Player Matchup

Charybdis
Charybdis
CQSM1C
Charybdis
Level 66
God Stats
10W - 14L
1,457 SR
Queue Stats
104W - 113L
1,528 Elo+
Party 1
Raijin
Raijin
DeathReaper28Z
Raijin
Level 126
God Stats
1W - 5L
1,526 SR
Queue Stats
328W - 344L
1,434 Elo+
Party 1
Shiva
Shiva
PAN5S
Shiva
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,619 Elo+
Party 3
King Arthur
King Arthur
SeriousPandaKun
King Arthur
Level 86
God Stats
1W - 4L
1,467 SR
Queue Stats
276W - 272L
1,524 Elo+
Party 3
Cabrakan
Cabrakan
Thenobody348769
Cabrakan
Level 26
God Stats
6W - 4L
1,773 SR
Queue Stats
211W - 202L
1,618 Elo+
Party 1
Team Averages
Level 70
1,544 SR
1,545 Elo+

VS

Team Averages
Level 94
1,716 SR
1,648 Elo+
Ymir
Ymir
AaronMetallica
Ymir
Level 160
God Stats
4W - 2L
1,577 SR
Queue Stats
174W - 158L
1,583 Elo+
Party 2
Merlin
Merlin
AdanRam
Merlin
Level 78
God Stats
2W - 1L
1,999 SR
Queue Stats
71W - 76L
1,532 Elo+
Party 2
Da Ji
Da Ji
IvantonioPC
Da Ji
Level 160
God Stats
3W - 1L
1,787 SR
Queue Stats
91W - 87L
1,635 Elo+
Party 2
Izanami
Izanami
KitsuneAda
Izanami
Level 25
God Stats
2W - 1L
1,719 SR
Queue Stats
17W - 14L
1,641 Elo+
Party 2
Odin
Odin
Sazatreon
Odin
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 10L
1,847 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CQSM1C
Charybdis
12
0 / 2 / 4
7,062
441
5,574
11,804
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 5 / 3
6,602
413
3,824
8,417
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
PAN5S
Shiva
12
2 / 3 / 4
7,689
481
7,811
13,378
10,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
SeriousPandaKun
King Arthur
14
6 / 3 / 2
8,591
537
13,436
14,046
8,539
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
11
0 / 4 / 4
6,878
430
6,411
14,217
9,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
7,515
470
5,365
12,361
10,950
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
AdanRam
Merlin
12
2 / 2 / 4
8,004
500
9,086
10,147
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 3 / 3
8,400
525
8,922
14,394
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
KitsuneAda
Izanami
13
0 / 1 / 2
7,955
497
2,082
7,702
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
16
7 / 0 / 3
9,722
608
11,147
13,583
11,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
9
Kills
16
17
Deaths
9
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
W
Merlin
AdanRam
Merlin
2
2
4
2
L
Charybdis
CQSM1C
Charybdis
0
2
4
1
L
1
5
3
0.5
W
5
3
3
2.17
W
Izanami
KitsuneAda
Izanami
0
1
2
1
L
Shiva
PAN5S
Shiva
2
3
4
1.33
W
Odin
7
0
3
8.5
L
King Arthur
SeriousPandaKun
King Arthur
6
3
2
2.33
L
Cabrakan
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,056
Damage
36,602
61,862
Taken
58,187
35,979
Mitigated
35,495
11,600
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,365
1,636
210
1,250
12,361
10,950
0
2,098
10,263
37,283
0
W
Merlin
AdanRam
Merlin
9,086
203
127
1,778
10,147
4,028
0
3,122
7,025
59,322
0
L
Charybdis
CQSM1C
Charybdis
5,574
2,813
0
1,509
11,804
4,729
0
3,126
8,678
0
55,064
L
3,824
272
0
1,000
8,417
2,856
57
1,219
7,198
33,915
0
W
8,922
2,398
0
3,118
14,394
6,405
0
2,254
12,140
0
48,977
W
Izanami
KitsuneAda
Izanami
2,082
1,075
0
1,564
7,702
2,861
0
99
7,603
0
52,935
L
Shiva
PAN5S
Shiva
7,811
1,610
475
3,265
13,378
10,607
0
3,602
9,776
0
43,646
W
Odin
11,147
2,797
0
3,596
13,583
11,251
0
3,024
10,559
0
70,803
L
King Arthur
SeriousPandaKun
King Arthur
13,436
2,668
0
2,634
14,046
8,539
0
1,027
13,019
0
63,244
L
Cabrakan
6,411
340
0
2,717
14,217
9,248
0
5,830
8,387
47,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,822
Gold Earned
41,596
383
Minions Killed
434
0
Camps Cleared
0
1,493,519
Distance Traveled
1,522,687
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,515
470
51
3
0
276,999
2
W
Merlin
8,004
500
98
6
0
297,340
2
L
Charybdis
7,062
441
83
5
0
283,922
6
L
Raijin
6,602
413
56
4
0
255,459
5
W
Da Ji
8,400
525
59
4
0
319,940
7
W
Izanami
7,955
497
99
6
0
303,281
6
L
Shiva
7,689
481
66
4
0
321,334
0
W
Odin
9,722
608
127
8
0
325,127
3
L
King Arthur
8,591
537
96
6
0
329,824
4
L
Cabrakan
6,878
430
82
5
0
302,980
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role