Player Matchup

Baron Samedi
Baron Samedi
Daddysherpa
Baron Samedi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 148L
1,465 Elo+
Party 3
Heimdallr
Heimdallr
Jexpy
Heimdallr
Level 16
God Stats
2W - 1L
1,670 SR
Queue Stats
5W - 3L
1,346 Elo+
Party 1
Vamana
Vamana
Smokee02
Vamana
Level 61
God Stats
4W - 3L
1,530 SR
Queue Stats
140W - 152L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
Trippy da Clown
Jing Wei
Level 110
God Stats
4W - 4L
1,108 SR
Queue Stats
242W - 251L
1,431 Elo+
Solo
Achilles
Achilles
VicVarron
Achilles
Level 69
God Stats
2W - 5L
1,350 SR
Queue Stats
259W - 245L
1,482 Elo+
Party 3
Team Averages
Level 60
1,432 SR
1,433 Elo+

VS

Team Averages
Level 127
1,566 SR
1,425 Elo+
Geb
Geb
BozzNinjaface
Geb
Level 80
God Stats
5W - 4L
1,292 SR
Queue Stats
290W - 302L
1,386 Elo+
Party 4
Nike
Nike
Davicho290785
Nike
Level 146
God Stats
4W - 1L
1,600 SR
Queue Stats
118W - 135L
1,420 Elo+
Party 2
Pele
Pele
abaddondevil
Pele
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 108L
1,408 Elo+
Party 2
Khepri
Khepri
soarworm
Khepri
Level 107
God Stats
2W - 0L
1,808 SR
Queue Stats
37W - 48L
1,430 Elo+
Party 2
Baron Samedi
Baron Samedi
xShadyHadesx
Baron Samedi
Level 160
God Stats
5W - 3L
1,628 SR
Queue Stats
313W - 294L
1,479 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daddysherpa
Baron Samedi
17
0 / 7 / 10
9,392
587
15,697
18,458
9,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Jexpy
Heimdallr
15
2 / 9 / 5
9,228
577
11,426
19,038
9,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Smokee02
Vamana
18
1 / 4 / 10
10,500
656
16,171
27,356
25,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
19
4 / 8 / 7
11,096
694
25,811
24,423
11,247
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
VicVarron
Achilles
15
5 / 8 / 5
9,962
623
15,047
22,851
20,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 21
10,736
671
12,710
25,270
25,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 3 / 24
10,578
661
12,409
22,665
34,117
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 5 / 18
12,936
809
28,421
19,792
13,537
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
soarworm
Khepri
19
4 / 1 / 24
11,889
743
12,261
23,084
43,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
xShadyHadesx
Baron Samedi
20
17 / 2 / 17
13,705
857
35,651
21,417
16,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
140
12
Kills
36
36
Deaths
12
37
Assists
104
Player
Kills
Deaths
Assists
KDA
W
3
1
21
13.5
L
Baron Samedi
Daddysherpa
Baron Samedi
0
7
10
0.71
W
1
3
24
4.33
L
Heimdallr
Jexpy
Heimdallr
2
9
5
0.5
L
Vamana
Smokee02
Vamana
1
4
10
1.5
L
Jing Wei
4
8
7
0.94
L
Achilles
VicVarron
Achilles
5
8
5
0.94
W
11
5
18
4
W
Khepri
soarworm
Khepri
4
1
24
16
W
Baron Samedi
xShadyHadesx
Baron Samedi
17
2
17
12.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,152
Damage
101,452
112,126
Taken
112,228
76,400
Mitigated
133,604
38,339
Healing
64,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,710
1,997
2,595
10,082
25,270
25,671
712
4,904
20,355
19,968
0
L
Baron Samedi
Daddysherpa
Baron Samedi
15,697
3,227
5,339
4,150
18,458
9,653
0
12,310
6,148
32,962
0
W
12,409
1,320
2,713
5,711
22,665
34,117
2,017
3,771
18,894
1,432
24,075
L
Heimdallr
Jexpy
Heimdallr
11,426
6,115
0
1,858
19,038
9,228
27
9,402
9,636
0
18,536
L
Vamana
Smokee02
Vamana
16,171
7,829
4,168
12,824
27,356
25,313
325
13,715
13,641
0
33,039
L
Jing Wei
25,811
20,812
0
6,660
24,423
11,247
257
14,379
10,044
0
45,084
L
Achilles
VicVarron
Achilles
15,047
4,653
577
2,763
22,851
20,959
0
11,297
11,554
0
20,452
W
28,421
9,968
2,129
3,312
19,792
13,537
3,141
1,868
17,924
0
56,377
W
Khepri
soarworm
Khepri
12,261
1,256
3,045
3,604
23,084
43,711
402
2,194
20,890
26,568
0
W
Baron Samedi
xShadyHadesx
Baron Samedi
35,651
1,765
18,529
12,561
21,417
16,568
2,324
2,960
18,457
57,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,178
Gold Earned
59,844
140
Minions Killed
144
0
Camps Cleared
0
1,225,963
Distance Traveled
1,598,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,736
671
9
1
0
324,595
0
L
Baron Samedi
9,392
587
37
2
0
218,843
0
W
Nike
10,578
661
25
2
0
334,048
0
L
Heimdallr
9,228
577
16
1
0
214,171
0
L
Vamana
10,500
656
27
2
0
291,038
0
L
Jing Wei
11,096
694
48
3
0
243,888
0
L
Achilles
9,962
623
12
1
0
258,023
0
W
Pele
12,936
809
45
3
0
319,004
0
W
Khepri
11,889
743
23
1
0
337,259
0
W
Baron Samedi
13,705
857
42
3
0
283,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role