Player Matchup

Sobek
Sobek
ThisGameIsMyLife
Sobek
Level 156
God Stats
3W - 5L
1,537 SR
Queue Stats
297W - 295L
1,540 Elo+
Party 1
Discordia
Discordia
mondank
Discordia
Level 149
God Stats
21W - 17L
1,556 SR
Queue Stats
215W - 172L
1,559 Elo+
Party 1
Tyr
Tyr
mondankbuster
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
940 Elo+
Party 1
Team Averages
Level 104
1,531 SR
1,347 Elo+

VS

Team Averages
Level 102
1,528 SR
1,368 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RAPID-STEALTH
Baron Samedi
Level 96
God Stats
4W - 4L
1,500 SR
Queue Stats
17W - 21L
1,316 Elo+
Party 2
Sylvanus
Sylvanus
iamphase
Sylvanus
Level 66
God Stats
2W - 6L
1,583 SR
Queue Stats
47W - 65L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 8
8,080
808
6,737
12,110
8,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
mondank
Discordia
10
1 / 3 / 12
7,170
717
5,965
7,035
3,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
11 / 0 / 5
8,986
899
16,690
13,447
12,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 6 / 0
7,194
719
7,393
10,363
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
RAPID-STEALTH
Baron Samedi
9
0 / 6 / 2
6,104
610
2,985
10,061
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
iamphase
Sylvanus
9
2 / 6 / 4
7,203
720
4,288
13,080
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
6
7
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
6
0
0.67
W
Baron Samedi
RAPID-STEALTH
Baron Samedi
0
6
2
0.17
L
6
4
8
2.5
W
Sylvanus
iamphase
Sylvanus
2
6
4
0.67
L
Discordia
mondank
Discordia
1
3
12
2.33
L
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,392
Damage
14,666
32,592
Taken
33,504
24,694
Mitigated
20,926
10,091
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,393
4,318
0
1,713
10,363
4,617
0
2,315
7,751
0
23,920
W
Baron Samedi
RAPID-STEALTH
Baron Samedi
2,985
206
334
786
10,061
4,575
39
2,750
7,060
11,512
0
L
6,737
759
0
3,404
12,110
8,747
231
3,393
8,717
13,963
0
W
Sylvanus
iamphase
Sylvanus
4,288
906
1,271
2,134
13,080
11,734
0
6,453
5,991
6,818
0
L
Discordia
mondank
Discordia
5,965
610
0
1,315
7,035
3,190
172
2,110
4,925
18,467
0
L
16,690
3,514
0
5,372
13,447
12,757
316
2,370
11,077
0
32,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,236
Gold Earned
20,501
95
Minions Killed
66
5
Camps Cleared
2
525,162
Distance Traveled
427,587
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,194
719
37
4
2
124,303
0
W
Baron Samedi
6,104
610
25
3
0
159,841
5
L
Sobek
8,080
808
32
3
2
170,649
2
W
Sylvanus
7,203
720
4
0
0
143,443
1
L
Discordia
7,170
717
29
3
1
143,713
3
L
Tyr
8,986
899
34
3
2
210,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role