Player Matchup

Nemesis
Nemesis
Karumaah
Nemesis
Level 160
God Stats
10W - 4L
1,827 SR
Queue Stats
704W - 410L
1,716 Elo+
Party 2
Artio
Artio
TranquilScorpion
Artio
Level 160
God Stats
1W - 1L
1,383 SR
Queue Stats
65W - 28L
1,700 Elo+
Party 2
Kukulkan
Kukulkan
Yienni
Kukulkan
Level 154
God Stats
7W - 7L
1,169 SR
Queue Stats
431W - 236L
1,665 Elo+
Party 2
Team Averages
Level 158
1,460 SR
1,694 Elo+

VS

Team Averages
Level 134
1,500 SR
1,590 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Goober413
Ullr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,603 Elo+
Party 1
Athena
Athena
StubbyKnubs22
Athena
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 93L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Karumaah
Nemesis
12
4 / 2 / 3
7,583
758
9,564
9,328
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 0 / 7
7,066
707
8,633
7,870
7,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Yienni
Kukulkan
12
3 / 0 / 5
7,570
757
7,895
3,594
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 1
6,333
633
5,479
7,330
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
11
1 / 1 / 1
6,673
667
4,402
7,390
2,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 3 / 2
6,654
665
4,168
15,623
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
L
Ullr
1
1
1
1.5
W
Nemesis
Karumaah
Nemesis
4
2
3
2.75
L
0
3
2
0.33
W
1
0
7
4.5
W
Kukulkan
Yienni
Kukulkan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,092
Damage
14,049
20,792
Taken
30,343
13,770
Mitigated
18,573
9,121
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,479
886
827
1,931
7,330
3,149
0
4,836
2,130
19,857
0
L
Ullr
4,402
1,933
0
673
7,390
2,807
0
4,208
2,800
0
18,572
W
Nemesis
Karumaah
Nemesis
9,564
4,192
0
2,806
9,328
4,623
0
4,240
5,088
0
31,290
L
4,168
1,403
0
2,459
15,623
12,617
0
6,704
8,261
10,840
0
W
8,633
760
1,155
3,806
7,870
7,666
0
3,561
4,309
14,301
0
W
Kukulkan
Yienni
Kukulkan
7,895
458
0
1,354
3,594
1,481
440
2,080
1,514
30,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,219
Gold Earned
19,660
115
Minions Killed
85
6
Camps Cleared
3
611,403
Distance Traveled
538,785
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,333
633
31
3
1
163,818
2
L
Ullr
6,673
667
38
4
1
178,940
1
W
Nemesis
7,583
758
36
4
3
217,432
3
L
Athena
6,654
665
16
2
1
196,027
5
W
Artio
7,066
707
16
2
2
195,343
3
W
Kukulkan
7,570
757
63
6
1
198,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role