Player Matchup

Hun Batz
Hun Batz
DarkNeokuma
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,264 Elo+
Party 1
Heimdallr
Heimdallr
IIRugby17II
Heimdallr
Level 18
God Stats
0W - 1L
1,347 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
LayeredAcorn600
Ymir
Level 8
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
MandingaBell76
Chaac
Level 54
God Stats
0W - 1L
1,148 SR
Queue Stats
0W - 2L
1,271 Elo+
Party 1
Kukulkan
Kukulkan
ninjaSPARTANass
Kukulkan
Level 39
God Stats
1W - 4L
1,500 SR
Queue Stats
86W - 114L
1,343 Elo+
Solo
Team Averages
Level 49
1,404 SR
1,376 Elo+

VS

Team Averages
Level 70
1,433 SR
1,389 Elo+
Merlin
Merlin
Gold_Luppichini
Merlin
Level 135
God Stats
6W - 6L
1,560 SR
Queue Stats
419W - 431L
1,431 Elo+
Solo
Horus
Horus
ORyu-jinO
Horus
Level 41
God Stats
5W - 8L
1,257 SR
Queue Stats
30W - 43L
1,363 Elo+
Party 2
Mulan
Mulan
im_Dirty_Dan696
Mulan
Level 65
God Stats
12W - 9L
1,546 SR
Queue Stats
121W - 148L
1,384 Elo+
Party 2
Izanami
Izanami
phillipacup
Izanami
Level 63
God Stats
2W - 3L
1,300 SR
Queue Stats
103W - 127L
1,373 Elo+
Party 2
Thanatos
Thanatos
tweetweetrapbird
Thanatos
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
121W - 132L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DarkNeokuma
Hun Batz
11
2 / 3 / 1
6,682
445
5,653
12,599
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
IIRugby17II
Heimdallr
7
0 / 7 / 1
5,331
355
1,582
11,370
2,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,835
389
1,990
9,646
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 0
6,768
451
6,501
12,755
7,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
11
1 / 2 / 1
6,829
455
4,870
8,088
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,437
562
4,748
8,697
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
ORyu-jinO
Horus
11
0 / 0 / 8
7,497
500
2,752
6,549
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 0 / 2
8,440
563
9,103
10,933
7,101
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
phillipacup
Izanami
14
10 / 0 / 2
8,941
596
11,080
6,186
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 2 / 0
7,901
527
10,411
11,570
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
21
21
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DarkNeokuma
Hun Batz
2
3
1
0.83
W
2
1
2
3
L
Heimdallr
IIRugby17II
Heimdallr
0
7
1
0.07
L
0
5
1
0.1
L
0
4
0
0
W
Horus
ORyu-jinO
Horus
0
0
8
4
W
2
0
2
3
L
Kukulkan
1
2
1
0.75
W
Izanami
phillipacup
Izanami
10
0
2
11
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,596
Damage
38,094
54,458
Taken
43,935
21,236
Mitigated
24,185
8,122
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DarkNeokuma
Hun Batz
5,653
2,127
0
3,308
12,599
3,923
0
1,864
10,735
0
41,963
W
4,748
82
0
1,600
8,697
3,490
539
1,308
7,389
74,918
0
L
Heimdallr
IIRugby17II
Heimdallr
1,582
725
0
514
11,370
2,519
0
0
11,370
0
19,770
L
1,990
335
0
228
9,646
5,462
0
0
9,646
15,454
0
L
6,501
313
0
3,572
12,755
7,615
0
1,158
11,597
0
46,358
W
Horus
ORyu-jinO
Horus
2,752
1,168
377
2,254
6,549
5,105
312
2,109
4,440
0
17,386
W
9,103
764
0
2,392
10,933
7,101
136
0
10,933
0
56,509
L
Kukulkan
4,870
118
0
500
8,088
1,717
0
1,726
6,362
46,958
0
W
Izanami
phillipacup
Izanami
11,080
6,903
0
3,921
6,186
2,503
558
1,162
5,024
0
73,889
W
10,411
3,400
0
10,264
11,570
5,986
0
2,281
9,289
0
57,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
41,216
272
Minions Killed
483
0
Camps Cleared
0
1,361,567
Distance Traveled
1,432,800
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,682
445
63
4
0
302,420
1
W
Merlin
8,437
562
138
9
0
277,729
6
L
Heimdallr
5,331
355
31
2
0
245,469
0
L
Ymir
5,835
389
16
1
0
266,187
0
L
Chaac
6,768
451
71
5
0
285,881
0
W
Horus
7,497
500
28
2
0
293,106
6
W
Mulan
8,440
563
110
7
0
283,936
2
L
Kukulkan
6,829
455
91
6
0
261,610
7
W
Izanami
8,941
596
121
8
0
267,402
0
W
Thanatos
7,901
527
86
6
0
310,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role