Player Matchup

Nike
Nike
Alrighty--Then69
Nike
Level 86
God Stats
8W - 9L
1,597 SR
Queue Stats
300W - 333L
1,290 Elo+
Party 2
Vulcan
Vulcan
Gorguts--
Vulcan
Level 102
God Stats
1W - 10L
1,150 SR
Queue Stats
472W - 525L
1,313 Elo+
Party 2
Serqet
Serqet
HardcoreZ3r0
Serqet
Level 8
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 3
Heimdallr
Heimdallr
Jointops16
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 3
Cthulhu
Cthulhu
chrismdabest
Cthulhu
Level 68
God Stats
1W - 1L
1,705 SR
Queue Stats
85W - 99L
1,330 Elo+
Solo
Team Averages
Level 61
1,456 SR
1,274 Elo+

VS

Team Averages
Level 98
1,496 SR
1,500 Elo+
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BIGRamsey_bo
Cthulhu
Level 18
God Stats
9W - 8L
1,518 SR
Queue Stats
65W - 61L
1,448 Elo+
Party 1
Osiris
Osiris
Beef-Javelin
Osiris
Level 119
God Stats
6W - 3L
1,463 SR
Queue Stats
95W - 83L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
Sage20012
Nu Wa
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 129L
1,479 Elo+
Party 1
Charybdis
Charybdis
TronquisDingle
Charybdis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,717
420
6,171
16,647
7,213
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Gorguts--
Vulcan
13
2 / 5 / 0
7,718
482
7,725
12,029
4,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
7
0 / 5 / 0
5,514
345
1,143
9,434
4,779
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Jointops16
Heimdallr
9
0 / 3 / 0
6,304
394
4,722
11,197
4,305
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
chrismdabest
Cthulhu
10
0 / 2 / 0
6,865
429
4,231
13,235
11,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 1 / 1
7,950
497
6,355
10,801
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
BIGRamsey_bo
Cthulhu
12
1 / 0 / 2
8,242
515
4,397
4,762
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
16
5 / 0 / 4
10,013
626
12,214
13,740
15,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Sage20012
Nu Wa
17
6 / 1 / 4
10,463
654
13,716
9,008
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
TronquisDingle
Charybdis
11
0 / 0 / 3
7,153
447
4,831
7,081
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
18
19
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
1
6.5
L
0
4
0
0
W
Cthulhu
BIGRamsey_bo
Cthulhu
1
0
2
2
W
Osiris
5
0
4
7
L
Vulcan
Gorguts--
Vulcan
2
5
0
0.4
L
Serqet
0
5
0
0
L
Heimdallr
Jointops16
Heimdallr
0
3
0
0
W
Nu Wa
Sage20012
Nu Wa
6
1
4
8
W
Charybdis
TronquisDingle
Charybdis
0
0
3
1.5
L
Cthulhu
chrismdabest
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,992
Damage
41,513
62,542
Taken
45,392
32,280
Mitigated
32,445
12,115
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,355
2,127
0
2,228
10,801
5,458
0
3,200
7,510
0
33,727
L
6,171
1,469
0
3,140
16,647
7,213
0
1,682
14,965
0
43,661
W
Cthulhu
BIGRamsey_bo
Cthulhu
4,397
159
249
1,609
4,762
5,205
594
865
3,897
33,813
0
W
Osiris
12,214
5,184
0
7,190
13,740
15,285
1,471
480
13,056
0
69,948
L
Vulcan
Gorguts--
Vulcan
7,725
1,919
0
2,301
12,029
4,127
0
8,362
3,667
64,832
0
L
Serqet
1,143
595
0
0
9,434
4,779
0
1,030
8,404
0
16,635
L
Heimdallr
Jointops16
Heimdallr
4,722
1,833
0
3,391
11,197
4,305
134
2,559
8,638
0
38,353
W
Nu Wa
Sage20012
Nu Wa
13,716
3,840
0
1,914
9,008
3,867
1,363
5,748
2,980
97,112
0
W
Charybdis
TronquisDingle
Charybdis
4,831
2,390
0
2,359
7,081
2,630
486
1,244
5,837
0
44,759
L
Cthulhu
chrismdabest
Cthulhu
4,231
1,155
311
2,972
13,235
11,856
0
4,480
8,755
29,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,118
Gold Earned
43,821
310
Minions Killed
449
0
Camps Cleared
0
1,341,682
Distance Traveled
1,603,066
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,950
497
36
2
0
317,582
0
L
Nike
6,717
420
69
4
0
276,868
3
W
Cthulhu
8,242
515
43
3
0
319,642
2
W
Osiris
10,013
626
121
8
0
329,509
0
L
Vulcan
7,718
482
93
6
0
278,764
6
L
Serqet
5,514
345
38
2
0
258,269
0
L
Heimdallr
6,304
394
64
4
0
277,126
0
W
Nu Wa
10,463
654
179
11
0
307,612
3
W
Charybdis
7,153
447
70
4
0
328,721
3
L
Cthulhu
6,865
429
46
3
0
250,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role