Player Matchup

Tyr
Tyr
ChromaticOmen
Tyr
Level 132
God Stats
0W - 2L
1,438 SR
Queue Stats
23W - 14L
1,678 Elo+
Party 1
King Arthur
King Arthur
Thoya380
King Arthur
Level 147
God Stats
0W - 1L
1,739 SR
Queue Stats
45W - 36L
1,645 Elo+
Party 1
Kukulkan
Kukulkan
ixSquiiDxi
Kukulkan
Level 79
God Stats
0W - 1L
1,466 SR
Queue Stats
3W - 6L
1,356 Elo+
Party 1
Team Averages
Level 119
1,547 SR
1,560 Elo+

VS

Team Averages
Level 28
1,820 SR
1,642 Elo+
Ne Zha
Ne Zha
MNA04
Ne Zha
Level 27
God Stats
16W - 2L
1,928 SR
Queue Stats
93W - 58L
1,700 Elo+
Party 2
Thor
Thor
TinyToez
Thor
Level 35
God Stats
4W - 2L
1,728 SR
Queue Stats
166W - 96L
1,709 Elo+
Party 2
Fenrir
Fenrir
fatherdougg
Fenrir
Level 23
God Stats
11W - 6L
1,803 SR
Queue Stats
92W - 66L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 5 / 4
13,326
784
15,912
22,286
29,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Thoya380
King Arthur
17
2 / 5 / 11
11,810
695
11,593
22,123
37,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
ixSquiiDxi
Kukulkan
15
3 / 9 / 6
11,530
678
9,867
19,246
8,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MNA04
Ne Zha
17
3 / 3 / 14
11,886
699
17,450
16,451
8,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
15
1 / 8 / 15
11,296
664
12,175
18,446
9,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
19
15 / 3 / 3
13,731
808
27,921
18,170
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
14
Kills
19
19
Deaths
14
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
9
5
4
2.2
W
Ne Zha
MNA04
Ne Zha
3
3
14
3.33
L
King Arthur
Thoya380
King Arthur
2
5
11
1.5
W
Thor
1
8
15
1.06
W
Fenrir
15
3
3
5.5
L
Kukulkan
ixSquiiDxi
Kukulkan
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
57,546
63,655
Taken
53,067
76,127
Mitigated
31,770
7,276
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,912
4,154
0
3,966
22,286
29,614
0
122
21,771
0
43,475
W
Ne Zha
MNA04
Ne Zha
17,450
5,224
264
7,348
16,451
8,068
568
1,645
14,548
0
59,577
L
King Arthur
Thoya380
King Arthur
11,593
1,875
606
2,559
22,123
37,946
0
190
21,340
0
32,652
W
Thor
12,175
3,449
0
311
18,446
9,897
981
5,406
12,743
0
30,889
W
Fenrir
27,921
9,394
0
5,619
18,170
13,805
621
3,118
14,709
0
55,223
L
Kukulkan
ixSquiiDxi
Kukulkan
9,867
590
0
145
19,246
8,567
0
514
18,381
46,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
36,913
171
Minions Killed
168
9
Camps Cleared
7
890,606
Distance Traveled
895,386
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,326
784
63
4
2
319,329
4
W
Ne Zha
11,886
699
64
4
0
326,773
1
L
King Arthur
11,810
695
35
2
1
307,941
11
W
Thor
11,296
664
48
3
2
258,742
5
W
Fenrir
13,731
808
56
3
5
309,871
2
L
Kukulkan
11,530
678
73
4
6
263,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role