Player Matchup

Bacchus
Bacchus
Codymandude
Bacchus
Level 129
God Stats
4W - 2L
1,559 SR
Queue Stats
98W - 87L
1,498 Elo+
Party 3
Baron Samedi
Baron Samedi
NastyBasket
Baron Samedi
Level 45
God Stats
2W - 1L
1,536 SR
Queue Stats
2W - 3L
1,507 Elo+
Party 4
Nike
Nike
NeNeKappalot
Nike
Level 61
God Stats
3W - 0L
1,773 SR
Queue Stats
17W - 15L
1,513 Elo+
Party 4
Nemesis
Nemesis
TheMoistLeaf
Nemesis
Level 100
God Stats
18W - 5L
1,737 SR
Queue Stats
111W - 114L
1,464 Elo+
Party 4
Chaac
Chaac
itouchhim
Chaac
Level 159
God Stats
2W - 2L
1,455 SR
Queue Stats
96W - 102L
1,495 Elo+
Party 3
Team Averages
Level 99
1,612 SR
1,495 Elo+

VS

Team Averages
Level 103
1,544 SR
1,564 Elo+
Khepri
Khepri
DrSuGMa3243344
Khepri
Level 104
God Stats
3W - 1L
1,767 SR
Queue Stats
203W - 192L
1,583 Elo+
Party 2
Nemesis
Nemesis
MegaDende
Nemesis
Level 46
God Stats
2W - 5L
1,450 SR
Queue Stats
218W - 256L
1,463 Elo+
Solo
Chaac
Chaac
OdinDiego
Chaac
Level 119
God Stats
7W - 10L
1,411 SR
Queue Stats
419W - 428L
1,561 Elo+
Party 1
Zhong Kui
Zhong Kui
ZEN_BANE
Zhong Kui
Level 159
God Stats
10W - 9L
1,450 SR
Queue Stats
329W - 339L
1,526 Elo+
Party 1
Anhur
Anhur
cpetti
Anhur
Level 85
God Stats
9W - 4L
1,642 SR
Queue Stats
76W - 44L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Codymandude
Bacchus
10
6 / 0 / 4
7,038
587
4,808
8,901
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
NastyBasket
Baron Samedi
12
4 / 1 / 6
6,947
579
5,967
5,374
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 4
7,188
599
5,561
8,254
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
TheMoistLeaf
Nemesis
13
3 / 2 / 5
7,263
605
7,536
8,926
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
itouchhim
Chaac
11
3 / 2 / 6
6,996
583
9,533
11,313
4,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,526
461
2,154
12,463
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
MegaDende
Nemesis
7
0 / 5 / 2
5,103
425
2,142
10,787
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
OdinDiego
Chaac
12
3 / 3 / 1
7,078
590
8,045
11,811
7,794
Zhong Kui
ZEN_BANE
Zhong Kui
10
1 / 4 / 1
6,192
516
4,498
8,927
5,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
cpetti
Anhur
9
2 / 3 / 0
5,983
499
5,329
8,354
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
17
Kills
6
6
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Codymandude
Bacchus
6
0
4
8
L
0
4
3
0.38
L
Nemesis
MegaDende
Nemesis
0
5
2
0.2
W
Baron Samedi
NastyBasket
Baron Samedi
4
1
6
7
W
1
1
4
3
L
Chaac
OdinDiego
Chaac
3
3
1
1.17
W
Nemesis
TheMoistLeaf
Nemesis
3
2
5
2.75
L
Zhong Kui
ZEN_BANE
Zhong Kui
1
4
1
0.38
L
Anhur
cpetti
Anhur
2
3
0
0.67
W
Chaac
itouchhim
Chaac
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,405
Damage
22,168
42,768
Taken
52,342
29,285
Mitigated
28,123
12,106
Healing
12,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Codymandude
Bacchus
4,808
1,053
0
1,641
8,901
10,025
64
1,003
7,851
19,325
0
L
2,154
428
64
3,020
12,463
8,603
0
3,277
9,153
15,288
0
L
Nemesis
MegaDende
Nemesis
2,142
571
0
762
10,787
3,549
0
2,511
8,276
0
25,590
W
Baron Samedi
NastyBasket
Baron Samedi
5,967
506
664
2,232
5,374
2,721
315
1,711
3,498
39,675
0
W
5,561
1,333
0
1,966
8,254
8,577
436
38
8,216
0
44,457
L
Chaac
OdinDiego
Chaac
8,045
2,240
0
4,277
11,811
7,794
0
1,073
10,146
0
53,802
W
Nemesis
TheMoistLeaf
Nemesis
7,536
4,151
0
1,194
8,926
3,274
620
2,382
6,394
0
60,027
L
Zhong Kui
ZEN_BANE
Zhong Kui
4,498
518
0
2,796
8,927
5,501
0
2,562
6,365
36,646
0
L
Anhur
cpetti
Anhur
5,329
3,055
0
1,711
8,354
2,676
26
1,352
7,002
0
37,101
W
Chaac
itouchhim
Chaac
9,533
2,989
0
4,409
11,313
4,688
231
1,156
10,157
0
44,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
29,882
341
Minions Killed
293
0
Camps Cleared
0
1,279,797
Distance Traveled
1,183,974
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,038
587
31
3
0
241,349
0
L
Khepri
5,526
461
22
2
0
245,130
3
L
Nemesis
5,103
425
39
3
0
230,362
2
W
Baron Samedi
6,947
579
56
5
0
244,809
2
W
Nike
7,188
599
85
7
0
247,461
0
L
Chaac
7,078
590
94
8
0
253,078
0
W
Nemesis
7,263
605
98
8
0
291,328
3
L
Zhong Kui
6,192
516
82
7
0
242,076
4
L
Anhur
5,983
499
56
5
0
213,328
1
W
Chaac
6,996
583
71
6
0
254,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role