Player Matchup

Ares
Ares
GoshBrooks
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 101L
1,628 Elo+
Party 2
Scylla
Scylla
KingdomofGiants
Scylla
Level 122
God Stats
1W - 1L
1,713 SR
Queue Stats
234W - 183L
1,464 Elo+
Party 2
Medusa
Medusa
VinĐiesel
Medusa
Level 87
God Stats
6W - 6L
1,679 SR
Queue Stats
73W - 70L
1,472 Elo+
Party 2
Team Averages
Level 72
1,631 SR
1,521 Elo+

VS

Team Averages
Level 71
1,537 SR
1,551 Elo+
Ao Kuang
Ao Kuang
KriffKraff
Ao Kuang
Level 110
God Stats
4W - 4L
1,685 SR
Queue Stats
199W - 179L
1,563 Elo+
Party 1
Sobek
Sobek
Megenity112
Sobek
Level 24
God Stats
5W - 8L
1,498 SR
Queue Stats
197W - 182L
1,563 Elo+
Party 1
Hou Yi
Hou Yi
QuebecNocturne
Hou Yi
Level 79
God Stats
5W - 8L
1,426 SR
Queue Stats
124W - 144L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,878
807
8,359
11,589
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 3 / 6
8,257
751
7,330
5,158
1,822
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
VinĐiesel
Medusa
14
4 / 1 / 4
8,435
767
14,821
9,115
4,465
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KriffKraff
Ao Kuang
11
2 / 4 / 2
7,120
647
6,469
12,476
5,865
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 4
7,536
685
5,411
13,782
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 4 / 2
7,092
645
6,613
9,980
4,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
10
Kills
5
5
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
3
3
6
2
L
Ao Kuang
KriffKraff
Ao Kuang
2
4
2
0.75
L
1
2
4
1.5
L
2
4
2
0.75
W
Medusa
VinĐiesel
Medusa
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
18,493
25,862
Taken
36,238
19,987
Mitigated
23,917
6,054
Healing
6,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,359
460
0
3,206
11,589
13,700
0
6,147
5,442
13,307
0
W
7,330
458
0
790
5,158
1,822
140
2,120
3,038
20,326
0
L
Ao Kuang
KriffKraff
Ao Kuang
6,469
1,896
0
3,746
12,476
5,865
0
4,723
7,753
21,634
0
L
5,411
1,143
0
1,621
13,782
13,242
0
6,403
7,379
11,757
0
L
6,613
2,470
0
1,615
9,980
4,810
0
4,762
5,218
0
19,709
W
Medusa
VinĐiesel
Medusa
14,821
6,918
0
2,058
9,115
4,465
541
4,426
4,689
0
48,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,570
Gold Earned
21,748
127
Minions Killed
81
7
Camps Cleared
3
667,498
Distance Traveled
612,630
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,878
807
14
1
1
241,019
4
W
Scylla
8,257
751
48
4
2
205,752
1
L
Ao Kuang
7,120
647
43
4
1
212,406
2
L
Sobek
7,536
685
12
1
1
217,420
2
L
Hou Yi
7,092
645
26
2
1
182,804
3
W
Medusa
8,435
767
65
6
4
220,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role