Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Ayan0X
Ra
Level 4
God Stats
5W - 2L
1,721 SR
Queue Stats
7W - 4L
1,678 Elo+
Party 1
Aphrodite
Aphrodite
HaileebeHere
Aphrodite
Level 5
God Stats
10W - 9L
1,502 SR
Queue Stats
14W - 20L
1,449 Elo+
Party 2
Rama
Rama
Kevindino
Rama
Level 119
God Stats
9W - 5L
1,703 SR
Queue Stats
51W - 49L
1,670 Elo+
Party 2
Tyr
Tyr
Puepuex
Tyr
Level 64
God Stats
3W - 3L
1,387 SR
Queue Stats
10W - 11L
1,471 Elo+
Party 2
Team Averages
Level 56
1,562 SR
1,554 Elo+

VS

Team Averages
Level 43
1,467 SR
1,329 Elo+
Odin
Odin
Decbeard
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,312 Elo+
Party 3
Chang'e
Chang'e
InvasiveCrab
Chang'e
Level 67
God Stats
3W - 7L
1,390 SR
Queue Stats
10W - 23L
1,280 Elo+
Party 3
Geb
Geb
Jenkeye
Geb
Level 13
God Stats
2W - 5L
1,467 SR
Queue Stats
3W - 15L
1,174 Elo+
Party 3
Ra
Ra
PirateCasper
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
Syreys
Neith
Level 124
God Stats
4W - 8L
1,475 SR
Queue Stats
63W - 67L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
5 / 1 / 19
11,742
1,174
12,610
12,181
20,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
17
3 / 2 / 24
10,990
1,099
12,590
5,986
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
HaileebeHere
Aphrodite
17
2 / 1 / 20
10,651
1,065
4,946
7,567
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
19
17 / 0 / 15
12,898
1,290
36,255
13,541
7,281
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
18
8 / 0 / 17
11,769
1,177
16,082
9,901
9,659
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

348

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 6 / 3
9,822
982
9,747
23,287
17,399
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
InvasiveCrab
Chang'e
15
0 / 8 / 4
9,915
992
7,639
21,523
10,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
14
0 / 1 / 0
8,610
861
0
1,100
483
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 13 / 3
9,341
934
6,389
18,035
8,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Syreys
Neith
15
3 / 7 / 1
10,409
1,041
18,372
25,423
12,105
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
15
35
Kills
4
4
Deaths
35
95
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
19
14.5
W
Ra
3
2
24
7.5
L
Odin
1
6
3
0.42
W
Aphrodite
HaileebeHere
Aphrodite
2
1
20
12
L
Chang'e
InvasiveCrab
Chang'e
0
8
4
0.25
L
Geb
0
1
0
0
W
Rama
17
0
15
24.5
L
0
13
3
0.12
W
Tyr
8
0
17
16.5
L
Neith
Syreys
Neith
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,483
Damage
42,147
49,176
Taken
89,368
45,912
Mitigated
48,197
19,131
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,610
1,189
756
1,264
12,181
20,919
0
3,122
9,059
24,916
0
W
Ra
12,590
1,629
1,182
143
5,986
3,176
0
1,679
4,307
32,326
0
L
Odin
9,747
4,300
0
60
23,287
17,399
0
9,021
14,004
0
16,140
W
Aphrodite
HaileebeHere
Aphrodite
4,946
513
4,738
3,632
7,567
4,877
0
1,735
5,832
10,052
0
L
Chang'e
InvasiveCrab
Chang'e
7,639
183
2,014
4,069
21,523
10,149
0
9,645
11,582
35,727
0
L
Geb
0
0
0
0
1,100
483
0
165
935
208
0
W
Rama
36,255
28,489
0
4,372
13,541
7,281
0
4,948
8,593
0
61,803
L
6,389
2,002
1,259
131
18,035
8,061
0
3,709
14,224
14,226
0
W
Tyr
16,082
2,431
0
3,044
9,901
9,659
0
2,544
7,357
0
28,999
L
Neith
Syreys
Neith
18,372
8,924
0
3,122
25,423
12,105
0
6,714
18,477
0
37,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,050
Gold Earned
48,097
191
Minions Killed
130
3
Camps Cleared
3
1,088,716
Distance Traveled
640,379
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,742
1,174
18
2
1
239,994
0
W
Ra
10,990
1,099
54
5
0
172,649
0
L
Odin
9,822
982
21
2
1
165,252
0
W
Aphrodite
10,651
1,065
24
2
0
241,592
0
L
Chang'e
9,915
992
61
6
2
182,721
0
L
Geb
8,610
861
0
0
0
16,006
0
W
Rama
12,898
1,290
59
6
1
205,971
0
L
Ra
9,341
934
15
2
0
123,809
1
W
Tyr
11,769
1,177
36
4
1
228,510
0
L
Neith
10,409
1,041
33
3
0
152,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role