr11
Bellona
Level 57
God Stats
4W - 4L
1,500 SR
Queue Stats
105W - 109L
1,319 Elo+
Solo
Amaterasu
Amaterasu
Rose_Taiji3718
Amaterasu
Level 64
God Stats
7W - 6L
1,512 SR
Queue Stats
203W - 237L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
Von Religion
Baron Samedi
Level 67
God Stats
7W - 8L
1,423 SR
Queue Stats
151W - 162L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
savage pluck
Kuzenbo
Level 77
God Stats
8W - 4L
1,270 SR
Queue Stats
152W - 188L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 3
8,301
553
7,463
13,511
6,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 4 / 3
7,514
501
4,186
7,487
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 3
6,483
432
5,781
10,407
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 1 / 1
7,024
468
6,864
8,960
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
Twitch Yaaab
King Arthur
14
4 / 0 / 1
8,796
586
11,312
13,402
14,507
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Barto Senpai
Cernunnos
11
1 / 1 / 1
6,547
436
6,246
7,011
2,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 0
6,244
416
7,890
10,829
11,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Rose_Taiji3718
Amaterasu
12
2 / 3 / 2
7,278
485
3,557
14,335
6,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Von Religion
Baron Samedi
13
6 / 3 / 1
7,929
529
10,295
8,158
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
savage pluck
Kuzenbo
11
0 / 0 / 3
6,964
464
4,652
14,783
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
9
Kills
9
9
Deaths
9
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
3
2.25
L
Cernunnos
Barto Senpai
Cernunnos
1
1
1
1.5
W
1
4
3
0.63
W
0
2
3
0.75
W
1
1
1
1.5
L
0
2
0
0
L
Amaterasu
Rose_Taiji3718
Amaterasu
2
3
2
1
W
King Arthur
Twitch Yaaab
King Arthur
4
0
1
4.5
L
Baron Samedi
Von Religion
Baron Samedi
6
3
1
2.17
L
Kuzenbo
savage pluck
Kuzenbo
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,606
Damage
32,640
53,767
Taken
55,116
34,047
Mitigated
41,624
13,444
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,463
1,951
0
2,204
13,511
6,391
0
3,133
10,378
0
66,693
L
Cernunnos
Barto Senpai
Cernunnos
6,246
2,547
615
1,417
7,011
2,872
0
2,612
4,399
0
47,279
W
4,186
78
0
846
7,487
2,755
1,056
6,044
1,443
41,651
0
W
5,781
3,028
0
3,801
10,407
3,567
445
4,286
6,121
0
34,780
W
6,864
171
371
1,818
8,960
6,827
0
1,248
7,712
40,080
0
L
7,890
3,255
0
1,060
10,829
11,878
0
0
10,829
0
30,960
L
Amaterasu
Rose_Taiji3718
Amaterasu
3,557
1,146
0
1,636
14,335
6,768
0
1,644
12,691
0
59,835
W
King Arthur
Twitch Yaaab
King Arthur
11,312
2,422
0
4,404
13,402
14,507
184
236
13,166
0
61,003
L
Baron Samedi
Von Religion
Baron Samedi
10,295
611
362
1,969
8,158
4,387
643
1,975
6,183
44,752
0
L
Kuzenbo
savage pluck
Kuzenbo
4,652
1,901
0
3,343
14,783
15,719
0
4,819
9,964
23,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,118
Gold Earned
34,962
379
Minions Killed
278
0
Camps Cleared
0
1,468,514
Distance Traveled
1,410,752
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,301
553
105
7
0
340,239
0
L
Cernunnos
6,547
436
70
5
0
237,065
2
W
Janus
7,514
501
75
5
0
270,545
1
W
Skadi
6,483
432
58
4
0
269,009
1
W
Cthulhu
7,024
468
46
3
0
302,331
1
L
Bellona
6,244
416
40
3
0
320,919
2
L
Amaterasu
7,278
485
86
6
0
304,025
0
W
King Arthur
8,796
586
95
6
0
286,390
5
L
Baron Samedi
7,929
529
53
4
0
254,138
5
L
Kuzenbo
6,964
464
29
2
0
294,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role