Player Matchup

Mulan
Mulan
Diamond II
Toakah
Mulan
Diamond II
Level 158
God Stats
11W - 1L
2,087 SR
Queue Stats
29W - 3L
2,741 MMR
Party 2
Olorun
Olorun
Diamond II
emitpain
Olorun
Diamond II
Level 150
God Stats
10W - 0L
2,087 SR
Queue Stats
29W - 3L
2,741 MMR
Party 2
Chaac
Chaac
Grandmaster
Ąsuna
Chaac
Grandmaster
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 12L
2,976 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,892 SR
2,820 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,709 SR
2,501 MMR
Jing Wei
Jing Wei
Diamond II
Resecutor
Jing Wei
Diamond II
Level 160
God Stats
8W - 5L
1,712 SR
Queue Stats
52W - 40L
2,593 MMR
Party 1
Zeus
Zeus
Diamond II
Tschazam
Zeus
Diamond II
Level 68
God Stats
57W - 39L
1,729 SR
Queue Stats
220W - 237L
2,492 MMR
Solo
Jormungandr
Jormungandr
Diamond II
humble_pride19
Jormungandr
Diamond II
Level 107
God Stats
31W - 25L
1,687 SR
Queue Stats
52W - 45L
2,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Toakah
Mulan
16
2 / 0 / 8
11,358
668
20,451
25,549
31,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
emitpain
Olorun
17
7 / 0 / 3
12,340
726
35,057
18,313
10,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
Ąsuna
Chaac
15
2 / 2 / 7
11,579
681
9,500
29,424
38,222
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AtlasPersephoneGuan YuAchillesThoth

VS

Bans
BastetSylvanusHorusCabrakanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Resecutor
Jing Wei
14
1 / 4 / 1
9,876
581
15,188
23,380
11,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
15
1 / 5 / 0
10,765
633
23,119
21,208
15,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
humble_pride19
Jormungandr
14
0 / 2 / 2
9,590
564
15,321
27,994
31,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Resecutor
Jing Wei
1
4
1
0.38
W
Mulan
Toakah
Mulan
2
0
8
6
L
Zeus
1
5
0
0.2
W
Olorun
emitpain
Olorun
7
0
3
8.5
L
Jormungandr
humble_pride19
Jormungandr
0
2
2
0.5
W
Chaac
Ąsuna
Chaac
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,008
Damage
53,628
73,286
Taken
72,582
80,632
Mitigated
57,991
34,380
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Resecutor
Jing Wei
15,188
11,584
0
3,246
23,380
11,036
29
13,801
9,279
0
55,710
W
Mulan
Toakah
Mulan
20,451
2,356
1,649
10,695
25,549
31,595
33
13,546
12,003
0
39,321
L
Zeus
23,119
2,238
682
4,176
21,208
15,374
0
5,402
15,430
50,184
0
W
Olorun
emitpain
Olorun
35,057
21,853
1,105
10,531
18,313
10,815
2,603
10,513
7,800
98,759
0
L
Jormungandr
humble_pride19
Jormungandr
15,321
3,731
0
4,127
27,994
31,581
0
16,278
11,069
34,593
0
W
Chaac
Ąsuna
Chaac
9,500
1,888
896
9,504
29,424
38,222
566
14,882
14,542
0
30,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
30,231
208
Minions Killed
184
8
Camps Cleared
7
986,704
Distance Traveled
909,946
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,876
581
74
4
4
324,879
4
W
Mulan
11,358
668
39
2
1
339,977
2
L
Zeus
10,765
633
59
3
2
285,571
2
W
Olorun
12,340
726
121
7
5
326,611
3
L
Jormungandr
9,590
564
51
3
1
299,496
3
W
Chaac
11,579
681
48
3
2
320,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role