Player Matchup

Anubis
Anubis
FALCON DARTH
Anubis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,370 Elo+
Party 1
Cerberus
Cerberus
MICTLAN WNH
Cerberus
Level 26
God Stats
1W - 3L
1,681 SR
Queue Stats
1W - 5L
1,342 Elo+
Party 1
Sol
Sol
SNELL_33
Sol
Level 124
God Stats
3W - 2L
1,096 SR
Queue Stats
31W - 36L
1,351 Elo+
Solo
Cthulhu
Cthulhu
av1s1984
Cthulhu
Level 8
God Stats
1W - 2L
1,681 SR
Queue Stats
1W - 6L
1,342 Elo+
Party 1
Thor
Thor
ermcat
Thor
Level 125
God Stats
0W - 1L
1,696 SR
Queue Stats
7W - 4L
1,673 Elo+
Solo
Team Averages
Level 70
1,530 SR
1,415 Elo+

VS

Team Averages
Level 122
1,447 SR
1,445 Elo+
Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Cannabliss-0
Neith
Level 124
God Stats
9W - 10L
1,356 SR
Queue Stats
30W - 29L
1,443 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CelticHeroOfTime
Cu Chulainn
Level 118
God Stats
262W - 220L
1,529 SR
Queue Stats
587W - 612L
1,433 Elo+
Party 2
Eset
Eset
FunkyMonk_13
Eset
Level 102
God Stats
28W - 30L
1,250 SR
Queue Stats
146W - 171L
1,371 Elo+
Solo
Athena
Athena
LoI_im_Adopted
Athena
Level 143
God Stats
4W - 7L
1,603 SR
Queue Stats
523W - 551L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 8 / 6
9,264
441
7,454
19,194
9,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
MICTLAN WNH
Cerberus
12
0 / 10 / 0
7,855
374
2,620
23,886
19,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
0 / 1 / 0
10,710
510
6,569
15,747
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
av1s1984
Cthulhu
11
0 / 7 / 0
7,838
373
4,266
19,692
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
ermcat
Thor
16
6 / 5 / 2
10,104
481
11,960
17,327
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
6 / 3 / 7
11,076
527
11,482
18,582
8,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
11 / 0 / 11
12,202
581
23,649
11,205
5,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cu Chulainn
CelticHeroOfTime
Cu Chulainn
18
0 / 0 / 5
11,224
534
9,874
13,478
12,182
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
7 / 5 / 11
11,480
547
17,268
10,257
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 0 / 15
12,080
575
12,381
13,961
15,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
80
8
Kills
31
31
Deaths
8
8
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
3
7
3.17
W
11
0
11
16.5
W
Cu Chulainn
CelticHeroOfTime
Cu Chulainn
0
0
5
2.5
L
Anubis
2
8
6
0.63
W
7
5
11
2.5
W
7
0
15
14.5
L
Cerberus
MICTLAN WNH
Cerberus
0
10
0
0
L
0
1
0
0
L
Cthulhu
av1s1984
Cthulhu
0
7
0
0
L
Thor
ermcat
Thor
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,869
Damage
74,654
95,846
Taken
67,483
59,213
Mitigated
45,268
26,933
Healing
30,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,482
3,686
0
15,657
18,582
8,210
752
3,585
14,997
0
89,061
W
23,649
14,213
0
3,975
11,205
5,873
2,234
3,419
7,786
0
120,795
W
Cu Chulainn
CelticHeroOfTime
Cu Chulainn
9,874
742
0
2,544
13,478
12,182
987
6,527
6,951
0
87,226
L
Anubis
7,454
368
476
6,897
19,194
9,106
1,188
8,377
10,331
50,174
0
W
17,268
1,461
1,286
1,713
10,257
3,740
974
2,878
7,379
69,281
0
W
12,381
3,281
228
5,153
13,961
15,263
1,130
4,815
9,146
46,611
0
L
Cerberus
MICTLAN WNH
Cerberus
2,620
491
0
3,070
23,886
19,657
0
9,042
14,712
32,714
0
L
6,569
2,246
0
11,772
15,747
6,224
560
1,058
14,647
95,844
0
L
Cthulhu
av1s1984
Cthulhu
4,266
507
426
482
19,692
17,092
0
5,618
14,034
28,859
0
L
Thor
ermcat
Thor
11,960
2,639
0
3,810
17,327
7,134
739
4,558
12,473
0
78,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,771
Gold Earned
58,062
465
Minions Killed
584
0
Camps Cleared
0
1,646,429
Distance Traveled
1,974,084
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,076
527
106
5
0
417,010
0
W
Neith
12,202
581
149
7
0
336,947
0
W
Cu Chulainn
11,224
534
160
8
0
412,005
6
L
Anubis
9,264
441
73
3
0
291,479
0
W
Eset
11,480
547
107
5
0
382,989
3
W
Athena
12,080
575
62
3
0
425,133
4
L
Cerberus
7,855
374
56
3
0
313,090
0
L
Sol
10,710
510
175
8
0
353,201
4
L
Cthulhu
7,838
373
46
2
0
316,480
1
L
Thor
10,104
481
115
5
0
372,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role